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Found 357 results

  1. Version 1.0.0

    1 download

    This is a very simple FDS restarter, starter and stopper with IRC controls. You can start your FDS and bot which are configurable. On first launch, manager will drop a file named "Config.ini" with default values and closes itself. You should modify FDSExec, BotExec, Nickname and Ident keys before launching application. You may use ExecuteOnConnect section in Config.ini to execute commands on startup, or register your bot. Valid commands are: !startfds, !startbot, !stopfds, !stopbot, !restartfds, !restartbot, and !restart (restarts FDS and Bot) If you find a bug or application generates a crashdump, please report them to me from http://discord.gg/KjeQ7xv If you have suggestions, you may comment below as well. This project uses Atlantis 4.1.3 and Atlantis.Net.Irc 4.1.6 You may find Atlantis 4.1.3 at https://github.com/zloveless/Atlantis. Thanks for using my project!
  2. You may improve this or suggest better ideas.
  3. Another update post yay! Fixed bug with !mindcontrol that caused unlimited ammo - thx @sla.ro Reduced number of kills required on MPF_Snipers Disabled unlimited ammo on C&C_Air Disabled unlimited ammo on C&C_Tropical2 SBH can pickup extra weapons again Tweaked beacon prevent to not be as restrictive The issue that would cause bot to go offline is hopefully fixed now. Bumped up required TT version to join the server Replaced MPF_High_Altitude with High_Altitude version for now It's no longer required to change character at the start of C&C_Mars for low gravity to take effect Melta can no longer drive vehicles Added new moderator @puppie New map Snowy_Mountains by @Unstoppable Marathon mode is now TimedMarathon at 4 hours. - May adjust later Adjusted the health of the vet !agt/!ob. Renamed the noob taunt. - poor seif Disabled 10 sec beacons on all stock maps Disabled 10 sec beacons on all IA maps Fixed vehicle crate spawn position on Lost_Coast Fixed vehicle crate spawn position on Desert_Siege @>>NF<<HAVOC has started a club called Tips & Tricks To Renegade If you know some good tips, help him out.
  4. Anyone agree with me? Often people just don't vote up and we will stuck in a suck map. Decrease the max vote amount or make them like Next Map voting.
  5. Version 1.07 Sub-Update 1

    127 downloads

    A alternative and advanced version of RenList listing utility. This is a server listing utility which takes data from GSA feeds from GSA Master Server hosted by CnCIRC and lists server for user. The differences between RenList and MasterList and the reasons of why you should prefer MasterList is specified below. If you using my lister, thank you so much. Please always use the latest version of this The development is currently paused and it will be continued soon. Current version is stable and should not have any issues. • MasterList is quicker than RenList for listing speed. • MasterList is simplier and more advanced than RenList. • Usage of MasterList is easier. The changes that planned and going to add: • Buddy system. Notices you when your buddy in a/any server. LIVE! • Favorites system. Notices you when a event that you want happens. Example, when the map you want starts. (WIP) • Some basic improvements for visual of UI. LIVE! • Some other improvements for backend. LIVE! Some help?? Look below! • Find "Theme" option from Menu>Options list to change your theme. • Change your nickname or your Renegade Installation directory from the related options on Menu>Options. • And be ready for other new features! Please report bugs and suggestions to me on here or Discord ( The Unstoppable (TR)#1000 ) or find me from MPF Discord Server at http://multiplayerforums.com/discord Enjoy!
  6. Hello everyone, It's time for another update post. New Ion Storm crate that shoots lightning r 2019.07.27 - 19.29.26.02.mp4 Updated server to DA 1.98, versions below 1.97 had memory leak Taunts broke at one point on our test server which was resolved The strange garbled music that would happen on some maps has been fixed A recent bug that would keep crashing our test server was finally fixed. Tunnel beacons are now blocked globally on all maps r 2019.07.27 - 19.55.53.03.mp4 Fixed overhaul crate causing a crash Chinook Vehicle Transporting is working again Fixed deploying of vehicles while being transported Fixed MaxCrates setting from being ignored Fixed getting a character from random character crate that was on a disable list, causing a crash Fixed getting a vehicle from random vehicle crate that was on a disable list, causing a crash Fixed an issue with !mindcontrol Disabled a debug message that would happen with beacons Added a one time hud welcome message Made !agt/ob say "Base Defense" instead of gunboat. Made it so vet defenses can not be purchased in mid-air, which would bypass base distance restrictions Fixed !turret not having max health on purchase Added a setting to control the weapon range of the vet !agt and !ob Fixed a bug that could be exploited to reduce the number of deaths you have Adjusted the camera view on turrets you can enter Fixed the vet obelisk/agt weapon position Added a setting to control vehicle regen separate from character Fixed a bug in the bot where channel modes were not set correctly Disabled ped beacons on the map with tiny powerplant Fixed a case where the camera type would get stuck Vet defenses !turret/!guntower etc can no longer be placed inside buildings and tunnels. Did some rearranging on our ttfs packages Nerfed IA chem trooper Fix so skip votes can be run on marathon mode Fixed the helipad on mtpass from disappearing Opened new area in downloads for severside RenSharp plugins https://multiplayerforums.com/files/category/257-rensharp-plugins/ Installed new and updated maps Iron City b10, Lost Coast and Hon Dom. Added a bunch of new music to the jukebox { name="Command & Conquer", file="command&conquer.mp3", duration=175, }, { name="Renegade Menu", file="menu.mp3", duration=92, }, { name="Defunkt", file="defunkt.mp3", duration=163, }, { name="AmmoClip", file="ammoclip.mp3", duration=193, }, { name="Sniper", file="sniper.mp3", duration=195, }, { name="In The Line Of Fire", file="in the line of fire.mp3", duration=234, }, { name="Mech Man's Revenge", file="mechmansrevenge.mp3", duration=277, }, { name="Nod Base", file="level 0 nod base.mp3", duration=54, }, { name="Tiberium", file="level 0 tiberium.mp3", duration=47, }, { name="Move It", file="moveit.mp3", duration=122, }, { name="Act On Instinct", file="raveshaw_act on instinct.mp3", duration=208, }, { name="Renegade Jungle", file="renegadejungle.mp3", duration=200, }, { name="Sakura Dogfight", file="sakura_dogfight.mp3", duration=279, }, { name="Sneak Attack", file="sneakattack.mp3", duration=227, }, { name="Stop the machine", file="stopthemagain.mp3", duration=233, }, { name="On Your Feet", file="onyourfeet.mp3", duration=233, }, { name="Sakura Battle Theme", file="sakura battle theme.mp3", duration=240, }, { name="Stomp", file="10-stomp.mp3", duration=174, }, { name="Ambient Beach", file="11-ambient beach.mp3", duration=178, }, { name="I got a present for ya", file="07-got a present for ya.mp3", duration=141, }, { name="Packing Iron", file="02-packing iron.mp3", duration=233, }, { name="amb market", file="amb_market.mp3", duration=125 }, { name="await r", file="await_r.mp3", duration=237 }, { name="BattleTanx Global Assault (Music) - Tower of London", file="BattleTanx Global Assault (Music) - Tower of London.mp3", duration=246 }, { name="BattleTanx Global Assault (PS1) Soundtrack Tower Of London (1080p)", file="BattleTanx Global Assault (PS1) Soundtrack Tower Of London (1080p).mp3", duration=121 }, { name="Bog Remix Chicajo", file="Bog_Remix_Chicajo.mp3", duration=106 }, { name="captainplanet", file="captainplanet.mp3", duration=61 }, { name="CC red alert Retaliation Sole Survivor music (Workmen remix)", file="CC red alert Retaliation_Sole Survivor music (Workmen remix).mp3", duration=242 }, { name="cc95 80mx226m", file="cc95_80mx226m.mp3", duration=256 }, { name="cc95 24031115", file="cc95_24031115.mp3", duration=30 }, { name="cc95 24070101", file="cc95_24070101.mp3", duration=30 }, { name="cc95 aoi", file="cc95_aoi.mp3", duration=153 }, { name="cc95 ccthang", file="cc95_ccthang.mp3", duration=193 }, { name="cc95 die", file="cc95_die.mp3", duration=151 }, { name="cc95 fist226m", file="cc95_fist226m.mp3", duration=192 }, { name="cc95 fwp", file="cc95_fwp.mp3", duration=46 }, { name="cc95 heart", file="cc95_heart.mp3", duration=183 }, { name="cc95 heavyg", file="cc95_heavyg.mp3", duration=172 }, { name="cc95 i am", file="cc95_i_am.mp3", duration=151 }, { name="cc95 ind2", file="cc95_ind2.mp3", duration=34 }, { name="cc95 j1", file="cc95_j1.mp3", duration=182 }, { name="cc95 jdi v2", file="cc95_jdi_v2.mp3", duration=176 }, { name="cc95 march", file="cc95_march.mp3", duration=134 }, { name="cc95 nomercy", file="cc95_nomercy.mp3", duration=182 }, { name="cc95 otp", file="cc95_otp.mp3", duration=166 }, { name="cc95 prp", file="cc95_prp.mp3", duration=192 }, { name="cc95 radio", file="cc95_radio.mp3", duration=177 }, { name="cc95 recn226m", file="cc95_recn226m.mp3", duration=244 }, { name="cc95 rout", file="cc95_rout.mp3", duration=103 }, { name="cc95 stopthem", file="cc95_stopthem.mp3", duration=168 }, { name="cc95 target", file="cc95_target.mp3", duration=172 }, { name="cc95 valkyrie", file="cc95_valkyrie.mp3", duration=269 }, { name="cc95 warfare", file="cc95_warfare.mp3", duration=179 }, { name="cc95 win1", file="cc95_win1.mp3", duration=52 }, { name="cnc", file="cnc.mp3", duration=175 }, { name="CnC3 Track 11", file="CnC3_Track_11.mp3", duration=139 }, { name="CnC3 Track 12", file="CnC3_Track_12.mp3", duration=86 }, { name="CnC3 Track 13", file="CnC3_Track_13.mp3", duration=66 }, { name="CnC3 Track 14", file="CnC3_Track_14.mp3", duration=162 }, { name="CnC3 Track 15", file="CnC3_Track_15.mp3", duration=87 }, { name="CnC3 Track1+2", file="CnC3_Track1+2.mp3", duration=143 }, { name="CnC3 Track3+4", file="CnC3_Track3+4.mp3", duration=181 }, { name="CnC3 Track5+6", file="CnC3_Track5+6.mp3", duration=165 }, { name="CnC3 Track7+8", file="CnC3_Track7+8.mp3", duration=156 }, { name="CnC3 Track9+10", file="CnC3_Track9+10.mp3", duration=191 }, { name="cncchimix", file="cncchimix.mp3", duration=168 }, { name="Command Conquer Red Alert -Counterstrike Expansion Music - Backstab", file="Command Conquer Red Alert -Counterstrike Expansion Music - Backstab.mp3", duration=285 }, { name="credits", file="credits.mp3", duration=149 }, { name="crus226m", file="crus226m.mp3", duration=207 }, { name="dayvan", file="dayvan.mp3", duration=300 }, { name="Despacito", file="Despacito.mp3", duration=227 }, { name="dothemario", file="dothemario.mp3", duration=40 }, { name="DoW ForceCommander", file="DoW_ForceCommander.mp3", duration=198 }, { name="fac1226m", file="fac1226m.mp3", duration=246 }, { name="fac2226m", file="fac2226m.mp3", duration=297 }, { name="FFX BlazingSands", file="FFX_BlazingSands.mp3", duration=245 }, { name="FFXII Suspense", file="FFXII_Suspense.mp3", duration=231 }, { name="Frank Kelpacki - Chaos 2", file="Frank_Kelpacki_-_Chaos_2.mp3", duration=253 }, { name="frank kelpacki - voice rhythm", file="frank_kelpacki_-_voice rhythm.mp3", duration=303 }, { name="Frank Klepacki - Shut it", file="Frank_Klepacki_-_ Shut it.mp3", duration=268 }, { name="Frank Klepacki - 2nd Hand", file="Frank_Klepacki_-_2nd_Hand.mp3", duration=274 }, { name="Frank Klepacki - Act On Instinct", file="Frank_Klepacki_-_Act_On_Instinct.mp3", duration=173 }, { name="Frank Klepacki - Airstrike", file="Frank_Klepacki_-_Airstrike.mp3", duration=198 }, { name="Frank Klepacki - Arazoid", file="Frank_Klepacki_-_Arazoid.mp3", duration=258 }, { name="Frank Klepacki - Backstab", file="Frank_Klepacki_-_Backstab.mp3", duration=281 }, { name="Frank Klepacki - Bigfoot", file="Frank_Klepacki_-_Bigfoot.mp3", duration=234 }, { name="Frank Klepacki - Bog", file="Frank_Klepacki_-_Bog.mp3", duration=370 }, { name="Frank Klepacki - Brain Dead", file="Frank_Klepacki_-_Brain_Dead.mp3", duration=185 }, { name="Frank Klepacki - C&C Thang", file="Frank_Klepacki_-_C&C_Thang.mp3", duration=193 }, { name="Frank Klepacki - Creeping Upon", file="Frank_Klepacki_-_Creeping Upon.mp3", duration=260 }, { name="Frank Klepacki - Crush", file="Frank_Klepacki_-_Crush.mp3", duration=229 }, { name="Frank Klepacki - Dense", file="Frank_Klepacki_-_Dense.mp3", duration=298 }, { name="Frank Klepacki - Depth Charge", file="Frank_Klepacki_-_Depth_Charge.mp3", duration=255 }, { name="Frank Klepacki - Drill", file="Frank_Klepacki_-_Drill.mp3", duration=267 }, { name="Frank Klepacki - Drone", file="Frank_Klepacki_-_Drone.mp3", duration=272 }, { name="Frank Klepacki - Face The Enemy", file="Frank_Klepacki_-_Face_The_Enemy.mp3", duration=336 }, { name="Frank Klepacki - Floating", file="Frank_Klepacki_-_Floating.mp3", duration=276 }, { name="Frank Klepacki - Fogger", file="Frank_Klepacki_-_Fogger.mp3", duration=306 }, { name="Frank Klepacki - Full Stop", file="Frank_Klepacki_-_Full_Stop.mp3", duration=181 }, { name="Frank Klepacki - Gloom", file="Frank_Klepacki_-_Gloom.mp3", duration=235 }, { name="Frank Klepacki - GroundWire", file="Frank_Klepacki_-_GroundWire.mp3", duration=234 }, { name="Frank Klepacki - Hell March", file="Frank_Klepacki_-_Hell_March.mp3", duration=384 }, { name="Frank Klepacki - Hell March2", file="Frank_Klepacki_-_Hell_March2.mp3", duration=223 }, { name="Frank Klepacki - In The Line Of Fire", file="Frank_Klepacki_-_In_The_Line_Of_Fire.mp3", duration=125 }, { name="Frank Klepacki - In Trouble", file="Frank_Klepacki_-_In_Trouble.mp3", duration=212 }, { name="Frank Klepacki - Industrial 1", file="Frank_Klepacki_-_Industrial_1.mp3", duration=173 }, { name="Frank Klepacki - Just Do It Up", file="Frank_Klepacki_-_Just_Do_It_Up.mp3", duration=143 }, { name="Frank Klepacki - Mechanic Man 2", file="Frank_Klepacki_-_Mechanic_Man_2.mp3", duration=276 }, { name="Frank Klepacki - Mechanical Man", file="Frank_Klepacki_-_Mechanical_Man.mp3", duration=173 }, { name="Frank Klepacki - Mud", file="Frank_Klepacki_-_Mud.mp3", duration=285 }, { name="Frank Klepacki - Mud 2", file="Frank_Klepacki_-_Mud_2.mp3", duration=92 }, { name="Frank Klepacki - No Mercy", file="Frank_Klepacki_-_No_Mercy.mp3", duration=53 }, { name="Frank Klepacki - No Mercy Remix", file="Frank_Klepacki_-_No_Mercy_Remix.mp3", duration=208 }, { name="Frank Klepacki - Prepare For Battle", file="Frank_Klepacki_-_Prepare_For_Battle.mp3", duration=209 }, { name="Frank Klepacki - Radio Remix", file="Frank_Klepacki_-_Radio_Remix.mp3", duration=210 }, { name="Frank Klepacki - Rain In The Night", file="Frank_Klepacki_-_Rain_In_The_Night.mp3", duration=154 }, { name="Frank Klepacki - Roll Out", file="Frank_Klepacki_-_Roll_Out.mp3", duration=235 }, { name="Frank Klepacki - Run for Your Life", file="Frank_Klepacki_-_Run_for_Your_Life.mp3", duration=319 }, { name="Frank Klepacki - Search", file="Frank_Klepacki_-_Search.mp3", duration=277 }, { name="Frank Klepacki - Smash", file="Frank_Klepacki_-_Smash.mp3", duration=274 }, { name="Frank Klepacki - Terminate", file="Frank_Klepacki_-_Terminate.mp3", duration=215 }, { name="Frank Klepacki - To Be Feared", file="Frank_Klepacki_-_To_Be_Feared.mp3", duration=166 }, { name="Frank Klepacki - Traction", file="Frank_Klepacki_-_Traction.mp3", duration=357 }, { name="Frank Klepacki - Trenches", file="Frank_Klepacki_-_Trenches.mp3", duration=634 }, { name="Frank Klepacki - Twin Gun", file="Frank_Klepacki_-_Twin Gun.mp3", duration=235 }, { name="Frank Klepacki - Underlying Thoughts", file="Frank_Klepacki_-_Underlying_Thoughts.mp3", duration=253 }, { name="Frank Klepacki - Vector", file="Frank_Klepacki_-_Vector.mp3", duration=258 }, { name="Frank Klepacki - VR2", file="Frank_Klepacki_-_VR2.mp3", duration=260 }, { name="Frank Klepacki - Wasteland", file="Frank_Klepacki_-_Wasteland.mp3", duration=243 }, { name="Front Mission 4 OST - Lock Load", file="Front Mission 4 OST - Lock Load.mp3", duration=214 }, { name="ifeelgood", file="ifeelgood.mp3", duration=20 }, { name="KKNDSurvivor", file="KKNDSurvivor.mp3", duration=974 }, { name="lol bitch", file="lol_bitch.mp3", duration=57 }, { name="lol epic", file="lol_epic.mp3", duration=44 }, { name="lol epic2", file="lol_epic2.mp3", duration=41 }, { name="lol happy", file="lol_happy.mp3", duration=12 }, { name="lol industrial", file="lol_industrial.mp3", duration=237 }, { name="lol lebtnoch", file="lol_lebtnoch.mp3", duration=18 }, { name="lol mbros", file="lol_mbros.mp3", duration=54 }, { name="lol sexbomb", file="lol_sexbomb.mp3", duration=16 }, { name="mario2jazz", file="mario2jazz.mp3", duration=155 }, { name="mario2mix", file="mario2mix.mp3", duration=40 }, { name="menu", file="menu.mp3", duration=224 }, { name="msc hero", file="msc_hero.mp3", duration=75 }, { name="pirate", file="pirate.mp3", duration=112 }, { name="pwr pimpmyride", file="pwr_pimpmyride.mp3", duration=21 }, { name="ra afterlife", file="ra_afterlife.mp3", duration=219 }, { name="ra endcredits", file="ra_endcredits.mp3", duration=153 }, { name="ra facetotheenemy", file="ra_facetotheenemy.mp3", duration=241 }, { name="ra missionaccomplished", file="ra_missionaccomplished.mp3", duration=109 }, { name="ra radio2", file="ra_radio2.mp3", duration=236 }, { name="ra runforyourlife", file="ra_runforyourlife.mp3", duration=274 }, { name="ra snake", file="ra_snake.mp3", duration=245 }, { name="ra workmen", file="ra_workmen.mp3", duration=273 }, { name="run1226m", file="run1226m.mp3", duration=299 }, { name="score", file="score.mp3", duration=112 }, { name="scrubs", file="scrubs.mp3", duration=14 }, { name="sit on my face", file="sit_on_my_face.mp3", duration=61 }, { name="smsh226m", file="smsh226m.mp3", duration=275 }, { name="spongebob", file="spongebob.mp3", duration=39 }, { name="the vocal edition 03", file="the vocal edition 03.mp3", duration=4379 }, { name="TheNumberOfTheBeast", file="TheNumberOfTheBeast.mp3", duration=291 }, { name="TiberianSun LoneTrooper", file="TiberianSun_LoneTrooper.mp3", duration=282 }, { name="TiberianSun Mutants", file="TiberianSun_Mutants.mp3", duration=255 }, { name="tren226m", file="tren226m.mp3", duration=295 }, { name="TS LoneTrooper prebandaremix", file="TS_LoneTrooper_prebandaremix.mp3", duration=289 }, { name="up in here", file="up_in_here.mp3", duration=26 }, { name="UT3 TacticalAgenda", file="UT3_TacticalAgenda.mp3", duration=292 }, { name="zombie end", file="zombie_end.mp3", duration=34 }, { name="zombie join", file="zombie_join.mp3", duration=23 }, Added a bunch of new taunts for a total of 1200+ 01=woohoo m00pcpu_aqob0001i1gbmg_snd.wav 02=haha laugh1.wav 03=left lefty1.wav 04=easy m00asqr_kill0006i1gomg_snd.wav 05=feel m00avis_kick0035i1neft_snd.wav 06=bonus m00avis_kick0036i1nemg_snd.wav 07=burn2 m00decx_007in_neft_snd.wav 08=warm m00avis_kifi0008i1neft_snd.wav 09=brighten m00avis_kifi0009i1nemg_snd.wav 10=flame m00avis_kifi0035i1gbrs_snd.wav 11=smell m00avis_kifi0020i1nctk_snd.wav 12=^^ m00avis_kifi0021i1ccsf_snd.wav 13=light m00avis_kifi0024i1gbmg_snd.wav 14=toast m00avis_kifi0029i1gomg_snd.wav 15=slow m00avis_kifi0041i1gcbb_snd.wav 16=roll m00avis_kifi0053i1gbmg_snd.wav 17=ghra m00avis_kill0032i1mbrs_snd.wav 18=eliminated m00avis_kill0038i1nors_snd.wav 19=toomuch m00avis_kiov0028i1gomg_snd.wav 20=waste m00avis_kiov0034i1gbrs_snd.wav 21=hurt m00avis_kiov0052i1gbmg_snd.wav 22=dontshoot m00ccsf_tdfa0001i1ccsf_snd.wav 23=sorry m00ccsm_dfax0001i1ccsm_snd.wav 24=wakeup m00ccsm_kiam0005i1gers_snd.wav 25=fast m00ccsm_kick0024i1gcc3_snd.wav 26=fun2 m00ccsm_kisq0012i1gbrs_snd.wav 27=ohno m00ccsm_sftd0001i1ccsm_snd.wav 28=scum m00decx_001in_nsmg_snd.wav 29=still ut3_taunt_hold_still_damnit.mp3 30=die m00decx_004in_nemg_snd.wav 31=hard m00decx_002in_neft_snd.wav 32=ha m00decx_004in_gcf1_snd.wav 33=hahaha m00decx_005in_nbft_snd.wav 34=hiheha m00decx_006in_nbft_snd.wav 35=hehe m00decx_006in_ners_snd.wav 36=aah taunt_aah.mp3 37=afraid taunt_afraid.mp3 38=allday taunt_allday.mp3 39=balls taunt_balls.mp3 40=better taunt_better.mp3 41=bleed taunt_bleed.mp3 42=bring taunt_bring.mp3 43=gum taunt_bubblegum.mp3 44=face taunt_difference.mp3 45=dollar taunt_dollar.mp3 46=woman ut3_taunt_you_cant_handle_the_real_woman.mp3 47=friends taunt_friends.mp3 48=fun taunt_fun.mp3 49=gg taunt_gg.mp3 50=guns taunt_guns.mp3 51=hehehe taunt_hehehe.mp3 52=hell taunt_hell.mp3 53=imgood taunt_imgood.mp3 54=kane5 taunt_inthenameofkane.mp3 55=kickass taunt_kickass.mp3 56=king taunt_king.mp3 57=mess taunt_mess.mp3 58=myway taunt_myway.mp3 59=nochance taunt_nochance.mp3 60=peace taunt_peacethroughpower.mp3 61=piss taunt_piss.mp3 62=rest 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417=pleasure l06b_12_men01.wav 418=mypet l08b_10_pet05.wav 419=who l06b_04_pet01.wav 420=sakura l06b_20_hav06.wav 421=mobius l06b_01_hav01.wav 422=lasttime mtudsgn_dsgn0123a1gbrs_snd.wav 423=facetoface m05dsgn_dsgn0066r1gsen_snd.wav 424=improved l08b_05_pet02.wav 425=forget l06b_10_hav03.wav 426=soo l08b_02_hav02.wav 427=better2 l08b_03_pet01.wav 428=taller l08b_06_hav04.wav 429=boyfriend l06c_03_hav01.wav 430=stillhot l06b_07_hav02.wav 431=looksgood l11b_04_hav02.wav 432=meheart m00ccck_kifi0011i1gsrs_snd.wav 433=fornod m00bntu_kill0032i1nbmg_snd.wav 434=mendoza m05dsgn_dsgn0042a1gcbb_snd.wav 435=more m00ccck_kitb0029i1gbmg_snd.wav 436=shoot mxxdsgn_dsgn029i1gbmg_snd.wav 437=strike m00gsrs_kill0029i1nbft_snd.wav 438=hello4 m00gcc3_rtos0001i1gcc3_snd.wav 439=aggressive m00gcim_atoc0001i1gcim_snd.wav 440=mybones m00gcim_ctor0001i1gcim_snd.wav 441=hellofriend m00gcm2_pori0001i1gcm2_snd.wav 442=frontofme m00gctk_kisq0018i1nbrs_snd.wav 443=bless m00gcxp_pori0001i1gcxp_snd.wav 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m00stoc_004in_gemg_snd.wav 494=aah2 m00stoc_003in_gemg_snd.wav 495=foundhim m00stoc_002in_gemg_snd.wav 496=there m00stoc_001in_gemg_snd.wav 497=coming3 m00stoc_010in_gemg_snd.wav 498=watchit m00tdfa_002in_gemg_snd.wav 499=checkfire m00tdfa_003in_gemg_snd.wav 500=friendlyfire2 m00tdfa_004in_gemg_snd.wav 501=gasp2 m00tdfa_005in_gemg_snd.wav 502=uhhh m00tdfa_006in_gemg_snd.wav 503=standdown m00tdfa_007in_gemg_snd.wav 504=shootenemy m00tdfa_009in_gemg_snd.wav 505=hitting2 m00tdfa_010in_gemg_snd.wav 506=careful2 m00tdfa_011in_gemg_snd.wav 507=imhit m00tfea_006in_gemg_snd.wav 508=assistance m00tfea_008in_gemg_snd.wav 509=gotme2 m00tfea_009in_gemg_snd.wav 510=backup2 m00tfea_010in_gemg_snd.wav 511=operating m00vnst_aqob0014i1moac_snd.wav 512=gotme m00tfea_009in_gbrs_snd.wav 513=lookout4 m00itoc_002in_gemg_snd.wav 514=backup3 m00itoc_001in_gemg_snd.wav 515=intheway m00gsen_dfax0001i1gsen_snd.wav 516=poorlytrained m00gnod_kill0040a2nsmg_snd.wav 517=morebrother m00gnod_kill0039r2nbrs_snd.wav 518=depository m00gnod_hesx0038i1nsss_snd.wav 519=gonnawork m00gnod_hesx0032r1nbft_snd.wav 520=argue m00ggdi_secx0045a2gbrs_snd.wav 521=reminisce m00ggdi_secx0040a2gbrs_snd.wav 522=focus m00ggdi_secx0035a2gbrs_snd.wav 523=no4 m00ffire_002in_gcm1_snd.wav 524=no5 m00ffire_002in_gcm2_snd.wav 525=ohno5 m00ffire_001in_gcf1_snd.wav 526=ohno6 m00ffire_001in_gers_snd.wav 527=mutgasp4 m00ffire_003in_mein_snd.wav 528=mutgasp5 m00ffire_001in_mein_snd.wav 529=aah3 m00ffire_004in_gcm2_snd.wav 530=aah4 m00ffire_005in_gers_snd.wav 531=hear m00gbrs_heax0001i1gbrs_snd.wav 532=hello5 m00gbrs_hfax0001i1gbrs_snd.wav 533=coming4 m00gbrs_secx0001i1gbrs_snd.wav 534=theycome m00gbrs_sfcx0001i1gbrs_snd.wav 535=watchit2 m00gbrs_tdfa0001i1gbrs_snd.wav 536=heartattack m00gcbb_ctoa0001i1gcbb_snd.wav 537=oursagain m00gcbb_poai0001i1gcbb_snd.wav 538=trouble m00gcbb_poco0001i1gcbb_snd.wav 539=theycome2 m00gcbb_rtoc0001i1gcbb_snd.wav 540=herewego m00gbrs_rtoc0001i1gbrs_snd.wav 541=wait m11dsgn_dsgn0083i1gbrs_snd.wav 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m00itos_003in_gemg_snd.wav 568=what2 m00itos_002in_gemg_snd.wav 569=what3 m00itos_001in_gemg_snd.wav 570=coming5 m00itoc_006in_gbrs_snd.wav 571=letsroll m00itoc_006in_gemg_snd.wav 572=acquired2 m00itoc_001in_moac_snd.wav 573=brothers m00itoc_001in_nctk_snd.wav 574=whoops2 m00gsrs_kill0048i1ccfm_snd.wav 575=ohno7 m00gsrs_kill0038i1gcf1_snd.wav 576=exponential m00gsrs_kiov0003i1mstm_snd.wav 577=oops2 m00gsrs_kill0034i1gcp1_snd.wav 578=uhoh4 m00gsrs_kill0033i1gctk_snd.wav 579=rats m00gsrs_kill0007i1gomg_snd.wav 580=bitmore m00gsrs_decx0001i1gsrs_snd.wav 581=careful3 m00gsrs_tdfa0001i1gsrs_snd.wav 582=stayout2 m00gsrs_kill0052i1gbmg_snd.wav 583=sorry4 m00gsrs_kill0042i1gcc2_snd.wav 584=uhoh5 m00gsrs_kill0035i1gcp2_snd.wav 585=ohman m00gsrs_kill0008i1gors_snd.wav 586=meway m00gsrs_kill0011i1gsmg_snd.wav 587=medic2 m00gsrs_kill0006i1gers_snd.wav 588=mistake m00gsrs_kill0039i1gcm1_snd.wav 589=gdibuildings m00bgwf_kill0038i1gcbb_snd.wav 590=blowit m00bgwf_kill0048i1nctk_snd.wav 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648=peeled mxxdsgn_dsgn0072i1nscw_snd.wav 649=terrorist2 mxxdsgn_dsgn0057i1neft_snd.wav 650=killthem mxxdsgn_dsgn0073i1nemg_snd.wav 651=daydream mxxdsgn_dsgn0049i1nemg_snd.wav 652=laughing mxxdsgn_dsgn002i1gbmg_snd.wav 653=coward mxxdsgn_dsgn0021i1nemg_snd.wav 654=hesh taunt_time.mp3 655=roh taunt_rage.mp3 656=showoff m02dsgn_dsgn0163r1gbmg_snd.wav 657=buzzoff m03dsgn_dsgn0116r1gbmg_snd.wav 658=teeth m04dsgn_dsgn0074r1gbmg_snd.wav 659=sheep m05dsgn_dsgn0068i1nbft_snd.wav 660=pigs m05dsgn_dsgn0076a1gcf1_snd.wav 661=rockstar m00vnst_aqob0044i1gbmg_snd.wav 662=geko taunt_rage.mp3 663=murkel m05dsgn_dsgn0076a1gcf1_snd.wav 664=bleed2 m05dsgn_dsgn0070i1nbft_snd.wav 665=maniac m01nsmg_dsgn0209r1nemg_snd.wav 666=ceasefire m01nemg_dsgn0164i1nemg_snd.wav 667=didntmean m00vnst_kill0049i1ccsm_snd.wav 668=explosion m00vnst_kill0039i1gcm2_snd.wav 669=targetdown m00vnst_kill0010i1gsmg_snd.wav 670=thattime m00vnst_kill0006i1gomg_snd.wav 671=gotya4 m00vnst_kill0002i1geen_snd.wav 672=rnr2 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splash.wav 1144=lazors throtsai.wav 1145=thunder thunder.wav 1146=thunder2 thunder2.wav 1147=raaaawr treeroar.wav 1148=tym TYM.wav 1149=uuuggghhh vpwast2.wav 1150=endscreen vscreen.wav 1151=yousuck yousuck.wav 1152=getthem get_them.mp3 1153=itsover its_over.mp3 1154=Madness Madness.mp3 1155=snd slavery_and_death.mp3 1156=saf stand_and_fight.mp3 1157=theydie they_die.mp3 1158=failure m00bncc_kill0003i1gbmg_snd.wav 1159=VlatIsLoose m08dsgn_dsgn0041i1nomg_snd.wav 1160=angrydisplay m00gbrs_poco0001i1gbrs_snd.wav 1161=displayhelp m00gbrs_decx0001i1gbrs_snd.wav 1162=pokesdisplay m00gbrs_tdfa0001i1gbrs_snd.wav 1163=displaycantheal4shit m00gbrs_sftd0001i1gbrs_snd.wav 1164=deafdisplay m00gbrs_pose0001i1gbrs_snd.wav 1165=displayjoined m00gbrs_rtos0001i1gbrs_snd.wav 1166=displaycrapping gexplode.wav 1167=displayrodeo m00itos_008in_gbrs_snd.wav 1168=whorehouse m00ggdi_secx0013i1gsen_snd.wav 1169=n00bspotted m00ggdi_secx0011i3gsen_snd.wav 1170=4mypeeps m00gcf1_stoc0001i1gcf1_snd.wav 1171=30Seconds2Live 30Seconds2Live.mp3 1172=ack_reply ack_reply.mp3 1173=AdunToridas AdunToridas.mp3 1174=bull Bull.mp3 1175=calltheshot calltheshot.mp3 1176=Carrier Carrier.mp3 1177=Choppa Choppa.mp3 1178=Cortana_leave Cortana_leave.mp3 1179=Cortana_Wth Cortana_Wth.mp3 1180=Cortana_YankMe Cortana_YankMe.mp3 1181=Creepy Creepy.mp3 1182=criminalscum criminalscum.mp3 1183=darkside darkside.mp3 1184=dilih DropItLikeItsHot.mp3 1185=FP Falcon_Pawnch.mp3 1186=FF7 FF7victory.mp3 1187=freshmeat freshmeat.mp3 1188=gogogogo gogogogo.mp3 1189=goodbread goodbread.mp3 1190=guys_suck guys_suck.mp3 1191=Houston Houston.wav 1192=InMyScope InMyScope.mp3 1193=Internet_Lies Internet_Lies.mp3 1194=invincible invincible.mp3 1195=Itsme Itsme.mp3 1196=jks_giggle jks_giggle.mp3 1197=jks_laughs jks_laughs.mp3 1198=KellyClarkson KellyClarkson.mp3 1199=lackfaith lackfaith.mp3 1200=Leeroy Leeroy.mp3 1201=life4aiur life4aiur.mp3 1202=LoserHorn LoserHorn.mp3 1203=made_you made_you.mp3 1204=moves moves.mp3 1205=nextbbq nextbbq.mp3 1206=nosy NoOneSaveYou.mp3 1207=Not_even Not_even.mp3 1208=NuclearLaunch Nuclear.mp3 1209=Orccity Orccity.mp3 1210=Over9000 Over9000.mp3 1211=playagame playagame.mp3 1212=preparetodie preparetodie.mp3 1213=PriceWrong PriceWrong.mp3 1214=Pylons Pylons.mp3 1215=Romanoff Romanoff.mp3 1216=smoke_weed SMOKE_WEEK.mp3 1217=soundsfun soundsfun.mp3 1218=Stayawhile Stayawhile.mp3 1219=STFU STFU2.mp3 1220=time2faround time2faround.mp3 1221=TimeForDat TimeForDat.mp3 1222=Toiletstore Toiletstore.mp3 1223=wltdo WhoLetDogsOut.mp3 1224=you_talkin you_talkin.mp3 1225=Yuri Yuri.mp3 1226=hungry m00gnod_gcon0001i3ners_snd.wav 1227=Trojan m00gnod_gcon0004r1ners_snd.wav 1228=cena cena.mp3 1229=ctt ctt.mp3 1230=CVS CVS.mp3 1231=drama drama.mp3 1232=dreams dreams.mp3 1233=falling falling.mp3 1234=fat fat.mp3 1235=Grab Grab.mp3 1236=harlem harlem.mp3 1237=jiu jiu.mp3 1238=kirov kirov.mp3 1239=limit limit.mp3 1240=mama mama.mp3 1241=mclovin mclovin.mp3 1242=neigh2 neigh2.wav 1243=power power.wav 1244=sacrifice sacrifice.wav 1245=StopWhining2 StopWhining2.mp3 1246=truck truck.mp3 1247=whatcha whatcha.mp3 1248=666 666.mp3 1249=666beast 666beast.mp3 1250=thebeast TheNumberOfTheBeast.mp3 1251=snerip ello_stfu3.mp3 1252=CaptainPlanet iamcaptainplanet.mp3 1253=CP iamcaptainplanet.mp3 1254=pirate lol_pirateloop.mp3 Some of you have been wondering whats going on with the changes on Westwood maps It's all due to an idea we were approached with from RC, which is why the following changes have been made Currently on stock maps only. Enabled Marathon mode Enabled DA's PurchasableWeapons Disabled extra units not normally in stock recon bikes, tow hummvee's etc Disabled a bunch of power ups obby guns, grenade vests etc Disabled fund and building restores Disabled 10 second beacons Disabled !ammo/!support/!turret/!veh/!char A bunch of veteran changes levels, requirements # Example for map settings override # anything you type in here it's overriding the default veteran.cfg # use @override on every section to just override what you want @override set vetconfig { # Show the message "You don't have access to any commands yet." when no commands avaliable to client? show_nocommands no } # to disable a sound, just comment it out! @override set gdi_sounds { # plays when promotion occurs promoted bonus_complete.wav # plays when final promotion occurs finalpromotion bonus_complete.wav # plays when gains access to a new comand newaccess no # plays when character gets upgraded HP charupgrade no # plays when vehicle gets upgraded HP vehupgrade no # plays when !veh grants occurs vehcommand no # plays when player doesn't have the required veteran level insufficientlevel no # plays when player have to wait to use the command wait no # plays when your turret kills a player boink no # when used mindcontrol successfully mindcontrol no } @override set nod_sounds { # plays when promotion occurs promoted bonus_complete.wav # plays when final promotion occurs finalpromotion bonus_complete.wav # plays when gains access to a new comand newaccess no # plays when character gets upgraded HP charupgrade no # plays when vehicle gets upgraded HP vehupgrade no # plays when !veh grants occurs vehcommand no # plays when player doesn't have the required veteran level insufficientlevel no # plays when player have to wait to use the command wait no # plays when your turret kills a player boink no # when used mindcontrol successfully mindcontrol no } @override set presets_value { # do not change CASE on PRESETS # only numbers after presets # no spaced presets # syntax: preset amount_vet_points # example: CnC_Nod_APC 5 CnC_GDI_Engineer_0 1 CnC_GDI_Grenadier_0 1 CnC_GDI_MiniGunner_0 1 CnC_GDI_RocketSoldier_0 1 CnC_Nod_Engineer_0 1 CnC_Nod_FlameThrower_0 1 CnC_Nod_Minigunner_0 1 CnC_Nod_RocketSoldier_0 1 CnC_GDI_Grenadier_2SF 2 CnC_GDI_MiniGunner_1Off 2 CnC_GDI_MiniGunner_2SF 2 CnC_GDI_RocketSoldier_1Off 2 CnC_Nod_FlameThrower_2SF 2 CnC_Nod_Minigunner_1Off 2 CnC_Nod_Minigunner_2SF 2 CnC_Nod_RocketSoldier_1Off 2 CnC_Nod_RocketSoldier_2SF 2 CnC_Sydney 2 CnC_GDI_RocketSoldier_2SF 2 CnC_GDI_Humm-vee 2 CnC_Civilian_Pickup01_Secret 2 CnC_Civilian_Sedan01_Secret 2 CnC_Nod_Buggy 2 Nod_Chameleon 2 CnC_Nod_Recon_Bike 2 CnC_GDI_Engineer_2SF 3 CnC_Ignatio_Mobius 3 CnC_Ignatio_Mobius_ALT2 3 CnC_GDI_MiniGunner_3Boss 3 CnC_Nod_FlameThrower_3Boss 3 CnC_Nod_Minigunner_3Boss 3 CnC_Nod_RocketSoldier_3Boss 3 CnC_Nod_Technician_0 3 CnC_Sydney_PowerSuit 3 CnC_GDI_APC 3 CnC_GDI_MRLS 3 CnC_Nod_APC 3 CnC_Nod_Mobile_Artillery 3 CnC_GDI_MiniGunner_3Boss_ALT2 3 CnC_GDI_MiniGunner_3Boss_ALT3 3 CnC_GDI_MiniGunner_3Boss_ALT4 3 CnC_Sydney_PowerSuit_ALT2 3 CnC_Nod_FlameThrower_3Boss_ALT2 3 CnC_Nod_FlameThrower_3Boss_Petrova 3 Nod_FlameThrower_3Boss_alt 3 CnC_Nod_MiniGunner_3Boss_ALT2 3 Nod_Minigunner_3Boss_alt 3 CnC_Nod_RocketSoldier_3Boss_ALT2 3 CnC_Nod_RocketSoldier_3Boss_Secret 3 CnC_Nod_Transport 3 CnC_GDI_Transport 3 CnC_GDI_Medium_Tank 4 CnC_Nod_Light_Tank 4 CnC_Nod_Flame_Tank 4 CnC_Nod_Apache 4 CnC_GDI_Orca 4 CnC_GDI_Harvester 4 CnC_Nod_Harvester 4 Nod_Turret_MP_Improved 4 Nod_Turret_MP 4 Nod_Turret 4 GDI_Guard_Tower 4 CnC_GDI_Mutant_2SF_Templar 4 CnC_GDI_Mammoth_Tank 5 CnC_Nod_Stealth_Tank 5 } # ################################################################### # Damage Amount for veteran points # ################################################################### @override set vet_damage { REPAIR_BUILDINGS 300 REPAIR_TANKS 300 } # ################################################################### # Points Distribution # ################################################################### @override set vet_amount { # Set 0 to disable a feature. # amount of points for something done by a player BUILDING_KILL 20 DEFENSE_BUILDING_KILL 20 PROXY_C4_DISARM 1 REMOTE_C4_DISARM 1 TIMED_C4_DISARM 1 BEACON_DISARM 6 # those are customizable on vet_damage settings, when reaches that amount of damages its giving amount of points set here DAMAGE_BUILDING 0 DAMAGE_TANKS 0 REPAIR_BUILDINGS 1 REPAIR_TANKS 1 BOT_KILLS 0 } # ################################################################### # Level Settings of Veteran System # ################################################################### # name <Name_of_Promotion> # points <how many vet points for that level> # power# <God|Spy|Refill|RepairGun|RailGun|RamjetGun|SniperGun|money|score|and many more if you make your own powers> (this gives a power at veteran.promotionotion of a player) # powers <#total_of_powers> # upgrade_veh <#precent upgrade vehicles hp/ar> # upgrade_char <#precent upgrade vehicles hp/ar> # buy_char <no|yes> # buy_veh <no|yes> # buy_weap <no|yes> # weapons_free <#amount_of_free_weapons_declared> # weapon# <weapon name> # vehregen <HP/s> # support <text file> (TEAM is replaced with respective team name) # total of levels, tiers char, tiers veh @override var VET_LEVELS 5 @override set vet_level_0 { # this is defined by default name Officer Cadet ammo no } @override set vet_level_1 { name Lieutenant points 50 upgrade_veh 5 upgrade_char 5 regen 1 vehregen 2 regen_tick 3 vehregen_tick 3 discount 0.05 mindcontrol no ammo no } set vet_level_2 { name Colonel points 100 upgrade_veh 7.5 upgrade_char 10 regen 1 vehregen 2 regen_tick 3 vehregen_tick 3 discount 0.075 mindcontrol no ammo no } set vet_level_3 { name Brigadier points 150 upgrade_veh 10 upgrade_char 15 regen 1 vehregen 2 regen_tick 2 vehregen_tick 2 discount 0.10 mindcontrol no ammo no } set vet_level_4 { name Lieutenant General points 200 upgrade_veh 12.5 upgrade_char 18 regen 1 vehregen 2 regen_tick 2 vehregen_tick 2 discount 0.125 mindcontrol no ammo no } set vet_level_5 { name General points 300 upgrade_veh 15 upgrade_char 20 regen 1 vehregen 2 regen_tick 1 vehregen_tick 1 discount 0.15 mindcontrol no ammo no } @override chunk { -- powers list vetpowers={} } p.s I may of forgotten some things as i did not write them down before hand. Credits @unknown @sla.ro @gkl21 @Unstoppable @shaitan @trunkskgb and anyone i missed.
  7. We've put up a new download for our Mappack and Keys Configuration file. The mappack v.27 is now once again fully updated to our server content. The keys config contains a new entry for Chinook Vehicle Transport abilities which will be used on Imperial Age maps in the near future. You can now press the HOME key to check on your veterancy status. You can download them from our Downloads Area @: - Download Mappack Here (1.05GB) - Download MPF Keys Configuration Here(160KB) PS, if anyone has questions or wants the keys config file for their Renegade just tell them to goto keys.ultraaow.com This link will take them to the download. Have fun ppl
  8. Version 1.21

    23 downloads

    WARNING! This plugin only works with DA 1.98 and above! Download DA 1.98 from http://www.renegadeforums.com/index.php?t=tree&th=41243&start=0& This is the first and only Building Warnings plugin ever released in C&C Renegade forums. If a copy or redistributed type of this plugin spotted, the action will be taken. Plugin reports building health percents ingame with EVA sounds like below. If you see bug, let me know in comments or find me in Discord "The Unstoppable (TR)#1000" [DA] The GDI Power Plant health at 75 percent
  9. lol. I did some research to check if it was really real but, turns out not real :(. N0w we can't eat Kane's Ch0c0late unless we beg EA to make them N0w! Original link to this picture: https://www.deviantart.com/kallebowo/art/CNC-TIBERIAN-PARK-Wallpaper-Kane-s-Schokolade-291866027 You can also find other stuff by him.
  10. Version 1.0

    5 downloads

    I made this skin many years ago the rims came from the rims on my truck and i wanted to put them on the arty so here it is everything is made by me and to be used freely enjoy and thank you! Extract the DDS file from the RAR and place the DDS file in your Renegade's Data folder. Enjoy !
  11. Here is a list of current things in progress of our maps, you can check if there was some progress done. A new reply will be posted here when there's some progress. Current Map: ORG_Mars Current Stage: Mapping (no textures) [GMAX] Last progress (DD.MM.YY): 10.11.18 Stages: - Map idea - Map concept - Structure the files & required models/software/etc. - Mapping (no textures) [GMAX] - Prop making [GMAX] (we can use some help here!) - Texturing [GMAX] - LevelEditing & Objectives [LevelEditor/GMAX] - Map testing - Refining map - Map release - Map patching if required Map will be worked on every Saturday starting at 14:00 to 16:00 GMT+2 (Live on http://twitch.tv/slamaster)
  12. Version 1.1

    19 downloads

    Basic Renegade GSA API made by C# Language. Originally by Iran (if I don't remember wrong), but modified. Have 4 functions; GetAllRenServersIPByGSA() - Returns IPEndPoint[] : Gets all servers IP GetGSData(IPEndPoint server) - Returns Dictionary<string, string> : Gets server data by server IP. Here's a basic code for lazy. //Shorter version Dictionary<string, string> mpf_server_data = new Dictionary<string, string>(); IPEndPoint mpf_ip = new IPEndPoint(); foreach(IPEndPoint ip in GetAllRenServersIPByGSA()) { if(GetGSData(ip)["hostname"].Contains("MPF")) { mpf_server_data = GetGSData(ip); mpf_ip = ip; } } You can get all servers data with this code too. If you want shorter way, here's a basic code. Dictionary<string, string> mpf_server_data = GetServerDataByKeyValue("hostname", "MPF"); It returns the same mpf_server_data value as the top. For the IP, you can write this code. IPEndPoint mpf_ip = GetServerIPByKeyValue("hostname", "MPF"); It also returns the same mpf_ip value as the top. Comment bugs, glitches and ideas about new functions.
  13. Version 1.0.1

    105 downloads

    This package contains everything you need to get a server going. When you downloaded the zip file make sure that you goto its properties and "Unblock" it BEFORE you extract the files, else it may not function correctly. There is a folder called "prerequisites" and you must run and install the vcredist_x86_2012.exe and vcredist_x86_2013.exe and also the dxsetup.exe found in the dxsetup folder or your server will not run. Make sure you edit server.ini and change ports where needed and forward them if applicable. Note that the GameSpyQueryPort *must* be different from what you set in DA.ini Also edit the svrcfg_cnc.ini found in the data folder to set your own server name, title, and maybe some other options. Brenbot is included in this zip and works 'out of the box' pretty much. You should however change the nickname of the bot to use on IRC, the channels it will join and the Path to your Server root folder. See moderators.cfg for help adding moderators. The FIRST message listed in messages.cfg is what will be displayed when players type !rules in your server. Keep it very short as there is a ~200 character limit on lines. I've included an example configuration of the tt.cfg file that now handles the server map rotation and downloader properties. It's pretty straigthforward, just upload your ttfs folder to your website and set the repositoryUrl to it ending with a / eg: repositoryUrl = "http://www.yourwebsite.com/ttfs/"; A note: When you use the packageeditor cmdline to install or convert new maps or packages make sure the Server is NOT running. If you've adjusted your configuration files and are ready to run it, then execute the file server.exe followed by brenbot.exe Always start the server first, then brenbot. The sourcecode based on Dragonade 1.92 with TT 4.6 support is included and contains a nice mpf_example to get going. You need both Visual Studio 2012 and Visual Studio 2015 installed. You can get VS2015 Community Edition off Microsoft's website. However, there is no community edition for VS2012. For help adding custom maps and/or other things to your server please join us on our irc.cncirc.net in channel #mpf It is recommended to join us on Discord with a microphone as it is a lot easier to help then. Perhaps also get Teamviewer, we use that a lot and makes it tenfold easier to help remotely with issues you may have. ( www.teamviewer.com )
  14. until
    There is going to be a weekend tribute of sorts event held on the "zunnies OmegaAOW" renegade server. It is an old server mod that zunnie and his friends used to work on. Because of how old it is there may be some small bugs to live with, but @shaitan and I have done what we can to get it ready. During this time Newmaps,MutantCo-op and possibly other servers will be taken offline. IRC: irc.cncirc.net -or- irc.rencorner.com channel: #OmegaAOW
  15. Not sure when it's from, though. Sometime in the last year, I think.
  16. Here’s something to tide you over because no stream
  17. 15 clips from a stream on newmaps and jerad2142 clip 2 months ago
  18. Version 1.0

    10 downloads

    My first public map on Renegade. Silos, repair facilities and tailguns are capturable. Double base defenses. Defenses, building locations, etc. are balanced as much as I can. Report bugs and glitches in the comment section. My next map will be soon.
  19. Version 1.8

    584 downloads

    https://multiplayerforums.com/games/imperial-age/ The maps and game-modes are mostly designed by current and/or former MPF Developers such as @Pwn Call @trunkskgb me @zunnie and former Developer @ImperialKaskins. Coding of the server, brenbot and veterancy were done by me @zunnie @unknown @Genesis2001 and @sla.ro for the most part. The game sport a wide range of variety to play with many units, buildings, weapons and powerups. We also have a dozen maps available that were created by the Renegade Community over the years since 2002! Fight as the Global Defense Initiative or The Brotherhood of Nod in a fictionary C&C World. Attack the enemy base buildings to win while protecting your own. Renegade is not needed to play this, it is a Standalone Installation. Have fun playing!
  20. a assortment of clip from my streams what improvement can i make? also anyone know good free music making software so i can make a 8sec jingle or whatever for the first 8 secs?
  21. Iron City: a map by trunkskgb a playlist of both times yesterday that we played the map as both sides
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