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Version 1.07 Sub-Update 1
74 downloadsA alternative and advanced version of RenList listing utility. This is a server listing utility which takes data from GSA feeds from GSA Master Server hosted by CnCIRC and lists server for user. The differences between RenList and MasterList and the reasons of why you should prefer MasterList is specified below. If you using my lister, thank you so much. Please always use the latest version of this • MasterList is quicker than RenList for listing speed. • MasterList is simplier and more advanced than RenList. • Usage of MasterList is easier. The changes that planned and going to add: • Buddy system. Notices you when your buddy in a/any server. • Favorites system. Notices you when a event that you want happens. Example, when the map you want starts. • Some basic improvements for visual of UI. • Some other improvements for backend. Some help?? Look below! • Find "Theme" option from Menu>Options list to change your theme. • Change your nickname or your Renegade Installation directory from the related options on Menu>Options. • And be ready for other new features! Please report bugs and suggestions to me on here or Discord ( The Unstoppable (TR)#1065 ) or find me from MPF Discord Server at http://multiplayerforums.com/discord Enjoy!
249 downloads* Add one or more Renegade .mix maps. * Set the output folder (you'd use your LevelEdit folder). * Click on 'Convert Now!'. * After converting, open LevelEdit and choose the mod package which has the same name as the map you just converted. * Open the .lvl file for the map you converted. After conversion, to complete the map: * Remove pathfind generators you don't need. The converter automatically creates pathfind generators in front of each carmaker, which could be too much. * Remove duplicate tiles. The converter may add tiles which were already imported with the terrain and therefor may be duplicates. * Add pathfind blockers as you need them. * Save the map. * In the menu, choose 'Pathfind' > 'Generate sectors...'. This may take much time. * Save the map. * In the menu, choose 'Lightning' > 'Compute Vertex Solve', check 'Check Occlusion' and hit OK. This may take much time. * Save the map. * You should add and apply VIS points to improve the map's performance. Skip this if you only want to test the map. Restrictions: * As mentioned above, LevelRedit may produce duplicate tiles. * No editor only objects will be generated, you have to add them by yourself. * No VIS points will be generated, you have to add them by yourself. Protection: * If you don't want your map to be converted back to a LevelEdit level file, place a light anywhere on your map and set it's ambient light color to RGB(51,102,153). * You cannot protect old maps you already released.