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Level Edit & RenX/3ds Max Hints & Tips


Pwn Call

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I decided to have a topic for miscellaneous tips and hints that you might not know about in Level Edit, Renx/3ds Max, or some of the other editing programs.  If you have a hint or tip to add to the list post it and I'll add it.

 

 

 

Ren X

 

Grid -  Using the grid function helps you to line up your meshes without having to zoom in super far and manual align them.  It can be turned on by left clicking on the Magnet with the 3 icon in the lower left part of RenX like so

 

3.png

 

To change the distance that it snaps to simply right click on it and a menu will pop up, go to Home Grid then change the Grid spacing to your desired distance.

 

4.png

 

You can tell if your grid is on if there is a large cyan cross over your cursor like in the below image

 

6.png

 

Also when using the grid remember not to move an object by grabbing the X, Y, or Z arrows as those will move the object without the grid spacing on, move it by selecting the object itself.

 

 

Level Edit

 

Creating Good Lighting/ Fixing some texture glitches - So if you want your map to have good lighting in Level edit go to the Lighting tab then go down at the bottom and Compute Vertex Solve.  This adds shadows to your map and fixes some minor texture glitches!

 

Stamping Objects - I actually just stumbled upon this by accident but you can use a preset as a stamp tool.  To do this create the object that you want.  Once it appears move it to the position you want that preset.  While holding down left click on the object right click and it will put that object in that position.  You can do this as many times as you want.  It is really useful if you want a bunch of presents around an area because you don't have to hit make everytime then move them to the position that you want.

 

 

That is all that I have for now, if you know of any that would be good additions post them up, not every simple trick is general knowledge to everyone.

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