Recently Browsing 0 members
No registered users viewing this page.
This is a modify of Building Health Sounds. Originally created by Xpert from Atomix. Plugin reports building health percents and destruction imminents ingame with EVA sounds like below. If you see bug, let me know in comments or mail me firstname.lastname@example.org
[BldWarning] The GDI Power Plant health at 75 percent.
[BldWarning] Warning - GDI Power Plant - Destruction imminent.
NOTE: Some buildings in some maps not reporting their health percent. I realized that and working on a fix.
Place the obelisk controller like this on the Obelisk in your map:
Goto the properties of the obelisk controller and substract 41 from the Z value, enter the new value in the Z box and press OK.
In this example:
Old Value = 28.009
Substract - 41.000
New Value = 12.991
The controller will jump underneith the map, this is fine, and supposed to happen.
Now when you play your map the obelisk will fire from the red top.
Sometimes when you create maps there can be 'duplicate ids' for objects in your level, don't ask HOW that happens, i don't know but fact is that with 4.1 and on it will crash clients when the map is loaded on a server. There will be a error box saying there is a collission id detected if that is the case.
It is VERY important that you run "object -> check IDs" in leveledit and if any ID collisions are found, run "object -> fix ID collisions".
Note that if you make use of special scripts and objects, those objects may receive new ID's after fixing, you will need to check your scripts and adjust their parameters if that is the case or they may stop functioning correctly.
By Pwn Call
This is a pack of 3 seperate 3ds Max 8 files for the Standard Renegade buildings. (Air/weps, power plant, refs, bar/hon, and obby/agt)
One is the standard buildings with ground meshes attached
One is the standard buildings with flying ramps and ground meshes attached
The last one is just the flying ramps and vehicle blockers so you can add them to your pre-existing maps
By Guest Mauler
To create a working construction yard, place an appropriate building on your terrain. Then create a building controller of type construction yard.
The following settings are specific to construction yard objects:
RepairRate (the rate to use when repairing buildings, in seconds)VehicleRepairRate (the rate to use when repairing buildings set up as vehicles, in seconds)RepairAmount (the amount to repair)LowPowerRepairAmount (the amount to repair when the power is down)RepairWarhead (the warhead to use to do the repairs) The way it works is that every RepairRate seconds, it will apply repair damage to all buildings of the correct team that are still alive, using RepairAmount or LowPowerRepairAmount and RepairWarhead.
For vehicles it uses VehicleRepairRate and it will repair any vehicles of the correct team that have their Encyclopedia Type set to Building in leveledit. (it made sense as a convenient way to tell the construction yard logic what to repair and what not to repair)
Note that the construction yard object will not repair itself.