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Making a full conversion mod - Author: Oblivion165


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How To make your own Full Conversion Mod.
Written by Oblivion165
_______________________________________________________ 
This is a Tutorial on how to compile your own mod. Such as Reborn, RenAlert ect.
During this tutorial i will use the name Renegade2 as the mod name. 

Your will need these things to complete the task:
A De-Mixer (Mix, Dat, Pkg Extractor) i highly suggest "RenegadeEx"
RenegadeTools 2
Basic Skills with Renegade, some more advanced skills are needed.
Hard Drive Space
 

Step 1: Preparing


First Copy Your renegade folder, except Always.dat, Always2.dat and none of the .mix`s. Paste it in your westwood Dir.
Rename it to your mods name, such As "Renegade2"

Open LevelEdit and make a new mod called "Always", Copy Scripts.dll, and Scripts2.dll from your "Renegade2"
Folder and paste them into your mod folder, you do not have to put it in a scripts folder.

Open your Extractor, and open Always.dat from the original Renegade\data Dir.
 

Step 2: Hard Part


This is the hardest, longest part, be patient, it will go faster than you think.

A list of the needed files to run Renegade is here: Always List
As you get these files out of Always.dat, dump them into your mod folder. After you have All of the files from the list,
Extract your mod as "Always.dat" in your Mod Folder. The Game should be able to load fine now. If you would like to
play on a map just make a quick one, Keep in mind that the regular renegade maps wont run, they are 
missing building files and such. 

Step 3: Customization


As you go through the list of files you will see common types. Here is a generalized list of what they are and what they do.



"If_" Mostly Menu Items, Renegade menus are w3d files.
"Hud_" Images of Pt`s Your Personal Hud, and Health info
"H_a_" Player Animation, Runing shooting, everything
"W_" Weapon Models
"F_" First Person Models
"C_" Character Models
"S_" Bones, Gestures


Editing these files will allow you to customize Renegade, but most of the Customization comes from LevelEdit.
From LevelEdit, Edit the Strings Table, Object Names, and change models.
in your always.dat mod folder change all of the model or sounds or whatever to what you want, then Export the Always.Dat Again.

To make maps for your mod, the easiest thing to do is copy the Existing Folders from your Always Folder. This way it have all the same setting
as your always.dat, and your wont get bugs in game.

Thats all i can help you with, the rest is up to you. Enjoy.

 

 

 

This is a list of every item you need to run your own Always.Dat, There are alot of extra files in here that arent needed.

These files will let you run the game, every menu item and function, Every Character model and gun. This may look like alot, but use your Mix Extractors Search abilities, such as alot of the names are similar such as hud_health1.dds and hud_health2.dds, so instead of searching for each one, search for "Hud_" and extract everyone that comes up. 

000101_a.wav
01_tracer_op.dds
01lv1-cliff8.tga
0201oldwood.tga
0201wdbeams.tga
0201wdbeams2.tga
0203lathe.tga
03-ammoclip.mp3
18_lampflare2.dds
19_bmflare1.dds
19_bmflare2.dds
19_bmflare3.dds
19_buletshell.dds
19_flareft.dds
19_lcflare1.dds
19_lcflare2.dds
19_lcflare3.dds
19_muzzflsh_5.dds
19_muzzflsh_8.dds
19_rlflare.dds
19_sakura_head2.dds
19_tracerbullet.dds
20_flame03.dds
20_gdi_concrt01.tga
20big_flash1.dds
20big_flash2.dds
ag_exp_debris02.w3d
ag_flame01.w3d
ag_flamtnk_exp1.w3d
ag_mammoth_exp1.w3d
ag_obcharg2.w3d
ag_sigflare_gld.w3d
ag_tib_exp1.w3d
ag_tshell_ex04.w3d
ag_tshell_ex06.w3d
ag_tshell_ex08.w3d
ag_tshell_ex10.w3d
ag_tshell_ex12.w3d
ag_tshell_gdi01.w3d
ag_tshell_nod01.w3d
al_tex012.dds
amb_ambulance1.wav
amb_nod_flame1.wav
ambgull.wav
ammoclip.mp3
ammoshells1.wav
ammoshells2.wav
ammoshells3.wav
asset_report.txt
atr_flar0001.dds
back.dds
bars.tga
beam_texture2.dds
brick.tga
brick002r.tga
brick003r.tga
brick004.tga
brick004r.tga
brown_leather.tga
bullet_eva.tga
bulletshell_1.w3d
bulletshell_2.w3d
bush_dead.dds
c_ag_gdi_dead.w3d
c_ag_gdi_mg.w3d
c_ag_gdi_mobi.w3d
c_ag_nod_mg.w3d
c_civ1_head.w3d
c_civ2_head.w3d
c_civ3_head.w3d
c_civ4_fem_head.w3d
c_civf_.w3d
c_civf_head.w3d
c_civf_l0.w3d
c_civf_l1.w3d
c_civf_l2.w3d
c_civf_l3.w3d
c_clerg_head.w3d
c_cook_head.w3d
c_cwoman_head.w3d
c_deadeye.dds
c_flametanks.dds
c_flametroop.dds
c_flametroop2.dds
c_fmsrv_head.w3d
c_gdi_dead_.w3d
c_gdi_dead_head.w3d
c_gdi_dead_l0.w3d
c_gdi_dead_l1.w3d
c_gdi_dead_l2.w3d
c_gdi_dead_l3.w3d
c_gdi_en_.w3d
c_gdi_en_body.dds
c_gdi_en_head.dds
c_gdi_en_head.w3d
c_gdi_en_l0.w3d
c_gdi_en_l1.w3d
c_gdi_en_l2.w3d
c_gdi_en_l3.w3d
c_gdi_en2_.w3d
c_gdi_en2_body.dds
c_gdi_en2_head.dds
c_gdi_en2_head.w3d
c_gdi_en2_l0.w3d
c_gdi_en2_l1.w3d
c_gdi_en2_l2.w3d
c_gdi_en2_l3.w3d
c_gdi_gr_.w3d
c_gdi_gr_head.w3d
c_gdi_gr_l0.w3d
c_gdi_gr_l1.w3d
c_gdi_gr_l2.w3d
c_gdi_gr_l3.w3d
c_gdi_gr1_body.dds
c_gdi_gr1_head.dds
c_gdi_gun_.w3d
c_gdi_gun_head.w3d
c_gdi_gun_l0.w3d
c_gdi_gun_l1.w3d
c_gdi_gun_l2.w3d
c_gdi_gun_l3.w3d
c_gdi_hothair.dds
c_gdi_hotw_.w3d
c_gdi_hotw_head.w3d
c_gdi_hotw_l0.w3d
c_gdi_hotw_l1.w3d
c_gdi_hotw_l2.w3d
c_gdi_hotw_l3.w3d
c_gdi_hotwire.dds
c_gdi_lock_head.w3d
c_gdi_locke_.w3d
c_gdi_locke_l0.w3d
c_gdi_locke_l1.w3d
c_gdi_locke_l2.w3d
c_gdi_locke_l3.w3d
c_gdi_lt_.w3d
c_gdi_lt_head.w3d
c_gdi_lt_l0.w3d
c_gdi_mg_.w3d
c_gdi_mg_head.w3d
c_gdi_mg_l0.w3d
c_gdi_mg_l1.w3d
c_gdi_mg_l2.w3d
c_gdi_mg_l3.w3d
c_gdi_mg2_.w3d
c_gdi_mg2_head.w3d
c_gdi_mg2_l0.w3d
c_gdi_mg2_l1.w3d
c_gdi_mg2_l2.w3d
c_gdi_mg2_l3.w3d
c_gdi_mgo.dds
c_gdi_mgo_.w3d
c_gdi_mgo_head.w3d
c_gdi_mgo_l0.w3d
c_gdi_mgo_l1.w3d
c_gdi_mgo_l2.w3d
c_gdi_mgo_l3.w3d
c_gdi_mobi_.w3d
c_gdi_mobi_head.w3d
c_gdi_mobi_l0.w3d
c_gdi_mobi_l1.w3d
c_gdi_mobi_l2.w3d
c_gdi_mobi_l3.w3d
c_gdi_mp_.w3d
c_gdi_mp_head.w3d
c_gdi_mp_l0.w3d
c_gdi_mp_l1.w3d
c_gdi_mp_l2.w3d
c_gdi_mp_l3.w3d
c_gdi_mutant.dds
c_gdi_mutant_.w3d
c_gdi_mutant_l0.w3d
c_gdi_mutant_l1.w3d
c_gdi_mutant_l2.w3d
c_gdi_mutant_l3.w3d
c_gdi_pr_.w3d
c_gdi_pr_head.w3d
c_gdi_pr_l0.w3d
c_gdi_pr_l1.w3d
c_gdi_pr_l2.w3d
c_gdi_pr_l3.w3d
c_gdi_pr1_.w3d
c_gdi_pr1_head.w3d
c_gdi_pr1_l0.w3d
c_gdi_pr1_l1.w3d
c_gdi_pr1_l2.w3d
c_gdi_pr1_l3.w3d
c_gdi_pr2_head.w3d
c_gdi_ptch_.w3d
c_gdi_ptch_head.w3d
c_gdi_ptch_l0.w3d
c_gdi_ptch_l1.w3d
c_gdi_ptch_l2.w3d
c_gdi_ptch_l3.w3d
c_gdi_pwsuit_.w3d
c_gdi_pwsuit_l0.w3d
c_gdi_pwsuit_l1.w3d
c_gdi_pwsuit_l2.w3d
c_gdi_pwsuit_l3.w3d
c_gdi_pwsut2_.w3d
c_gdi_pwsut2_l0.w3d
c_gdi_pwsut2_l1.w3d
c_gdi_pwsut2_l2.w3d
c_gdi_pwsut2_l3.w3d
c_gdi_rk_.w3d
c_gdi_rk_head.w3d
c_gdi_rk_l0.w3d
c_gdi_rk_l1.w3d
c_gdi_rk_l2.w3d
c_gdi_rk_l3.w3d
c_gdi_rko_.w3d
c_gdi_rko_head.w3d
c_gdi_rko_l0.w3d
c_gdi_rko_l1.w3d
c_gdi_rko_l2.w3d
c_gdi_rko_l3.w3d
c_gdi_rkt.dds
c_gdi_syd_.w3d
c_gdi_syd_head.w3d
c_gdi_syd_l0.w3d
c_gdi_syd_l1.w3d
c_gdi_syd_l2.w3d
c_gdi_syd_l3.w3d
c_gdi_syd1.dds
c_gdi_syd2.dds
c_gdi_syd2_.w3d
c_gdi_syd2_1.dds
c_gdi_syd2_3.dds
c_gdi_syd2_l0.w3d
c_gdi_syd2_l1.w3d
c_gdi_syd2_l2.w3d
c_gdi_syd2_l3.w3d
c_havoc_head.w3d
c_havocd_head.w3d
c_havocn_head.w3d
c_havocw_head.w3d
c_labtec1_head.w3d
c_labtec2_head.w3d
c_labtec3_head.w3d
c_logan_head.w3d
c_minigun1.dds
c_minigun2.dds
c_minigun3.dds
c_minigun4.dds
c_mserv1_head.w3d
c_mserv2_head.w3d
c_n_1stm_head.w3d
c_nod_en_head.dds
c_nod_en_head.w3d
c_nod_flametank.w3d
c_nod_kane_head.w3d
c_nod_ksma_head.w3d
c_nod_mdz_head.w3d
c_nod_mdz2_head.w3d
c_nod_mg_head.dds
c_nod_mg_head.w3d
c_nod_mgo_head.dds
c_nod_mgo_head.w3d
c_nod_mrav_head.w3d
c_nod_petm_head.w3d
c_nod_petr_head.w3d
c_nod_rav_head.w3d
c_nod_saku_head.w3d
c_nod_seac_head.w3d
c_nod_sf_rsold.dds
c_nod_tc_head.dds
c_nod_tc_head.w3d
c_Slim.tga
C_Slim.W3D
capflag.wav
cc_bldg1.dds
cc_bldg2.dds
cc_bldg3.dds
cc_bldg4.dds
cc_conc1.dds
cc_conc2.dds
cc_conc3.dds
cc_conc4.dds
cc_rdsign.dds
cc_road2.dds
Chair.W3D
civ1_head.dds
civ2_head.dds
civ3_head.dds
civdead1.wav
cursor_action.dds
cursor_arrow.dds
cursor_busy.dds
cursor_pan_up.dds
cursor_rotate.dds
cursor_text.dds
cx_nod_sk_head.w3d
d_bh_s_brick1.dds
d_bh_s_brick2.dds
d_bh_s_brick3.dds
d_bh_s_dirt1.dds
d_bh_s_dirt2.dds
d_bh_s_dirt3.dds
d_bh_s_glass1.dds
d_bh_s_glass2.dds
d_bh_s_glass3.dds
d_bh_s_metal1.dds
d_bh_s_metal2.dds
d_bh_s_metal3.dds
d_bh_s_mud1.dds
d_bh_s_mud2.dds
d_bh_s_mud3.dds
d_bh_s_sand1.dds
d_bh_s_sand2.dds
d_bh_s_sand3.dds
d_bh_s_snow1.dds
d_bh_s_snow2.dds
d_bh_s_snow3.dds
d_bh_s_wood1.dds
d_bh_s_wood2.dds
d_bh_s_wood3.dds
deadtree1.dds
death01.wav
death01_reverb.wav
death02.wav
death02_reverb.wav
death03.wav
death03_reverb.wav
deathtransitioneffect.dds
door.tga
door01.tga
draw.tga
dropflag.wav
dsp_dead_bush.w3d
dsp_deadbush.dds
dsp_flag.w3d
dsp_miniconsel.w3d
dsp_nodflag.w3d
dsp_nodflag2.w3d
dsp_small_dead.w3d
dsp_woodworld.tga
e_01_dfsmoke.w3d
e_19_aflame1.w3d
e_19_arock1.w3d
e_19_asmk1.w3d
e_19_brigexp1.w3d
e_19_brigexp2.w3d
e_19_brigsmk1.w3d
e_19_chgflar1.w3d
e_19_chgflar2.w3d
e_19_chgflar3.w3d
e_19_ex3big.w3d
e_19_ex4big.w3d
e_19_expld1a.w3d
e_19_explode1.w3d
e_19_explode2.w3d
e_19_explode2a.w3d
e_19_explode2c.w3d
e_19_explode3a.w3d
e_19_explode3b.w3d
e_19_explode7.w3d
e_19_exsprk1a.w3d
e_19_exsprk2a.w3d
e_19_fire1.w3d
e_19_fire2.w3d
e_19_fire3.w3d
e_19_fire4.w3d
e_19_fire5.w3d
e_19_fire7b.w3d
e_19_flame6a.w3d
e_19_flare1.w3d
e_19_flare1a.w3d
e_19_humexp1.w3d
e_19_humexp2.w3d
e_19_humsmk1.w3d
e_19_ionxpl.w3d
e_19_ionxpl2.w3d
e_19_ionxpl3.w3d
e_19_newexp1.w3d
e_19_newexp2.w3d
e_19_newexp3.w3d
e_19_newexp4.w3d
e_19_newsmk1.w3d
e_19_newsmk2.w3d
e_19_nexp1a.w3d
e_19_obelex1.w3d
e_19_obelex2.w3d
e_19_obelex3.w3d
e_19_obfire2.w3d
e_19_refsprk1.w3d
e_19_rockp1a.w3d
e_19_smfiretrl.w3d
e_19_smoke1.w3d
e_19_smoke2.w3d
e_19_smoke2a1.w3d
e_19_smoke3.w3d
e_19_smoke4.w3d
e_19_smolder1.w3d
e_19_smolder2a.w3d
e_19_sparks1.w3d
e_19_sparks2.w3d
e_19_sparks3a.w3d
e_19_tibcp1a.w3d
e_19_tibcp1b.w3d
e_19_tibsmk1.w3d
e_19_volspk.w3d
e_19_woodp.w3d
e_beam_1.dds
e_beam_2.dds
e_beam_3.dds
e_beam_noise.dds
e_beam_noise_1.dds
e_biggun1.w3d
e_blcktrial.w3d
e_blu_tib_mist.w3d
e_blu_tib_mist1.w3d
e_brlblksmk.w3d
e_brlorgexp.w3d
e_brlorgexp2.w3d
e_brlrckexp.w3d
e_brlspkexp.w3d
e_brlwhtexp.w3d
e_brlwhtexp2.w3d
e_c130smoke.w3d
e_c4_disarm_smk.w3d
e_c4_fire12.w3d
e_c4_fire6.w3d
e_c4_smoke.w3d
e_c4_smoketrail.w3d
e_cannon.w3d
e_cannon-mist.w3d
e_canon-flame.w3d
e_cbubble1.w3d
e_chemweapon.w3d
e_chopperdust1.w3d
e_com_pressure.w3d
e_coreflare2.w3d
e_coreshower.w3d
e_coresmok2.w3d
e_corespark2.w3d
e_damage25.w3d
e_damage50.w3d
e_dirt2.w3d
e_down_vent.w3d
e_dsp_fire.w3d
e_dsp_firebig.w3d
e_dsp_firebig2.w3d
e_dsp_smokebig.w3d
e_dsp_steam.w3d
e_dsp_tibgas.w3d
e_dsp_tibtree.w3d
e_dsp_water.w3d
e_dsp_waterbig.w3d
e_e3biketire.w3d
e_e3introspark.w3d
e_e3strifpuffs.w3d
e_efctspark.w3d
e_effflare1.w3d
e_effflare2.w3d
e_effflare3.w3d
e_elecsmok2.w3d
e_electric01.w3d
e_electric02.w3d
e_electric03.w3d
e_electric04.w3d
e_exp_ballfire1.w3d
e_exp_dirt01.w3d
e_exp_dirt02.w3d
e_exp_ring01.w3d
e_exp_trail01.w3d
e_exp_vertcol01.w3d
e_explode1.w3d
e_explode2.w3d
e_explode3.w3d
e_falldust1.w3d
e_fallfire1.w3d
e_fallrock1.w3d
e_falls_down.w3d
e_fallwood1.w3d
e_fiery_ex06mtr.w3d
e_fiery_ex10mtr.w3d
e_fiery_ex16mtr.w3d
e_fiery_fall.w3d
e_fiery_flame.w3d
e_fiery_smoke.w3d
e_flame.w3d
e_flame01.w3d
e_flame02.w3d
e_flame03.w3d
e_flame04.w3d
e_flame6.w3d
e_flametank.w3d
e_flamethrower.w3d
e_flare01.w3d
e_flare02.w3d
e_flare1.w3d
e_flare2.w3d
e_flare5.w3d
e_flareexp.w3d
e_flaresm.w3d
e_flesh1.w3d
e_flesh2.w3d
e_gen_grass.w3d
e_gen_mud.w3d
e_gen_tiberium.w3d
e_glass01.w3d
e_glass02.w3d
e_glassdust.w3d
e_grass1.w3d
e_grass2.w3d
e_grdorgexp2sm.w3d
e_grdorgexpsm.w3d
e_grdwhtexp2sm.w3d
e_grdwhtexp3sm.w3d
e_grdwhtexpsm.w3d
e_greydust.w3d
e_grnblobssm.w3d
e_grnexp3sm.w3d
e_grnexp4sm.w3d
e_grnoutsmk2sm.w3d
e_horzarc1.w3d
e_hrz_pwr.w3d
e_huv_bigxplod.w3d
e_huvfoam.w3d
e_ion_explode1.w3d
e_ion_fireball.w3d
e_ion_smoke.w3d
e_ion_sparks.w3d
e_iongun_charge.w3d
e_lavballfire_1.w3d
e_lavballfire_2.w3d
e_lavballfire_3.w3d
e_lavballsmk_1.w3d
e_lavballsmk_2.w3d
e_lavballsmk_3.w3d
e_lavballspk.w3d
e_lavballspk_2.w3d
e_laz_flesh.w3d
e_laz_glass.w3d
e_laz_metal.w3d
e_laz_rock.w3d
e_laz_sand.w3d
e_laz_slag.w3d
e_laz_snow.w3d
e_laz_wood.w3d
e_logsparks.w3d
e_low-mist.w3d
e_lv01-explode.w3d
e_master01.dds
e_mech_damage01.w3d
e_mendoza_gun01.w3d
e_metal1.w3d
e_metal2.w3d
e_metal3.w3d
e_misl-contrail.w3d
e_mist3.w3d
e_mud3.w3d
e_muz_rail1.w3d
e_mz_50mm.w3d
e_mz_electric.w3d
e_mz_electric2.w3d
e_mz_fire_x.w3d
e_mz_sam1.w3d
e_mz_smoke_x.w3d
e_mz_smoke_x2.w3d
e_mz_smoke_x3.w3d
e_mz_smoke_x4.w3d
e_mz_tank1.w3d
e_mz_tib_x.w3d
e_ob_power.w3d
e_ob_redburn.w3d
e_ob_redstar.w3d
e_ob_smoke.w3d
e_ob_sparks1.w3d
e_obl_fx1.w3d
e_outsmksm.w3d
e_perm_electric.w3d
e_perm_flame.w3d
e_perm_foliage.w3d
e_perm_steam.w3d
e_pp_coresmk.w3d
e_pressure.w3d
e_pwr_smoke.w3d
e_pwr_smoke2.w3d
e_ref_fire.w3d
e_rise.w3d
e_rise_heat.w3d
e_rock.w3d
e_rockettrail.w3d
e_rockp.w3d
e_s19_smoke6b.w3d
e_sand.w3d
e_sig-flare_gld.w3d
e_smk_black1.w3d
e_smoke2.w3d
e_smoke6.w3d
e_smolder1.w3d
e_snowblow.w3d
e_snowclump.w3d
e_spark_float.w3d
e_spark2.w3d
e_spark3.w3d
e_sparkexpsm.w3d
e_sparks.w3d
e_sparks1.w3d
e_sparks2.w3d
e_sparks3.w3d
e_splash1.w3d
e_splash-big.w3d
e_splash-big2.w3d
e_splash-mist.w3d
e_spls-big2.w3d
e_spray.w3d
e_stars.w3d
e_tboil-mist.w3d
e_tib_bullet.w3d
e_tib_down.w3d
e_tib_dump.w3d
e_tib_hit.w3d
e_tib_low-mist.w3d
e_tib_rifl_exp1.w3d
e_tib_shards1.w3d
e_tib_trail.w3d
e_tiber_mix.w3d
e_tiberium1.w3d
e_tiberium2.w3d
e_tiberium3.w3d
e_tiberium4.w3d
e_tiberium5.w3d
e_tiberium6.w3d
e_tiberium7.w3d
e_tk_roll_dirt.w3d
e_tk_roll_mud.w3d
e_tk_roll_sand.w3d
e_tk_roll_snow.w3d
e_tk_roll_tib.w3d
e_tk_roll_water.w3d
e_tk_sld_conc.w3d
e_tk_sld_dirt.w3d
e_tk_sld_grass.w3d
e_tk_sld_ice.w3d
e_tk_sld_ltmtl.w3d
e_tk_sld_mud.w3d
e_tk_sld_rock.w3d
e_tk_sld_sand.w3d
e_tk_sld_snow.w3d
e_tk_sld_tib.w3d
e_tk_sld_water.w3d
e_tk_sld_wood.w3d
e_tlow-mist.w3d
e_tr_roll_dirt.w3d
e_tr_roll_mud.w3d
e_tr_roll_sand.w3d
e_tr_roll_snow.w3d
e_tr_roll_tib.w3d
e_tr_roll_water.w3d
e_tr_sld_conc.w3d
e_tr_sld_dirt.w3d
e_tr_sld_grass.w3d
e_tr_sld_hvymtl.w3d
e_tr_sld_ice.w3d
e_tr_sld_ltmt.w3d
e_tr_sld_mud.w3d
e_tr_sld_rock.w3d
e_tr_sld_sand.w3d
e_tr_sld_snow.w3d
e_tr_sld_tib.w3d
e_tr_sld_water.w3d
e_tr_sld_wood.w3d
e_trailfire_1.w3d
e_trailsmk_1.w3d
e_tshell_exp01.w3d
e_tshell_exp02.w3d
e_tshell_exp03.w3d
e_tshell_exp05.w3d
e_tshell_exp06.w3d
e_tshell_trail1.w3d
e_tshell_trail2.w3d
e_tshell_trail3.w3d
e_v-arc1.w3d
e_v-arc2.w3d
e_volc-smoke.w3d
e_volfire.w3d
e_vollava.w3d
e_volsmk1.w3d
e_water.w3d
e_water_ring10.w3d
e_water2.w3d
e_water3.w3d
e_water4.w3d
e_waterbubble1.w3d
e_watertrail1.w3d
e_wep_fx1.w3d
e_wep_fx2.w3d
e_whitesmoke1.w3d
e_wood1exp.w3d
e_wood1sm.w3d
e_wood2.w3d
e_wood2exp2.w3d
e_wood2sm.w3d
e_x_c130boom1.w3d
e_x_c130boom2.w3d
e_x_c130fire.w3d
e_x_c130flare.w3d
e_x_comrocket.w3d
e_x_comrocketf.w3d
e_x_comrockets.w3d
e_x3_splash.w3d
emp_bags.tga
f_ca_idle.w3d
f_ca_run.w3d
f_ca_walk.w3d
f_cm_c4-r.w3d
f_cm_chem.w3d
f_cm_flmt.w3d
f_cm_gren.w3d
f_cm_pist.dds
f_cm_pist.w3d
f_cm_rail.w3d
f_cm_rifl.w3d
f_cm_snip.w3d
f_cm_tibf.w3d
f_cm_tibr.w3d
f_ga_c4-p_fire.w3d
f_ga_c4-r_enter.w3d
f_ga_c4-r_exit.w3d
f_ga_c4-r_fire.w3d
f_ga_c4-r_idle.w3d
f_ga_chem_enter.w3d
f_ga_chem_exit.w3d
f_ga_chem_fire.w3d
f_ga_chem_idle.w3d
f_ga_chem_relod.w3d
f_ga_chng_efire.w3d
f_ga_chng_enter.w3d
f_ga_chng_exit.w3d
f_ga_chng_fire.w3d
f_ga_chng_idle.w3d
f_ga_chng_relod.w3d
f_ga_flmt_enter.w3d
f_ga_flmt_exit.w3d
f_ga_flmt_fire.w3d
f_ga_flmt_idle.w3d
f_ga_flmt_relod.w3d
f_ga_gren_enter.w3d
f_ga_gren_exit.w3d
f_ga_gren_fire.w3d
f_ga_gren_idle.w3d
f_ga_gren_relod.w3d
f_ga_ionb_enter.w3d
f_ga_ionb_exit.w3d
f_ga_ionb_fire.w3d
f_ga_ionb_idle.w3d
f_ga_ionc_fire.w3d
f_ga_ionc_idle.w3d
f_ga_ionc_relod.w3d
f_ga_lsrg_efire.w3d
f_ga_lsrg_fire.w3d
f_ga_nuke_fire.w3d
f_ga_pist_enter.w3d
f_ga_pist_exit.w3d
f_ga_pist_fire.w3d
f_ga_pist_idle.w3d
f_ga_pist_relod.w3d
f_ga_rail_fire.w3d
f_ga_rail_relod.w3d
f_ga_ramj_fire.w3d
f_ga_rifl_enter.w3d
f_ga_rifl_exit.w3d
f_ga_rifl_fire.w3d
f_ga_rifl_idle.w3d
f_ga_rifl_relod.w3d
f_ga_rock_enter.w3d
f_ga_rock_exit.w3d
f_ga_rock_fire.w3d
f_ga_rock_idle.w3d
f_ga_rock_relod.w3d
f_ga_shot_fire.w3d
f_ga_snip_enter.w3d
f_ga_snip_exit.w3d
f_ga_snip_fire.w3d
f_ga_snip_idle.w3d
f_ga_snip_relod.w3d
f_ga_tibf_relod.w3d
f_ga_tibr_relod.w3d
f_gm_c4-p.dds
f_gm_c4-p.w3d
f_gm_c4-r.dds
f_gm_c4-r.w3d
f_gm_c4-t.dds
f_gm_c4-t.w3d
f_gm_chem.dds
f_gm_chem.w3d
f_gm_chng.dds
f_gm_chng.w3d
f_gm_flmt.dds
f_gm_flmt.w3d
f_gm_gren.dds
f_gm_gren.w3d
f_gm_ionb.dds
f_gm_ionb.w3d
f_gm_ionc.dds
f_gm_ionc.w3d
f_gm_lsrg.dds
f_gm_lsrg.w3d
f_gm_lsrr.dds
f_gm_lsrr.w3d
f_gm_nuke.dds
f_gm_nuke.w3d
f_gm_pist.dds
f_gm_pist.w3d
f_gm_rail.dds
f_gm_rail.w3d
f_gm_ramj.dds
f_gm_ramj.w3d
f_gm_rifl.dds
f_gm_rifl.w3d
f_gm_rock.dds
f_gm_rock.w3d
f_gm_rprg.dds
f_gm_rprg.w3d
f_gm_shot.dds
f_gm_shot.w3d
f_gm_snip.dds
f_gm_snip.w3d
f_gm_tibf.dds
f_gm_tibf.w3d
f_gm_tibr.dds
f_gm_tibr.w3d
f_gm_volt.dds
f_gm_volt.w3d
f_ha_c4-p_enter.w3d
f_ha_c4-p_exit.w3d
f_ha_c4-p_fire.w3d
f_ha_c4-p_idle.w3d
f_ha_c4-r_enter.w3d
f_ha_c4-r_exit.w3d
f_ha_c4-r_fire.w3d
f_ha_c4-r_idle.w3d
f_ha_c4-t_enter.w3d
f_ha_c4-t_exit.w3d
f_ha_c4-t_fire.w3d
f_ha_c4-t_idle.w3d
f_ha_chem_efire.w3d
f_ha_chem_enter.w3d
f_ha_chem_exit.w3d
f_ha_chem_fire.w3d
f_ha_chem_idle.w3d
f_ha_chem_relod.w3d
f_ha_chng_efire.w3d
f_ha_chng_enter.w3d
f_ha_chng_exit.w3d
f_ha_chng_fire.w3d
f_ha_chng_idle.w3d
f_ha_chng_relod.w3d
f_ha_flmt_efire.w3d
f_ha_flmt_enter.w3d
f_ha_flmt_exit.w3d
f_ha_flmt_fire.w3d
f_ha_flmt_idle.w3d
f_ha_flmt_relod.w3d
f_ha_gren_enter.w3d
f_ha_gren_exit.w3d
f_ha_gren_fire.w3d
f_ha_gren_idle.w3d
f_ha_gren_relod.w3d
f_ha_ionb_enter.w3d
f_ha_ionb_exit.w3d
f_ha_ionb_fire.w3d
f_ha_ionb_idle.w3d
f_ha_ionc_enter.w3d
f_ha_ionc_exit.w3d
f_ha_ionc_fire.w3d
f_ha_ionc_idle.w3d
f_ha_ionc_relod.w3d
f_ha_lsrg_efire.w3d
f_ha_lsrg_enter.w3d
f_ha_lsrg_exit.w3d
f_ha_lsrg_fire.w3d
f_ha_lsrg_idle.w3d
f_ha_lsrg_relod.w3d
f_ha_lsrr_enter.w3d
f_ha_lsrr_exit.w3d
f_ha_lsrr_fire.w3d
f_ha_lsrr_idle.w3d
f_ha_lsrr_relod.w3d
f_ha_nuke_enter.w3d
f_ha_nuke_exit.w3d
f_ha_nuke_fire.w3d
f_ha_nuke_idle.w3d
f_ha_pist_enter.w3d
f_ha_pist_exit.w3d
f_ha_pist_fire.w3d
f_ha_pist_idle.w3d
f_ha_pist_relod.w3d
f_ha_rail_enter.w3d
f_ha_rail_exit.w3d
f_ha_rail_fire.w3d
f_ha_rail_idle.w3d
f_ha_rail_relod.w3d
f_ha_ramj_enter.w3d
f_ha_ramj_exit.w3d
f_ha_ramj_fire.w3d
f_ha_ramj_idle.w3d
f_ha_ramj_relod.w3d
f_ha_rifl_enter.w3d
f_ha_rifl_exit.w3d
f_ha_rifl_fire.w3d
f_ha_rifl_idle.w3d
f_ha_rifl_relod.w3d
f_ha_rock_enter.w3d
f_ha_rock_exit.w3d
f_ha_rock_fire.w3d
f_ha_rock_idle.w3d
f_ha_rock_relod.w3d
f_ha_rprg_enter.w3d
f_ha_rprg_exit.w3d
f_ha_rprg_fire.w3d
f_ha_rprg_idle.w3d
f_ha_shot_enter.w3d
f_ha_shot_exit.w3d
f_ha_shot_fire.w3d
f_ha_shot_idle.w3d
f_ha_shot_relod.w3d
f_ha_snip_enter.w3d
f_ha_snip_exit.w3d
f_ha_snip_fire.w3d
f_ha_snip_idle.w3d
f_ha_snip_relod.w3d
f_ha_tibf_enter.w3d
f_ha_tibf_exit.w3d
f_ha_tibf_fire.w3d
f_ha_tibf_idle.w3d
f_ha_tibf_relod.w3d
f_ha_tibr_enter.w3d
f_ha_tibr_exit.w3d
f_ha_tibr_fire.w3d
f_ha_tibr_idle.w3d
f_ha_tibr_relod.w3d
f_ha_volt_enter.w3d
f_ha_volt_exit.w3d
f_ha_volt_fire.w3d
f_ha_volt_idle.w3d
f_ha_volt_relod.w3d
f_hm_gdi.w3d
f_hm_gdi_hands.dds
f_hm_gdi_wrists.dds
f_hm_havoc.w3d
f_hm_nod.w3d
f_hm_nod_hands.dds
f_hm_nod_hands.tga
f_hm_nod_wrists.dds
f_hm_nod_wrists.tga
f_skeleton.w3d
female_death01.wav
female_death02.wav
fhead1 copy.dds
flamethrower_fire.wav
flamethrower_off.wav
flamethrower_on.wav
flamethrower_pilot.wav
flamethrower_reload_1.wav
flare01.dds
font12x16.tga
font6x8.tga
font8x8.tga
font9x12.tga
fontnew4.tga
gd_tower.w3d
gdidead1.wav
gdirender.dds
grey_menu.tga
grill_128.dds
h_a_412a.w3d
h_a_422a.w3d
h_a_4242.w3d
h_a_4243.w3d
h_a_4262.w3d
h_a_4263.w3d
h_a_432a.w3d
h_a_601a.w3d
h_a_611a.w3d
h_a_612a.w3d
h_a_613a.w3d
h_a_622a.w3d
h_a_623a.w3d
h_a_624a.w3d
h_a_631a.w3d
h_a_632a.w3d
h_a_633a.w3d
h_a_634a.w3d
h_a_635a.w3d
h_a_690a.w3d
h_a_691a.w3d
h_a_692a.w3d
h_a_693a.w3d
h_a_6x01.w3d
h_a_6x03.w3d
h_a_6x04.w3d
h_a_6x05.w3d
h_a_7002.w3d
h_a_811a.w3d
h_a_812a.w3d
h_a_821a.w3d
h_a_822a.w3d
h_a_831a.w3d
h_a_832a.w3d
h_a_841a.w3d
h_a_842a.w3d
h_a_851a.w3d
h_a_852a.w3d
h_a_861a.w3d
h_a_862a.w3d
h_a_871a.w3d
h_a_890a.w3d
h_a_891a.w3d
h_a_892a.w3d
h_a_893a.w3d
h_a_a0a0.w3d
h_a_a0a0_l01.w3d
h_a_a0a0_l02.w3d
h_a_a0a0_l03.w3d
h_a_a0a0_l04.w3d
h_a_a0a0_l05.w3d
h_a_a0a0_l06.w3d
h_a_a0a0_l10.w3d
h_a_a0a0_l11.w3d
h_a_a0a0_l12.w3d
h_a_a0a0_l13.w3d
h_a_a0a0_l15.w3d
h_a_a0a0_l20.w3d
h_a_a0a0_l21.w3d
h_a_a0a0_l22.w3d
h_a_a0a0_l23.w3d
h_a_a0a0_l24.w3d
h_a_a0a0_l25.w3d
h_a_a0a0_l26.w3d
h_a_a0a0_l26b.w3d
h_a_a0a0_l26da.w3d
h_a_a0a0_l26db.w3d
h_a_a0a0_l26dc.w3d
h_a_a0a0_l27.w3d
h_a_a0a0_l28a.w3d
h_a_a0a0_l28b.w3d
h_a_a0a0_l28c.w3d
h_a_a0a0_l29.w3d
h_a_a0a0_l30.w3d
h_a_a0a0_l31.w3d
h_a_a0a0_l32.w3d
h_a_a0a0_l33.w3d
h_a_a0a0_l34.w3d
h_a_a0a0_l35.w3d
h_a_a0a0_l36.w3d
h_a_a0a0_l37.w3d
h_a_a0a0_l38.w3d
h_a_a0a0_l39.w3d
h_a_a0a0_l40.w3d
h_a_a0a0_l41.w3d
h_a_a0a0_l42.w3d
h_a_a0a0_l43.w3d
h_a_a0a0_l44.w3d
h_a_a0a0_l45.w3d
h_a_a0a0_l46.w3d
h_a_a0a0_l47.w3d
h_a_a0a0_l48.w3d
h_a_a0a0_l49.w3d
h_a_a0a0_l50.w3d
h_a_a0a0_l51.w3d
h_a_a0a0_l52.w3d
h_a_a0a0_l53.w3d
h_a_a0a0_l54.w3d
h_a_a0a0_l55.w3d
h_a_a0a0_l56.w3d
h_a_a0a0_l57.w3d
h_a_a0a0_l58.w3d
h_a_a0a0_l59.w3d
h_a_a0a0_l60.w3d
h_a_a0a0_l61.w3d
h_a_a0a0_l62.w3d
h_a_a0a0_l63.w3d
h_a_a0a0_l64.w3d
h_a_a0a0_l65.w3d
h_a_a0a0_l66.w3d
h_a_a0a0_l67.w3d
h_a_a0a0_l68.w3d
h_a_a0a0_l69.w3d
h_a_a0a0_l70.w3d
h_a_a0a0_l71.w3d
h_a_a0a0_l72.w3d
h_a_a0a1.w3d
h_a_a0a1_02.w3d
h_a_a0a1_03.w3d
h_a_a0a1_04.w3d
h_a_a0a1_05.w3d
h_a_a0a2.w3d
h_a_a0a3.w3d
h_a_a0a4.w3d
h_a_a0a5.w3d
h_a_a0a6.w3d
h_a_a0b1.w3d
h_a_a0b1_02.w3d
h_a_a0b1_03.w3d
h_a_a0b1_04.w3d
h_a_a0b1_05.w3d
h_a_a0b2.w3d
h_a_a0b3.w3d
h_a_a0b4.w3d
h_a_a0c0.w3d
h_a_a0c1.w3d
h_a_a0c2.w3d
h_a_a0c3.w3d
h_a_a0c4.w3d
h_a_a0c5.w3d
h_a_a0c6.w3d
h_a_a0d0.w3d
h_a_a0d3.w3d
h_a_a0d4.w3d
h_a_a0e1.w3d
h_a_a0e2.w3d
h_a_a0f0.w3d
h_a_a0j0.w3d
h_a_a0j1.w3d
h_a_a0j1_01.w3d
h_a_a0j2.w3d
h_a_a0j3.w3d
h_a_a0j4.w3d
h_a_a0l0.w3d
h_a_a0l1.w3d
h_a_a0l2.w3d
h_a_a0l3.w3d
h_a_a0l4.w3d
h_a_a0s0.w3d
h_a_b0a0.w3d
h_a_b0a0_l05.w3d
h_a_b0a0_l15.w3d
h_a_b0a1.w3d
h_a_b0a1_02.w3d
h_a_b0a1_03.w3d
h_a_b0a1_04.w3d
h_a_b0a1_05.w3d
h_a_b0a2.w3d
h_a_b0a3.w3d
h_a_b0a4.w3d
h_a_b0a5.w3d
h_a_b0a6.w3d
h_a_b0b1.w3d
h_a_b0b1_02.w3d
h_a_b0b1_03.w3d
h_a_b0b1_04.w3d
h_a_b0b1_05.w3d
h_a_b0b2.w3d
h_a_b0b3.w3d
h_a_b0b4.w3d
h_a_b0c0.w3d
h_a_b0c1.w3d
h_a_b0c2.w3d
h_a_b0c3.w3d
h_a_b0c4.w3d
h_a_b0c5.w3d
h_a_b0c6.w3d
h_a_b0d0.w3d
h_a_b0d3.w3d
h_a_b0d4.w3d
h_a_b0j0.w3d
h_a_b0j1.w3d
h_a_b0j2.w3d
h_a_b0j3.w3d
h_a_b0j4.w3d
h_a_b0l0.w3d
h_a_b0l1.w3d
h_a_b0l2.w3d
h_a_b0l3.w3d
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h_a_bodyslam.w3d
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hud_cnc_g_transport.dds
hud_cnc_g_vehiclebuy.dds
hud_cnc_gcharacter.dds
hud_cnc_gdeadeye.dds
hud_cnc_gdi_ions.dds
hud_cnc_gengineer.dds
hud_cnc_genlistgran.dds
hud_cnc_genlistmin.dds
hud_cnc_genlistrock.dds
hud_cnc_ggunner.dds
hud_cnc_ghavoc.dds
hud_cnc_ghavok2.dds
hud_cnc_ghavok3.dds
hud_cnc_ghavok4.dds
hud_cnc_ghotwire.dds
hud_cnc_gmobiusion.dds
hud_cnc_gmobiusion2.dds
hud_cnc_gmutants.dds
hud_cnc_goffrock.dds
hud_cnc_goffshot.dds
hud_cnc_gpatchrail.dds
hud_cnc_gsydneych.dds
hud_cnc_gsydneys.dds
hud_cnc_gsydneys2.dds
hud_cnc_n_apache.dds
hud_cnc_n_apc.dds
hud_cnc_n_artill.dds
hud_cnc_n_buggy.dds
hud_cnc_n_equipbuy.dds
hud_cnc_n_flamet.dds
hud_cnc_n_ltank.dds
hud_cnc_n_stealth.dds
hud_cnc_n_transport.dds
hud_cnc_n_vehiclebuy.dds
hud_cnc_nblackrok.dds
hud_cnc_nblacksnip.dds
hud_cnc_ncharacter.dds
hud_cnc_nchemall.dds
hud_cnc_nengineer.dds
hud_cnc_nengineer2.dds
hud_cnc_nenlisauto.dds
hud_cnc_nenlisrock.dds
hud_cnc_nflameall.dds
hud_cnc_nmendvolt.dds
hud_cnc_nmendvolt2.dds
hud_cnc_nod_nuke.dds
hud_cnc_noffrock.dds
hud_cnc_noffshot.dds
hud_cnc_nravarock.dds
hud_cnc_nravarock2.dds
hud_cnc_nsakuram.dds
hud_cnc_nsakuram2.dds
hud_cnc_nstealthlaz.dds
hud_driverseat.dds
hud_gdiwinban.w3d
hud_grana_ionc.dds
hud_guncircle.dds
hud_gunseat.dds
hud_health.dds
hud_health1.dds
hud_health2.dds
hud_health3.dds
hud_hemedal.dds
hud_ionbeaken.dds
hud_keycard_green.dds
hud_keycard_red.dds
hud_keycard_yellow.dds
hud_main.dds
hud_mystery_crate.dds
hud_nodwinban.w3d
hud_nukebeak.dds
hud_obje_arrow.dds
hud_objectives.dds
hud_passseat.dds
hud_proxyc4.dds
hud_radar.dds
hud_ramsentu.dds
hud_remotec4.dds
hud_repairgun.dds
hud_sg_lr_rg.dds
hud_sniper.dds
hud_sniperock.dds
hud_star.dds
hud_target brackets.dds
hud_tibflech.dds
hud_tibrvoltr.dds
hud_timec4.dds
hud_winscreen.dds
i_apache.tga
i_buggy.tga
i_chem_troop.dds
i_flame_tank.tga
i_flame_troop.dds
i_hand_of_nod.tga
i_light_tank.tga
i_mammoth_tank.tga
i_orca_fighter.tga
if_ag_title.w3d
if_ammo.dds
if_back01.w3d
if_background.w3d
if_background2.dds
if_background2.w3d
if_bar.dds
if_base.w3d
if_bk01.dds
if_bk02.dds
if_bk03.dds
if_bk04.dds
if_bk06.dds
if_blip.dds
if_buildingskill.dds
if_button01.dds
if_casualties.dds
if_cheatgod.dds
if_circle01.dds
if_circle02.dds
if_eva_logo2.dds
if_evagizmo.w3d
if_evalogo.w3d
if_evapulse.w3d
if_evarings.w3d
if_flash01.dds
if_flash02.dds
if_gametime.dds
if_gdi_logo2.dds
if_general.dds
if_helpload.w3d
if_highlight.w3d
if_hlbar.dds
if_hlbar3.dds
if_killvehicles.dds
if_left_main.dds
if_left_main_mid2.dds
if_left_mainsplit2.dds
if_leutenant.dds
if_logo.w3d
if_lrgstar.dds
if_lvl00load.w3d
if_lvl01load.w3d
if_lvl02load.w3d
if_lvl03load.w3d
if_lvl04load.w3d
if_lvl05load.w3d
if_lvl06load.w3d
if_lvl07load.w3d
if_lvl08load.w3d
if_lvl09load.w3d
if_lvl10load.w3d
if_lvl11load.w3d
if_lvl80load.w3d
if_lvl90load.w3d
if_lvl94load.w3d
if_major.dds
if_menuparts8.dds
if_menuparts9.dds
if_missioncomp.tga
if_nodhits128.dds
if_nodkills.dds
if_percentage.dds
if_powerups.dds
if_private.dds
if_renlogo.dds
if_renlogo1.dds
if_ring.dds
if_ringglow.dds
if_runovers.dds
if_sargent.dds
if_scanline.dds
if_scanline2.dds
if_screen.w3d
if_screenin.w3d
if_screenout.w3d
if_selector.w3d
if_stars.dds
if_titletrans.w3d
if_treefld.dds
if_treefld_open.dds
if_treeplus.dds
if_vehicleskill.dds
if_vehicletime.dds
if_weapons.dds
in_statictrans2.w3d
L01-bagmap.tga
L01-brick.tga
L03_wood01.tga
l07_stuc04.dds
loadscreen_beam.dds
loadscreen_cnc_1.dds
loadscreen_cnc_2.dds
loadscreen_cnc_3.dds
loadscreen_cnc_4.dds
loadscreen_cncr_1.dds
loadscreen_cncr_2.dds
loadscreen_cncr_3.dds
loadscreen_cncr_4.dds
loadscreen_help_1.dds
loadscreen_help_2.dds
loadscreen_help_3.dds
loadscreen_help_4.dds
loadscreen_lvl0_1.dds
loadscreen_lvl0_2.dds
loadscreen_lvl0_3.dds
loadscreen_lvl0_4.dds
loadscreen_lvl00_1.dds
loadscreen_lvl00_2.dds
loadscreen_lvl00_3.dds
loadscreen_lvl00_4.dds
loadscreen_lvl01_1.dds
loadscreen_lvl01_2.dds
loadscreen_lvl01_3.dds
loadscreen_lvl01_4.dds
loadscreen_lvl02_1.dds
loadscreen_lvl02_2.dds
loadscreen_lvl02_3.dds
loadscreen_lvl02_4.dds
loadscreen_lvl03_1.dds
loadscreen_lvl03_2.dds
loadscreen_lvl03_3.dds
loadscreen_lvl03_4.dds
loadscreen_lvl04_1.dds
loadscreen_lvl04_2.dds
loadscreen_lvl04_3.dds
loadscreen_lvl04_4.dds
loadscreen_lvl05_1.dds
loadscreen_lvl05_2.dds
loadscreen_lvl05_3.dds
loadscreen_lvl05_4.dds
loadscreen_lvl06_1.dds
loadscreen_lvl06_2.dds
loadscreen_lvl06_3.dds
loadscreen_lvl06_4.dds
loadscreen_lvl07_1.dds
loadscreen_lvl07_2.dds
loadscreen_lvl07_3.dds
loadscreen_lvl07_4.dds
loadscreen_lvl08_1.dds
loadscreen_lvl08_2.dds
loadscreen_lvl08_3.dds
loadscreen_lvl08_4.dds
loadscreen_lvl09_1.dds
loadscreen_lvl09_2.dds
loadscreen_lvl09_3.dds
loadscreen_lvl09_4.dds
loadscreen_lvl10_1.dds
loadscreen_lvl10_2.dds
loadscreen_lvl10_3.dds
loadscreen_lvl10_4.dds
loadscreen_lvl11_1.dds
loadscreen_lvl11_2.dds
loadscreen_lvl11_3.dds
loadscreen_lvl11_4.dds
loadscrn1.w3d
map_edges.dds
mct_screen-fx.bmp
mct_screen-fx.dds
menu.mp3
metal.tga
metal_track_01.wav
metal_track_02.wav
meter.tga
minigun_fire.wav
minigun_loop.wav
minigun_reload_1.wav
minigun_reload_2.wav
mutant_death01.wav
mutant_death02.wav
mutant_death03.wav
mutant_death04.wav
muzzle_smoke.dds
muzzleball2.dds
muzzleball3.dds
muzzlesmoke.dds
muzzletest2a.dds
mx0_nodofficer_deathfire1.wav
mx0_nodofficer_deathfire2.wav
mx0_nodtrooper1_death1.wav
mx0_nodtrooper1_death2.wav
mx0_nodtrooper1_deathfire1.wav
mx0_nodtrooper1_deathfire2.wav
mz_pist1.w3d
mz_pist3.w3d
noddead1.wav
nodrender.dds
o_flag.w3d
o_tracer1gold.w3d
o_tracer1red.w3d
o_tracer25gold.w3d
o_tracer25red.w3d
ocean.tga
oldfloor.tga
options screen.mp3
p_armor1.w3d
p_armor2.w3d
p_armor3.w3d
p_health1.w3d
p_health2.w3d
p_health3.w3d
p_headband.dds
p_headband.w3d
p_rifl.w3d
pallet.w3d
ParticleEmitter.w3d
pickupflag.wav
pine2.tga
pine4.tga
powerup_ammo.wav
radio1.wav
radio2.wav
radio3.wav
radior1.wav
radior2.wav
radior3.wav
radior4.wav
rav_death.w3d
ref_bul_glass.dds
ren_death.dds
REN_DRT_02.tga
rico5.wav
ricochet5.wav
ricocloth1.wav
ricocloth2.wav
ricocloth3.wav
ricocon1.wav
ricocon2.wav
ricocon3.wav
ricocon4.wav
ricodirt1.wav
ricodirt2.wav
ricodirt3.wav
ricodirt4.wav
ricoelec1.wav
ricoelec2.wav
ricofire1.wav
ricofire2.wav
ricoflsh1.wav
ricoflsh2.wav
ricoflsh3.wav
ricoflsh4.wav
ricofol1.wav
ricofol2.wav
ricofol3.wav
ricoglass1.wav
ricoglass2.wav
ricoglass3.wav
ricogrs1.wav
ricogrs2.wav
ricogrs3.wav
ricohm1.wav
ricohm2.wav
ricohm3.wav
ricohs1.wav
ricohs2.wav
ricolm1.wav
ricolm2.wav
ricolm3.wav
ricolm4.wav
ricomud1.wav
ricomud2.wav
ricomud3.wav
ricorock1.wav
ricorock2.wav
ricorock3.wav
ricosand1.wav
ricosand2.wav
ricosand3.wav
ricosteam1.wav
ricosteam2.wav
ricotiber1.wav
ricotiber2.wav
ricotiber3.wav
ricowa1.wav
ricowa2.wav
ricowood1.wav
ricowood2.wav
rockettrail.w3d
rope_retract.wav
s_a_expression.w3d
s_a_gesture_l.w3d
s_a_gesture_r.w3d
s_a_hand_l.w3d
s_a_hand_r.w3d
s_a_head.w3d
s_a_human.w3d
s_a_mouth.w3d
s_a_tall.w3d
s_a_wide.w3d
s_b_expression.w3d
s_b_gesture_l.w3d
s_b_gesture_r.w3d
s_b_hand_l.w3d
s_b_hand_r.w3d
s_b_head.w3d
s_b_human.w3d
s_b_mouth.w3d
s_c_head.w3d
s_c_human.w3d
s_part.tga
s_part2.tga
s_part3.tga
s_part4.tga
s_z_head.w3d
s_z_human.w3d
s_z_mouth.w3d
Sand_emit.tga
sandroll.wav
sandskid.wav
sandtread.wav
shadowblob.dds
shell.dds
shine.tga
shine_g.dds
shine_o.dds
shine_y.dds
shootmix1l.wav
shootmix1r.wav
shotfire.wav
shp_trak.dds
skin_hands.tga
skin_wrists.tga
SmkStk_Brk01.tga
so_doors.w3d
sovbrck1.tga
sovrubble.tga
spawntransitioneffect.dds
strings.tdb
sunlensflare.dds
tank_flame_fire.wav
tank_flame_idle.wav
tank_flame_start.wav
tank_flame_stop.wav
tank_flameshoot_loop_1.wav
tib_bullet01.dds
tib_bullet02.dds
tib_bullet03.dds
tracer.dds
tracer.w3d
tracer_bullet.w3d
tracer_gold.w3d
tracer_green.w3d
tracer_red.w3d
tracer_white.w3d
trike.dds
trike.w3d
v_flare_head.dds
v_gdi_gboat_flashbeam.dds
v_gdi_orcaflame.dds
v_nod_flame.dds
v_nod_flame.w3d
vdc_gdi_humvee.w3d
vdc_gdi_medtnk.w3d
w_a-10bomb.w3d
w_atr_scem02.dds
w_beacondisp.dds
w_beltchain.dds
w_blubeam.dds
w_bluflare.dds
w_bluflash.dds
w_c4-p.dds
w_c4-p.w3d
w_c4-p_b.w3d
w_c4-r.dds
w_c4-r.w3d
w_c4-r_b.w3d
w_c4screen1.dds
w_c4-t.dds
w_c4-t.w3d
w_c4-t_b.w3d
w_chem.dds
w_chem.w3d
w_chem_b.w3d
w_chemsludge.dds
w_chemtank1.w3d
w_chng.dds
w_chng.w3d
w_chng_b.w3d
w_crystle.dds
w_disp_gun.dds
w_elec1.dds
w_elecflare.dds
w_flmt.dds
w_flmt.w3d
w_flmt_b.w3d
w_gdi_tlgn.w3d
w_gdi_tlgn_fire.w3d
w_gdi_tlgn_idle.w3d
w_gls1.dds
w_gm_pist.dds
w_grad1.dds
w_grad2.dds
w_grad3.dds
w_gren.dds
w_gren.w3d
w_gren_b.w3d
w_gust1.wav
w_gust2.wav
w_gust3.wav
w_high_loop.wav
w_invs.w3d
w_ionb.dds
w_ionb_b.w3d
w_ionb_closed.w3d
w_ionb_open.w3d
w_ionc.dds
w_ionc.w3d
w_ionc_b.w3d
w_lite_loop.wav
w_lsrg.dds
w_lsrg.w3d
w_lsrg_b.w3d
w_lsrr.dds
w_lsrr.w3d
w_lsrr_b.w3d
w_med_loop.wav
w_muzzleflash1.dds
w_nuke.dds
w_nuke.w3d
w_nuke_b.w3d
w_numbers.dds
w_pist.dds
w_pist.w3d
w_pist_b.w3d
w_rail.dds
w_rail.w3d
w_rail_b.w3d
w_ramj.dds
w_ramj.w3d
w_ramj_b.w3d
w_redbeam.dds
w_rifl.dds
w_rifl.w3d
w_rifl_b.w3d
w_rock.dds
w_rock.w3d
w_rock_b.w3d
w_rocketlscrn1.dds
w_rprg.dds
w_rprg.w3d
w_rprg_b.w3d
w_scopelight1.dds
w_shot.dds
w_shot.w3d
w_shot_b.w3d
w_smmuzzleflash_1.dds
w_smmuzzleflash_2.dds
w_smmuzzleflash_3.dds
w_snddisp.dds
w_snip.dds
w_snip.w3d
w_snip_b.w3d
w_tibf.dds
w_tibf.w3d
w_tibf_b.w3d
w_tibr.dds
w_tibr.w3d
w_tibr_b.w3d
w_timescrn.dds
w_torch.dds
w_volt.dds
w_volt.w3d
w_volt_b.w3d
w_voltdisplay.dds
w_whtlight1.dds
w_whtlight2.dds
x5h_chinook_1.w3d
x5h_chinook_2.w3d
x5h_chinook_3.w3d
x5h_chinook_4.w3d
xe_1b_flame.w3d
xe_2a_rkflame.w3d
xe_2a_rkflare.w3d
xe_2g_flame.w3d
xe_2g_flare.w3d
xe_rocketflame.w3d
xe5_rocketflame.w3d
yeah1.wav
yes1.wav
yo1.wav
you.dds

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Guest ice187dna

The Award for the

 

 

L

O

N

G

E

S

T

 

P

O

S

T

 

goes to no other but.....

 

 

Mauler  :D:wub:

 

 2_3.jpgaward-carpet.jpg

 

 Congratulations!! You win this special award from everyone at MPF!! :P

 

 

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