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3 - advanced [VIDEO] Alpha Blending in 3DSMax / UVW Mapping - Author: Zunnie

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      I am actually playing
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      ~~~ and ~~~
       
      l
       
      ..then, .. bang..!
      I am now listening to Frank Klepacki's awesome and totally sexual healing musix of Red Alert:
       
       
       
      This reminds to to some specific awesome and unforgetable times.....
       
       
       
      ...
      P.s.:
      We are on Rank 2 & Leader on Rank 1 ~ LOL
       
       

       
       
       
       
      And... don't forget this...:
       
       
       
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      WE DID IT ALL TOGETHER ~ DON'T FORGET THIS
       
       
       
       
       
       
       
       
       
    • By unknown
      There is going to be a weekend tribute of sorts event held on the "zunnies OmegaAOW" renegade server.

      It is an old server mod that zunnie and his friends used to work on. Because of how old it is there may be some small bugs to live with, but @shaitan and I have done what we can to get it ready.
      During this time Newmaps,MutantCo-op and possibly other servers will be taken offline.
       
       
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    • By zunnie
      Place the obelisk controller like this on the Obelisk in your map:

       
       
      Goto the properties of the obelisk controller and substract 41 from the Z value, enter the new value in the Z box and press OK.
      In this example:
      Old Value = 28.009
      Substract - 41.000
      New Value = 12.991

       
       
      The controller will jump underneith the map, this is fine, and supposed to happen.

       
      Now when you play your map the obelisk will fire from the red top.
    • By zunnie
      The  Helipad models and textures are in zip: CapturableHelipads.zip
       
      Temp Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole and name it Capturable_GDI_Helipad

       
       
      On the Physics Model tab browse for the model by clicking the folder icon and choose Open

       
       
      On the Settings tab set Health to 2 and HealthMax to 500,
      Skin and ShieldType both to CNCMCTSkin with a DamagePoints of 0.750 and DeathPoints 0.000
      Click the Letter icon to choose the Helipad name from the category Enc and set Encyclopedia Type to Building

       
       
      Still on the Settings tab set PlayerType to Unteamed and Radar Blip Type to Stationary

       
       
       
      Now MAKE your Helipad on the map

       
       
      Goto the Scripts tab for the properties of the Helipad and select Type: z_Capturable_Helipad and set the Name Parameter of Owner to -2

       
       
      Now note the ID of the Helipad in a textfile for later use:

       
       
      Now TEMP the Simple_MiniConsole and name it Capturable_GDI_Helipad_Terminal

       
       
      On the Settings tab for the Terminal set the Skin and Shield Type to Blamo and Damage and Deathpoints to 0.000
      We want this Terminal to grant a Orca so we click the Letter icon and choose the Orca name from Enc category:

       
       
       
      Make note of the GDI Orca exact multiplayer presetname, in our case this would be the original preset aka CnC_GDI_Orca (case sensitive):

       
       
      Next we MAKE and position a Daves Arrow on TOP of the Helipad and move it UP on the Z-axis until it floats like 3 orca's high in the air above the Helipad like so:

       
       
      Note the ID of this Arrow (PS: Do NOT delete the arrow, you must leave it on the map)

       
       
      Go back to the Helipad Terminal on the map and goto its properties and the Scripts Tab, add the following script to it "z_Capturable_Helipad_Terminal"
      with the settings as displayed below.
      HelipadID would be the ID of the Helipad on the map we created first, in this example ID number 100000
      Preset would be the vehicle to create at the location of the Daves Arrow we placed so CnC_GDI_Orca and 100003
      An Orca costs $900 in Renegade so we enter that as the Cost for it.

       
      Endresult should look like this for the Helipad Terminal:

       
       
       
      You're done:

       
    • By zunnie
      Required Files: CapturableTiberiumSilos.zip
       
      TEMP a preset into Object->Vehicle->Mounted and call it for example "Capturable_GDI_Silo":

       
      Goto the Physics Model tab and for ModelName click the folder button and browse for the gtsilo.W3D file, click Open:

       
      Goto the Settings tab and set Health to 2 and Healthmax to 300 (yes: ShieldStrength and Max should be 0.000)
      Set Skin to CNCMCTSkin and Shield Type to CNCMCTSkin
      Set DamagePoints to 0.500 and Deathpoints to 0.000
      Set the TranslatedNameID to IDC_Enc_Struct_GDI_TiberiumSilo_Name (found in the strings editor under the Enc category)

       
      Still on the Settings tab set PlayerType to Unteamed
      Radar Blip Type should be Stationary

       
      Goto the Scripts tab and click Add... for Type browse for the z_Capturable_TibSilo
      For Name parameter Owner we set the Value to -2 (which means unteamed).

       
      Now select your temped preset called Capturable_GDI_Silo and click on "Make" button.
      It will appear on your map. Save your level and make your mix file.
      Now people can play your map and capture the silo.


      Repeat the above process for the Nod Tiberium Silo but set Team to Nod, that's all.
      Greetz zunnie
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