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Level Edit Object Almanac


Pwn Call

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Level Edit Object Almanac
By: Pwn Call


Table of Contents
----------------------
1 - Introduction
2 - Legend
3 - Tiles
4 - Object
----------------------



1 - Introduction
------------------------------------------------------------

So this is pretty much a guide to all of the presets and objects that you can create that come with Level Edit as it is. I will have sections for each of the different sub trees in Level Edit. I will add descriptions with as much as I know about them.

*All images of the presets will be in a spoiler tab that you have to click to open to prevent excess length of the post*

Please let me know if there is more information that you know about a preset so I can add it!!

This will be a work in progress!!!!

-------------------------------------------------------------




2 - Legend
------------------------------------------------------------

Cyan Writing - Cyan writing indicates where you will be able to find the following presets.

 

Orange Writing - Orange writing indicates if a preset is in another subtree under that category, usually differentiating between smaller categories or further subtrees than the main ones.

-> - Arrow indicates which sub tree you have to open to get to the preset, and it will usually be in cyan or orange writing.

* - Star sign indicates and actual object or preset and the actual name it will be listed as in the preset tree.

# - Pound sign indicates description of the preset (destroyable, moving door, etc.)



3 - Tiles
-------------------------------------------------------------
-> <Artist Test>
-> _DSAPO

*DSP_Raveshaw
# Destroyable statue of Raveshaw ~2x size of player



LevelEdit%202013-07-03%2013-03-53-97.jpg






*dsp_toilet_s
# Toilet that appears to be full of crap, with no lid.


LevelEdit%202013-07-03%2013-04-20-78.jpg



-> <Artist Test>

*book_dr
# I believe this is the bookshelf door that is used in the map mansion.


LevelEdit%202013-07-03%2013-06-25-64.jpg



*c_tree
# Basically just a dead tree


LevelEdit%202013-07-03%2013-07-01-76.jpg



*cht_fire
# 2 log fire that burns and emits smoke


LevelEdit%202013-07-03%2013-07-37-17.jpg



*door_9
# I think this is a door like the ones on the buildings and I think it works ingame


LevelEdit%202013-07-03%2013-08-08-77.jpg



*hnd_frnt_door2
# front door from the hand of nod in single player? Should work, very large.


LevelEdit%202013-07-03%2013-09-00-50.jpg



*mct_nod
# Nod master control terminal


LevelEdit%202013-07-03%2013-09-44-94.jpg



*pen_door
# door from a pig pen from the single player, should work.


LevelEdit%202013-07-03%2013-09-55-40.jpg



*pwr_prsnl_lift
# Elevator from the power plant from single player should work.


LevelEdit%202013-07-03%2013-10-33-18.jpg



*smokevol
# HUGE preset, creates yellowish smoke in the corners of the preset. Could be used for a fog type thing on your map?


LevelEdit%202013-07-03%2013-12-31-43.jpg



*snowblowers
# The snowblowers from single player, they are really high up on the preset, could be used though for visual effect.


LevelEdit%202013-07-03%2013-13-28-43.jpg



-> Decorations

*cryo
# Small empty glowing cryo chamber


LevelEdit%202013-07-03%2013-35-50-61.jpg



*swing_light
# Light that glows yellow and swings when you shoot it


LevelEdit%202013-07-03%2013-36-12-51.jpg



*swing_light2
# Same as swing light 1 only glows red.


LevelEdit%202013-07-03%2013-36-27-53.jpg



--------------------------------------------------
-> Design
-> Damageable Static Tiles

 

 

---
->Barrels

Different barrels that blow up when shot I believe.

Biohazard
Fuel
Toxic
Wood


LevelEdit%202013-07-03%2023-30-45-66.jpg
LevelEdit%202013-07-03%2023-31-06-93.jpg
LevelEdit%202013-07-03%2023-31-21-00.jpg



->Crates

Different sized crates that get damaged as they are shot?

Large
Med
Small


LevelEdit%202013-07-03%2023-31-37-92.jpg
LevelEdit%202013-07-03%2023-31-44-40.jpg
LevelEdit%202013-07-03%2023-31-54-77.jpg


------------------------------------------------
-> Design
-> Pathfind_Tiles

->M11_SiloElev01 (Open all the subtrees to get to the final one which is M11_SiloElev_04)

*M11_SiloElev04
# Elevator from a silo most likely from single player


LevelEdit%202013-07-03%2023-32-34-20.jpg


------------------------------------------------
-> Design
-> Vehicles_Destroyed

These are all pretty self explanatory, a destroyed version of the vehicle.

GDI_HummVee
GDI_MediumTank
GDI_Orca
GDI_Transport_Helicopter
Nod_Apache
Nod_Buggy
Nod_Harvester
Nod_Light_Tank
Nod_Transport_Helicopter
Nod_Truck


LevelEdit%202013-07-04%2002-07-20-56.jpg
LevelEdit%202013-07-04%2002-07-27-41.jpg
LevelEdit%202013-07-04%2002-07-34-71.jpg
LevelEdit%202013-07-04%2002-07-45-51.jpg
LevelEdit%202013-07-04%2002-07-51-43.jpg
LevelEdit%202013-07-04%2002-08-01-04.jpg
LevelEdit%202013-07-04%2002-08-05-67.jpg
LevelEdit%202013-07-04%2002-08-10-05.jpg
LevelEdit%202013-07-04%2002-08-21-56.jpg
LevelEdit%202013-07-04%2002-08-28-70.jpg

--------------------------------------------

->Doors

   ->base gates

         -> level 03

 

*l03basegate_a

# Base Gate

LevelEdit%202013-07-07%2020-32-17-65.jpg

 

*l03basegate_b

# Base Gate

LevelEdit%202013-07-07%2020-32-24-88.jpg

 

->Doors

     -> level_02

 

*noradoor

# Massive Gate

LevelEdit%202013-07-07%2020-33-26-85.jpg

 

->Doors

     -> level_04

 

*shp_door00

#

LevelEdit%202013-07-07%2020-35-10-08.jpg

 

*shp_door02

#

LevelEdit%202013-07-07%2020-35-34-20.jpg

 

*shp_door03

#

LevelEdit%202013-07-07%2020-35-48-55.jpg

 

*shp_doorb00

#

LevelEdit%202013-07-07%2020-35-59-80.jpg

 

*shp_doorb01

#

LevelEdit%202013-07-07%2020-36-11-42.jpg

 

*shp_doorb02

#

LevelEdit%202013-07-07%2020-36-30-69.jpg

 

*shp_doorc02

#

LevelEdit%202013-07-07%2020-37-04-12.jpg

 

*shp_doorc03

#

LevelEdit%202013-07-07%2020-37-25-82.jpg

 

*shp_doorp01

#

LevelEdit%202013-07-07%2020-37-35-62.jpg

 

*shp_doorp03

#

LevelEdit%202013-07-07%2020-37-42-22.jpg

 

->Doors

     -> level_06

 

 

*cht_door0

#

LevelEdit%202013-07-07%2020-38-00-87.jpg

 

*cht_door1

#

LevelEdit%202013-07-07%2020-38-13-72.jpg

 

*cht_door2

#

LevelEdit%202013-07-07%2020-38-23-26.jpg

 

*cht_door3

#

LevelEdit%202013-07-07%2020-38-34-99.jpg

 

*cht_jail

#

LevelEdit%202013-07-07%2020-38-42-56.jpg

 

*cht_jail1

#

LevelEdit%202013-07-07%2020-38-48-60.jpg

 

->Doors

     -> level_08

 

 

*BAR_DOOR

#

LevelEdit%202013-07-07%2020-39-17-79.jpg

 

*big_door

#

LevelEdit%202013-07-07%2020-39-31-12.jpg

 

*door

#

LevelEdit%202013-07-07%2020-39-36-03.jpg

 

*door_a

#

LevelEdit%202013-07-07%2020-39-51-94.jpg

 

*l08gate

#

LevelEdit%202013-07-07%2020-39-40-60.jpg

 

*lab_door

#

LevelEdit%202013-07-07%2020-40-03-54.jpg

 

*lab_spn_door08

#

LevelEdit%202013-07-07%2020-39-58-84.jpg

 

*moby_door

#

LevelEdit%202013-07-07%2020-40-08-34.jpg

 

*plxy_door

#

LevelEdit%202013-07-07%2020-40-13-47.jpg

 

*plxy_door08

#

LevelEdit%202013-07-07%2020-40-49-78.jpg

 

->Doors

     -> level_09

 

 

*lab_spn_door09

#

LevelEdit%202013-07-07%2020-40-49-78.jpg

 

->Doors

     -> level_10

 

*basegate10

#

LevelEdit%202013-07-07%2020-40-55-93.jpg

 

*laserfence

#

LevelEdit%202013-07-07%2020-42-35-61.jpg

 

->Doors

     -> level_11

 

*door-dmg

# Damaged door

LevelEdit%202013-07-07%2020-45-02-18.jpg

 

->Doors

     -> Multiplay

 

*mgcap

#

LevelEdit%202013-07-07%2020-45-34-34.jpg

 

*mncap

#

LevelEdit%202013-07-07%2020-45-41-58.jpg

 

->Doors

     -> power plant

 

*pwr_glass_door

#

LevelEdit%202013-07-07%2020-45-58-69.jpg

 

*pwr_rnd_door

#

LevelEdit%202013-07-07%2020-46-11-10.jpg

 

->Doors

     -> quonset hut

 

*qht-door

#

LevelEdit%202013-07-07%2020-46-23-17.jpg

 

->Doors

     -> security doors

         

 

---

->door_0

 

*M06_Midtro_door_0

#

LevelEdit%202013-07-07%2020-46-56-59.jpg

---

 

*door_3

#

LevelEdit%202013-07-07%2020-47-24-41.jpg

 

---

->dr_0

 

*dr_0c

#

LevelEdit%202013-07-07%2020-47-33-33.jpg

---

 

*dr_1

#

LevelEdit%202013-07-07%2020-47-45-05.jpg

 

*dr_2

#

LevelEdit%202013-07-07%2020-47-57-35.jpg

 

*dr_3

#

LevelEdit%202013-07-07%2020-48-06-97.jpg

 

---

->mpdr_0

 

*mpdr_0b

#

LevelEdit%202013-07-07%2020-48-15-09.jpg

---

 

*mpdr_obl

#

LevelEdit%202013-07-07%2020-48-20-61.jpg

 

*mpdr_0

#

LevelEdit%202013-07-07%2020-48-25-61.jpg

 

*mpdr_1

#

LevelEdit%202013-07-07%2020-48-45-51.jpg

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I know I'm going to add some of those spoiler things so you can show and hide them

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  • 3 weeks later...

So these are all objects you add to a map via LE instead of adding it in RenX right?
I might use the campfire as an object!

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  • 2 weeks later...

Yes exactly trunks.  I haven't had much time to work on this since I 've been busy making maps.  If anyone wants to help out be my guest.

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