!zunnie Posted August 1, 2013 Share Posted August 1, 2013 Explanation This script will send a custom message to another object when the object this script is attached to is killed. That 'another object' can then have a script that listens for the custom message and parameter and act on it. For example z_Enable_Multiple_Spawners_Custom could be on that 'another object' and enable a few spawners of choice. Enterable Options ID = The ID of the object to send the custom message to Message = The custom message that will be sent to the ID Param = The parameter to send to the ID Link to comment Share on other sites More sharing options...
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