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z_Capturable_Helipad_Reload & z_Capturable_Helipadzone_Reload & z_Capturable_Helipad_Terminal


zunnie

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Explanation

This can be used on maps with capturable Helipads.

You give the helipad object the script z_Capturable_Helipad_Reload and the Script_Zone_All on top of it the script z_Capturable_Helipadzone_Reload.

Then when the helipad is repaired and teamed to the guy that gets on it, their heli will be refilled.

Enterable Options

z_Capturable_Helipad_Reload:

Owner = Set the owner of the Helipad when it is created, can be 0 for nod, 1 for gdi or -2 for neutral. When set to -2 you have to first repair it. The health of the object in editor must be 2 and maxhealth something like 500 with CNCMCTSkin as the Skin of the object.

z_Capturable_Helipadzone_Reload:

HelipadID = The ID of the Helipad object

z_Capturable_Helipad_Terminal:

HelipadID = The ID of the Helipad object

Cost = Cost of the object this helipad will give the player

Preset = The presetname of the object to give the player on the helipad

LocationID = A daves_arrow on the position where to create the object, the ID of this arrow.

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