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Some Minor Updates


zunnie

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Character and Vehicle Limitations

I've finished coding the extended Character and Vehicle limitations for the server.

What this allows is preventing people from buying certain characters and/or vehicles when a certain number of those units already exist.

The limitations for coop maps in general are:

Limit_Allied_Tanya=1

Limit_Allied_Officer=6

Limit_Allied_Mechanic=2

Limit_Allied_Spy=1

Limit_Allied_Rocket_Soldier=5

Limit_Allied_Medic=3

Limit_Allied_Sniper=2

Limit_Allied_Ranger=2

Limit_Allied_Light_Tank=1

Limit_Allied_Medium_Tank=1

Limit_Allied_Demo_Truck=1

Limit_Allied_Mob_Gap_Gen=1

Limit_Allied_Mob_Radar_Jammer=2

Limit_Allied_Phase_Tank=1

Limit_Allied_Supply_Truck=3

Limit_Allied_Apache_Longbow=3

Limit_Allied_APC=1

Limit_Allied_Gunboat=4

Limit_Allied_Destroyer=3

Limit_Allied_Transport=5

Limit_Allied_Ore_Truck=3

Limit_Allied_Artillery=2

Limit_Allied_Mine_Layer=1

Medics and Veterancy

Medics now receive +23 veteran points when they fully healed a nearby unit.

Mobile Gap Generator plans for Coop maps

I'm planning to code the Mobile Gap Generator in such a way that when players are inside the Gap Bubble they cannot be seen by enemy AI units.

The AI will still attack the Mobile Gap Generator itself though. Expect this feature on the server very soon!

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Seem fair to me.  Not sure a demo truck is really needed though on coop maps.

 

Like the idea of the gap effect with AI's.  Would prove interesting and a great asset, but gota be protected then.  lol

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