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Capturable Repair Pads


zunnie

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The Repair Pad models and its textures you are gonna need are in the zip: CapturableRepairpads.zip

 

Temp it under Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole and name it "Capturable_GDI_Repairpad":

Image1.jpg

 

 

On the Physics tab browse for the model by clicking the folder icon and open it:

Image2.jpg

 

Give it 2 Health, 300 MaxHealth (Shield & ShieldMax should be 0.000)

Give it CNCMCTSkin as Skin and Shield Type (even if its set to 0.000)

Click the letter icon for TranslatedNameID and go into the Enc category and find the RepairFacility one as shown below

Make the Encyclopedia Type a Building

Image3.jpg

 

 

Still on the Settings tab set PlayerType to Unteamed and Radar Blip Type to Stationary

Image4.jpg

 

 

Now you can "MAKE" it on your map:

Image5.jpg

 

 

Next goto Object->Script Zone->Script_Zone_All and MAKE it, position it on top of the repairpad as seen on the image below.
To make it higher in length hold down SHIFT and then move your mouse up/down by selecting the black little boxes of the zone.
Image6.jpg

 

Now get to the properties of the Repairpad and note its ID, in this example 100000

Get to the zone properties too and get its ID, in this case 100001

Image7.jpg

 

 

Goto the properties of the Repair Pad and its Scripts Tab, there you add the script z_Capturable_Repairpad with the Name parameter of Owner set to -2 (unteamed)
Set the Name parameter RepairZoneID to the ID of the Zone you noted in the step earlier, which in this example is 100001

Image9.jpg

 

 

Endresult should look like this for the repair pad:
Image11.jpg

 

 

Now edit the Script_Zone_All that you placed on top of your Repairpad by going to its properties and on the scripts tab add the script "z_Capturable_Repairzone" and set the Name parameter for RepairPadID to the ID you noted earlier for the Repairpad, in this example it is 100000

Image12.jpg

 

 

Endresult for the zone should look simular to this:
Image13.jpg

 

 

Now save your level and you will have a capturable repair pad on your map!
Repeat the above process for Nod but then with the Nod model of course.

Image14.jpg

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  • 4 months later...

I think (cant remember exactly) you can set the team to Unteamed and then set Health to 2 and MaxHealth to 500 or something.

Then it will spawn unteamed and you can repair it.

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