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This mappack automatically detects your Generals Zero Hour maps folder and will install the following maps:
!aod triangle base final version(more money)
-aod- civilian insurrection (more money v3)
-aod- lagarto3 v1-3
-aod- mega defense challenge (remade by hazard)
a general & his army new modifidedt version 2
air aod - frontline by evanz1987 [final]
aod - 2 mini no money
aod - fifa terrorist takedown edited by-=modified=-
aod - level ups final v5! by twinsen
aod - new frontline! by twinsen
aod by- china skirmish
aod enemy retreat v3 by twinsen
aod field of fun
the i^love^aod map (final#2 v3)
P.S. Maybe you want to try our First/Third Person Shooter with Tiberium Wars elements:
This mappack contains a bunch of maps designed for Coop and/or Art of Defense.
The maps are supposed to be played against scripted computer controlled opponents and in most cases are scripted.
The zip contains an installation file that will install into your CnC 3 Tiberium Wars Maps folder directly.
Do not change the destination folder unless you know what you are doing and it is required.
Maps in this package:
P.S. Always wanted to play TW in an First/Third Person Setting? Download this:
Place the obelisk controller like this on the Obelisk in your map:
Goto the properties of the obelisk controller and substract 41 from the Z value, enter the new value in the Z box and press OK.
In this example:
Old Value = 28.009
Substract - 41.000
New Value = 12.991
The controller will jump underneith the map, this is fine, and supposed to happen.
Now when you play your map the obelisk will fire from the red top.
The Repair Pad models and its textures you are gonna need are in the zip: CapturableRepairpads.zip
Temp it under Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole and name it "Capturable_GDI_Repairpad":
On the Physics tab browse for the model by clicking the folder icon and open it:
Give it 2 Health, 300 MaxHealth (Shield & ShieldMax should be 0.000)
Give it CNCMCTSkin as Skin and Shield Type (even if its set to 0.000)
Click the letter icon for TranslatedNameID and go into the Enc category and find the RepairFacility one as shown below
Make the Encyclopedia Type a Building
Still on the Settings tab set PlayerType to Unteamed and Radar Blip Type to Stationary
Now you can "MAKE" it on your map:
Next goto Object->Script Zone->Script_Zone_All and MAKE it, position it on top of the repairpad as seen on the image below.
To make it higher in length hold down SHIFT and then move your mouse up/down by selecting the black little boxes of the zone.
Now get to the properties of the Repairpad and note its ID, in this example 100000
Get to the zone properties too and get its ID, in this case 100001
Goto the properties of the Repair Pad and its Scripts Tab, there you add the script z_Capturable_Repairpad with the Name parameter of Owner set to -2 (unteamed)
Set the Name parameter RepairZoneID to the ID of the Zone you noted in the step earlier, which in this example is 100001
Endresult should look like this for the repair pad:
Now edit the Script_Zone_All that you placed on top of your Repairpad by going to its properties and on the scripts tab add the script "z_Capturable_Repairzone" and set the Name parameter for RepairPadID to the ID you noted earlier for the Repairpad, in this example it is 100000
Endresult for the zone should look simular to this:
Now save your level and you will have a capturable repair pad on your map!
Repeat the above process for Nod but then with the Nod model of course.
Required Files: CapturableTiberiumSilos.zip
TEMP a preset into Object->Vehicle->Mounted and call it for example "Capturable_GDI_Silo":
Goto the Physics Model tab and for ModelName click the folder button and browse for the gtsilo.W3D file, click Open:
Goto the Settings tab and set Health to 2 and Healthmax to 300 (yes: ShieldStrength and Max should be 0.000)
Set Skin to CNCMCTSkin and Shield Type to CNCMCTSkin
Set DamagePoints to 0.500 and Deathpoints to 0.000
Set the TranslatedNameID to IDC_Enc_Struct_GDI_TiberiumSilo_Name (found in the strings editor under the Enc category)
Still on the Settings tab set PlayerType to Unteamed
Radar Blip Type should be Stationary
Goto the Scripts tab and click Add... for Type browse for the z_Capturable_TibSilo
For Name parameter Owner we set the Value to -2 (which means unteamed).
Now select your temped preset called Capturable_GDI_Silo and click on "Make" button.
It will appear on your map. Save your level and make your mix file.
Now people can play your map and capture the silo.
Repeat the above process for the Nod Tiberium Silo but set Team to Nod, that's all.