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The Environment Setup Tutorial
This tutorial will attempt to learn you how to setup your entire working environment for creating maps in gMax and the free provided Renegade Public Tools v2.
It includes all the tools you need and they should be installed in this particular order:
1- The gMax Installation Files and Registration ByPass. (NOTE: Windows 8+ and 10 are NOT supported, you'll need Windows 7 or XP Pro to use gMax without glitches, there is NO fix for this.) 2- The official Renegade Public Tools version 2 from Westwood Studios. (Works fine with 8+ and 10) 3- The unofficial LevelEditor from Tiberian Technologies for support with 4.6 Scripts Update. (Works fine with 8+ and 10) 4- Some (semi) Critical Assets required for making a map for Renegade in gMax/RenX. 5- The XCC mixer i personally have been using since i don't know when, it's the best eventhough it's not the latest.
Environment Guide Package
Download the file i prepared as zip from the MPF download area:
Once it is downloaded, make sure you unblock the file by going to the zip properties and clicking "Unblock" BEFORE you extract it.
In this tutorial i will install EVERYTHING to do with mapping for Renegade in my folder on the D drive in "Renegade-Mapping".
Go ahead and extract the zip somewhere, open it in a new window:
And then copy the contents somewhere:
Go into the #Installs folder that you extracted inside the Renegade-Mapping folder
Step 1 - Install gMax and apply the registry fix
We need to install gMax first, you MUST install it first or it won't work properly later.
Open the gmax12+bypass.zip and copy files into your #Installs folder and then run gmax12.exe to install it.
In this guide i am installing directly into the Renegade-Mapping folder so the endresult will be something like the following:
Now, because the author of gMax doesn't send out emails anymore to register gMax for free, there is included a Autodesk.reg file, right click on that and choose Merge and when promted do Yes to merge it.
When installation is done and you merged the registry thing, then run gMax for the first time.
You will be prompted to select a rendering device, here you choose "Direct 3D" and continue.
Once it has fully loaded you must exit gMax again.
Step 2 - Install the official Renegade Public Tools v2
Extract the file Renegade_Tools_Installer_2.zip and run the executable, install it into your Renegade-Mapping folder, endresult should look simular to this:
Go into the folder LevelEdit and you will see these files:
Now delete (yes delete permanently) the LevelEdit.exe that is currently there, the original from Westwood.
Extract the file LevelEdit46.zip and copy the resulting LevelEdit46.exe to your LevelEdit folder like so:
Goto your Renegade GAME folder, which you updated to the latest TT Script Update (available on http://www.tiberiantechnologies.org )
Copy the following files to your LevelEdit folder and overwrite any existing ones there:
"MemoryManager.dll" "Mss32.dll" "Shared.dll" "ttle.dll" You should end up with a LevelEdit folder looking like this:
Now make a complete copy of your Renegade game folder (which is updated to 4.6 of course) and name it "RenegadeEditorGame", just copy and paste it somewhere like:
Now open the Registry Editor through your startmenu "search" option type: regedit and open it.
Expand the folders (or keys as they are called) until you are inside the Renegade folder/key.
"HKEY_LOCAL_MACHINE -> SOFTWARE -> Wow6432Node -> Westwood -> Renegade"
You see the InstallPath option there? Double click on it and change its value to where your game2.exe is located in the RenegadeEditorGame you copied earlier, in my example here it would be:
Now close the Registry Editor program, we don't need it no more now, you don't need to save anything, it does so automatically.
Run the Editor
Ok, so we can finally run the editor now, go into the LevelEdit folder and run LevelEdit46.exe
There click the "New..." button and call it for example "MyWork".
Double click the MyWork in the window and it shall bring up the editor in action:
You'll notice the editor created a folder called "MyWork":
Which contains a few key folders the editor uses:
Create a map project folder inside the levels folder like so:
Inside this folder you will save your Editor's "C&C_My_Map.lvl" file and stuff related to your map such as W3D models/terrain and maybe textures, cinematic text files and/or audio.
ALWAYS choose to "Save Current Level As..." inside the editor ALWAYS WHENEVER you want to save your progress, do NOT EVER use "Save Current Level" (trust me), period, or it will not update some files (lsd/ldd/ddb) for your map and it wont work properly when you make a .mix with XCC later on.
For example the endresult could look like this:
<< i will update this guide later tonight or tomorrow, just 1 thing: If you have missing textures make sure you place them in your Editor_Cache folder and reload the editor >>