Level Edit Object Almanac
By: Pwn Call
Table of Contents
----------------------
1 - Introduction
2 - Legend
3 - Tiles
4 - Object
----------------------
1 - Introduction
------------------------------------------------------------
So this is pretty much a guide to all of the presets and objects that you can create that come with Level Edit as it is. I will have sections for each of the different sub trees in Level Edit. I will add descriptions with as much as I know about them.
*All images of the presets will be in a spoiler tab that you have to click to open to prevent excess length of the post*
Please let me know if there is more information that you know about a preset so I can add it!!
This will be a work in progress!!!!
-------------------------------------------------------------
2 - Legend
------------------------------------------------------------
Cyan Writing - Cyan writing indicates where you will be able to find the following presets.
Orange Writing - Orange writing indicates if a preset is in another subtree under that category, usually differentiating between smaller categories or further subtrees than the main ones.
-> - Arrow indicates which sub tree you have to open to get to the preset, and it will usually be in cyan or orange writing.
* - Star sign indicates and actual object or preset and the actual name it will be listed as in the preset tree.
# - Pound sign indicates description of the preset (destroyable, moving door, etc.)
3 - Tiles
-------------------------------------------------------------
-> <Artist Test>
-> _DSAPO
*DSP_Raveshaw
# Destroyable statue of Raveshaw ~2x size of player
*dsp_toilet_s
# Toilet that appears to be full of crap, with no lid.
-> <Artist Test>
*book_dr
# I believe this is the bookshelf door that is used in the map mansion.
*c_tree
# Basically just a dead tree
*cht_fire
# 2 log fire that burns and emits smoke
*door_9
# I think this is a door like the ones on the buildings and I think it works ingame
*hnd_frnt_door2
# front door from the hand of nod in single player? Should work, very large.
*mct_nod
# Nod master control terminal
*pen_door
# door from a pig pen from the single player, should work.
*pwr_prsnl_lift
# Elevator from the power plant from single player should work.
*smokevol
# HUGE preset, creates yellowish smoke in the corners of the preset. Could be used for a fog type thing on your map?
*snowblowers
# The snowblowers from single player, they are really high up on the preset, could be used though for visual effect.
-> Decorations
*cryo
# Small empty glowing cryo chamber
*swing_light
# Light that glows yellow and swings when you shoot it
*swing_light2
# Same as swing light 1 only glows red.
--------------------------------------------------
-> Design
-> Damageable Static Tiles
---
->Barrels
Different barrels that blow up when shot I believe.
Biohazard
Fuel
Toxic
Wood
->Crates
Different sized crates that get damaged as they are shot?
Large
Med
Small
------------------------------------------------
-> Design
-> Pathfind_Tiles
->M11_SiloElev01 (Open all the subtrees to get to the final one which is M11_SiloElev_04)
*M11_SiloElev04
# Elevator from a silo most likely from single player
------------------------------------------------
-> Design
-> Vehicles_Destroyed
These are all pretty self explanatory, a destroyed version of the vehicle.
GDI_HummVee
GDI_MediumTank
GDI_Orca
GDI_Transport_Helicopter
Nod_Apache
Nod_Buggy
Nod_Harvester
Nod_Light_Tank
Nod_Transport_Helicopter
Nod_Truck
--------------------------------------------
->Doors
->base gates
-> level 03
*l03basegate_a
# Base Gate
*l03basegate_b
# Base Gate
->Doors
-> level_02
*noradoor
# Massive Gate
->Doors
-> level_04
*shp_door00
#
*shp_door02
#
*shp_door03
#
*shp_doorb00
#
*shp_doorb01
#
*shp_doorb02
#
*shp_doorc02
#
*shp_doorc03
#
*shp_doorp01
#
*shp_doorp03
#
->Doors
-> level_06
*cht_door0
#
*cht_door1
#
*cht_door2
#
*cht_door3
#
*cht_jail
#
*cht_jail1
#
->Doors
-> level_08
*BAR_DOOR
#
*big_door
#
*door
#
*door_a
#
*l08gate
#
*lab_door
#
*lab_spn_door08
#
*moby_door
#
*plxy_door
#
*plxy_door08
#
->Doors
-> level_09
*lab_spn_door09
#
->Doors
-> level_10
*basegate10
#
*laserfence
#
->Doors
-> level_11
*door-dmg
# Damaged door
->Doors
-> Multiplay
*mgcap
#
*mncap
#
->Doors
-> power plant
*pwr_glass_door
#
*pwr_rnd_door
#
->Doors
-> quonset hut
*qht-door
#
->Doors
-> security doors
---
->door_0
*M06_Midtro_door_0
#
---
*door_3
#
---
->dr_0
*dr_0c
#
---
*dr_1
#
*dr_2
#
*dr_3
#
---
->mpdr_0
*mpdr_0b
#
---
*mpdr_obl
#
*mpdr_0
#
*mpdr_1
#
Recommended Comments
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now