I created a mod to work with my Build2 server, the map loads fine on every client, either be it 2.9, 3.4 or 4.0 scripts.dll, they don't crash.
As soon I try to load the map on the FDS(Setted correct mod name and map name, as it loads the map), it crashes the FDS over & over, when the map is loaded at 18%
I tried this with my custom made scripts.dll, stock scripts.dll and 4.0 scripts.dll, all lead to the same problem.
I already redone the LVL file, just added the terrain with only spawners, but as I said before, client loads it fine.
The only way to get my FDS to load the map, is if I don't run scripts.dll AT ALL!
I'm really out of options here, as the FDS doesn't even create a crashdump.txt
Regards,
Tessa.
(Forgot to post:) Unloading plugins in ssgm.ini does also not change anything.
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!Tessa
Alright,
So i'm kinda in the need of help here.
I created a mod to work with my Build2 server, the map loads fine on every client, either be it 2.9, 3.4 or 4.0 scripts.dll, they don't crash.
As soon I try to load the map on the FDS(Setted correct mod name and map name, as it loads the map), it crashes the FDS over & over, when the map is loaded at 18%
I tried this with my custom made scripts.dll, stock scripts.dll and 4.0 scripts.dll, all lead to the same problem.
I already redone the LVL file, just added the terrain with only spawners, but as I said before, client loads it fine.
The only way to get my FDS to load the map, is if I don't run scripts.dll AT ALL!
I'm really out of options here, as the FDS doesn't even create a crashdump.txt
Regards,
Tessa.
(Forgot to post:) Unloading plugins in ssgm.ini does also not change anything.
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