Tools used, 3DSMax 8, W3D Tools for 3DSMax8
Creator: Mauler
Create a cone or cylinder. Apply the texture setting as follows,
Vertex Material Tab
Set Ambient,Diffuse,Specular to black and Emissive to whatever color you wish to emit
- Apply Linear Offset with,
UPerSec=0.02
VPerSec=0.03
Shader Tab
- Blend Mode
'Add'
Texture Tab
- Stage 0 Texture
I used Ref_Dust.tga for this
Apply the texture to your cone and use your desired UV coordinates. Now apply a vertex paint modifier to your light mesh.
Now select the bottom vertices of your light cone and apply the black vertex paint. This will help blend your edge and make it look like the light is fading out from its light source. Make sure the mesh has '2-Sided' applied under W3D Tab.
There, once your done it will look like this.
Recommended Comments
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now