Making glass like the Nod Air Tower is simple...
if you've already got renegade building textures, you won't need anything...
here is what i got using the Nod airtower glass on your model
select the glass dome and texture it with a w3d material, first tab to set up is the Vertex material tab..
- change the opacity to 0.4
- and change the stage 0 mapping type to Environment
move on the the shader tab and edit the blend mode
- set blend mode to alpha blend'
set the material up you wish to use as a glass texture.
- check stage 0 texture up to desired material
- I've used ref_reflect2.tga for my glass texture
- make sure to click on display and apply the material to model glass
before exporting you want to set the w3d options
- under w3d export settings goto geometry options
- check valpha
- check 2-sided if your model only has one mesh side and to repeat the material over to the none existing mesh side (underside of mesh)
- Export to desired w3d container (terrain, etc etc)
This is the model i whipped up for this example as shown if you have followed my small tutorial goodluck
Another thing is if you want the glass to shatter simply check the shatter option in the w3d geometry options
also you want to add this code to the 'user defined' section of the mesh that is glass... to do this simply right click the glass mesh and click properties and you will see the user define tab in the text editor box place this code into it... " LVSMaterial1 = glass " without the brackets
Recommended Comments
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now