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C&C_Downtown_Showdown_b3 1.0.3

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About This File

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=====Renegade Map Readme======
===============================

Map Name: C&C_DownTown_Showdown.mix | Version: 1.0

Creator: Bokurei (Forithow)

Setting: City at night

Special thanks:
-Mortalc13 for providing HUD icons and many more.
-Pwncall for providing assets from his Detroit map
-Blacky for Field Lights and Tiberium Gas emitters
-Creator of C&C_Dusk for textures and assets
-Creator of C&C_Tib_Field for Nod Weapon Factory assets
-And you for playing the map!

***BALANCE CHANGES***
-GDI Medium Tank. Speed increase - 9.97m/s instead of 8.53m/s
-GDI Mammoth Tank. Speed increase - 6.25m/s instead of 5.18m/s
-GDI APC. Speed increase - 14.50m/s instead of 13.18m/s
-GDI Humm-Vee. Speed increase - 14.77m/s instead of 13.73m/s
-GDI MRLS. Rockets have 50% faster velocity
-Nod Light Tank. Speed increase - 11.42m/s instead of 10.03 m/s
-Nod buggy. Speed increase - 15.89m/s instead of 14.96 m/s
-Nod Automatic Rifle does the same damage as GDI Automatic Rifle

***VEHICLES***
GDI:
-TOW Humm-Vee. A standard humm-vee with rocket attached on top.
    -Fires 4 homing rockets
    -Faster than a regular Humm-vee
    -Costs 550 credits.
-Rotatable MRLS. An alternative version of the regular MRLS that you can buy by
    pressing the arrow on the left on the MRLS in the vehicles menu.
    It is the same as a regular MRLS except it has a rotatable turret.
-Beta Medium Tank. Same as regular Medium Tank, except it is the beta model.
-Beta Mammoth Tank. Same as regular Mammoth Tank, except it is the beta model.


Nod:
-Recon Bike. A standard bike.
    -Fires 2 homing rockets
    -Half the rate of fire of a TOW Humm-vee, but does fire 2 rockets per shot (so same DPS
     as a TOW Humm-vee)
    -Costs 500 credits
-Beta Light Tank. An alternative version of the Light Tank that you can buy by
    pressing the arrow on the left on the Light Tank in the vehicles menu.
    It is the same as a regular Light Tank except it is the beta version where
    the light tank cannon is on one side.

***STRUCTURES***
Nod Weapons Factory - Functions exactly like the Nod Airstrip. Does not provide GDI Vehicles.

GDI Turret - The GDI Turret does slightly more damage than the Nod one to help balance it with the GDI AGT which does less damage than the Nod Obelisk.

Repair Facilities - Repair Facilities provide repairs for Vehicles. They are capturable and must
              be captured first to provide repairing for you.

Tiberium Silos - The Silos are situated outside of the base, protected by a chainlink fence. They are c4-able like on RxD maps.
            They are capturable and must be captured first to provide additional credits.
***WEAPONS***

Semi Rifle - A weaker version of the Sniper rifle that comes with the Shotgunner class. Deals 25 damage (125 as headshot)
Grenade Launcher - Grenade Launcher now fire 3 rounds as an alternate fire, similar to C&C_Crevasse.mix
Flamethrower - Flamethrower now fire a mendoza fireball as an alternate fire. It does less damage than
           the weak rocket launcher, and has less range.
Weak Rocket Launcher - Rocket Launcher now track targets and has an alternate fire that fires 3 rounds which aren't homing.
Strong Rocket Launcher - Does not track targets, but has an alternate fire that fires 3 rounds, similar to C&C_Crevasse.mix


***COMMON BUGS***
VIS issues which will be fixed at a later date.


What's New in Version 1.0.3   See changelog

Released

Converted the EVA .WAV files to .MP3 with constant 128kb
Fixed crash with Nod Weapons Factory EVA announcement when it was under attack - Caused all Nod players to leave.
Fixed some more VIS issues.
Added Mortalc's HD icons for the beta vehicles.


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