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  1. Field_2_B & Field_3_B

    File contains both C&C_Field_2_B and C&C_Field_3_B
     
    Remake of field, desert theme,  no colisions for river so tanks and infantry can fall to their death.  AGT and OB are replaced with Repair Pads
     
    Field 2 has 4 Guard Towers and Turrets - Field 3 has no defenses at all.  This version does not have the builddings flying ramps like Field2A and Field3A

    1 download

       (0 reviews)

    Submitted

  2. C&C_PowerPlantDM

    C&C_PowerPlantDM
     
    A simple Team Deathmatch map set in the interior of a Nod Power Plant.
    Inspired by the previous maps of a Refinery, Comm Center, and Hand of Nod.
     
    Credits:
    Terrain modeling: Westwood
    Level design: DrDanthrax99
     
    How to install:
    Extract the ".mix" file to your "Data" folder of your Renegade Directory.
    Have fun!

    2 downloads

       (0 reviews)

    Updated

  3. Renegade Unleashed 4.96 Mod/Server Package

    Introduction:
    Renegade Unleashed 4.96 is an updated version of a classic mod I started way back in the mid 2000s, with the key idea of adding more variety to Renegade while still keeping it feeling... well Renegade. This is done in many ways including whole new vehicles/infantry/weapons, giving alternate firing modes to existing units, or maybe even buffing a unit that is generally considered not very good. I'm releasing this as a .pkg but if you run a dedicated server you can convert this to a 'server package' and include the maps into your normal rotation! This requires TTFS/TT. There are some readmes including in the 7z/zip including an example tt.cfg and da.ini settings.

    New Units:
    There are... 19 new GDI Vehicles(including alts), 17 new Nod Vehicles(including alts), 12 new Nod Infantry, 12 new GDI Infantry, and a new Beacon. These units fill a lot of roles, including support, infiltration, damage, anti-air, sniper-resistant and more! A picture is worth a thousand words they say, so check the hud screenshots to see all the existing units. A few example are below though!

    Locke/Kane: Highly expensive "Leader Units". As their price might indicate these are strong units and are very expensive. However, they are worth it. They have their own unique Railgun/Rocket launcher. The generate credits for the whole team, and the poorer the player is the more credits it will generate every second for that player. They can't be one shot from full health by basically anything. They cannot drive, or be run over.

    Mammoth Mk2: A classic C&C Mech with a large Health/Armor pool of 1400/1400. The coolest thing about this though is each gun attached to it can be individually manned. This allows for 2 back gunners, 1 front gunner, and the driver for a total of 4 people all gunning the vehicle at once!

    Advanced Infantry: Tired of getting sniped? These infantry have tank armor! No more getting one shot by snipers. They carry a slightly better Laser Rifle.

    Stealth Generator: A stealth tank that while weaker at combat, stealths all units within it's radius who are not actively firing. Great for sneaking up on enemies.

    Equipment Menu:
    There's an equipment menu that you can access by holding alt while clicking the refill menu now. While this recent addition is a little lite on options, it's still very handy. Granted you're willing to pay for the options. Anyone can get a weak repair gun, or buy a few non-refillable proxy c4 to plug up a hole in your defenses. Great for when you have an expensive unit and a Hotwire or Tech won't do it.

    Examples of default Renegade unit changes:
    Many of the units were given alternate fire modes, which are intended to give more options without being a straight up better option. A small example is the Volt Auto Rifles secondary "overcharge" fire mode. It does 20% more damage and it's range reaches much further. This comes at the cost of 3 ammo per shot, causing you have to reload much more often. Some units such as the Flamethrower were buffed slightly. You can see a full list of vanilla(default Renegade) changes in the VanillaChanges.txt included in the archive.

    Map Changes:
    The map changes in this mod are mostly intentionally lite to keep this still feeling Renegade. Also I'm kind of lazy. There are however additions to try to make certain areas on maps a little more desirable. I've included Tiberium Extractors which can be captured by "Hacking"(repairing till full health) them to capture them. Causing your team to generate more credits similar to a Tiberium Silo in many other maps. Tiberium Strike beacon spawns, small health/armor spawns, Emplacements, and other various little/bigger changes to make use of more of the maps.

    Improvements/Fixes:
    Thanks to some included mods such as Mortalc13's Improved Weapons and Fixes, the mod looks and has some nice visual and functional bug fixes. All back and third person models now use first person models which look much better, along with having many other minor visual fixes. This includes function fixes such as Proximity Mines not going into the roof of certain doorways where they cannot be seen or disarmed.

    Credits:
    I've received A LOT of help in making this mod. I'd like to make a quick shoutout to @Mortalc13 /Demonic for helping with the last two versions, and the massive improvement to quality the mod has made in the short time frame these versions were worked on.. If you're interested in who else has helped out through the years you can check the Credits.txt included with the mod archive.


    Thanks and enjoy the mod:). If you have any questions/concerns please don't hesitate to ask. I can also be found on discord @ Deathproxy

    21 downloads

       (0 reviews)

    Submitted

  4. C&C_Snow_XL

    A larger version of the classic C&C_Snow which includes vehicles! Features the usual buildings from the original Snow but also includes conyards, Airstrip and Weapons Factory
     
    Thanks to:
    Mortalc13 for HUD icons
    PwnCall for the car models from Detroit.

    17 downloads

       (0 reviews)

    Submitted

  5. C&C_Get_Rekt

    Super small fast paced map, electric fence is between bases, slowly it opens up allowing chaos to ensue.

    12 downloads

       (0 reviews)

    Updated

  6. C&C_Sand_XL

    A larger version of the classic C&C_Sand which includes vehicles! Features the usual buildings from the original Sand but also includes silos, Airstrip, Weapons Factory and repair facilities which is not mandatory to kill for base destruction.
     
    Thanks to:
    [HoH]-Szymek777 for Nod Guard Tower model
    Mortalc13 for HUD icons
    Halo38 for unfinished temple models

    24 downloads

       (0 reviews)

    Updated

  7. C&C_De_Dust2_DM

    Deathmatch version of De_Dust2_Night. Can be used as a sniping map or FFA or a bomb defusal mode.

    7 downloads

       (0 reviews)

    Updated

  8. C&C_Terra_Firma__b35

    New name for test map, swapped 4 silos for ref 

    22 downloads

       (0 reviews)

    Updated

  9. C&C_Marsh_BETA2 (Fixed)

    Original C&C_Marsh_BETA2, with fixed proxies and building tiles.

    10 downloads

       (0 reviews)

    Submitted

  10. MPFBlueNOD.mix

    Blue NOD asset file

    7 downloads

       (0 reviews)

    Submitted

  11. C&C_Field_N_MPF1.mix

    Nod vs Nod field containing just the level files and no Blue Nod assets

    8 downloads

       (0 reviews)

    Submitted

  12. C&C_Field_N_A6.mix

    Nod vs Nod field, full complete mix file.

    12 downloads

       (0 reviews)

    Submitted

  13. C&C_Downtown_Showdown_b3

    ===============================
    =====Renegade Map Readme======
    ===============================
    Map Name: C&C_DownTown_Showdown.mix | Version: 1.0
    Creator: Bokurei (Forithow)
    Setting: City at night
    Special thanks:
    -Mortalc13 for providing HUD icons and many more.
    -Pwncall for providing assets from his Detroit map
    -Blacky for Field Lights and Tiberium Gas emitters
    -Creator of C&C_Dusk for textures and assets
    -Creator of C&C_Tib_Field for Nod Weapon Factory assets
    -And you for playing the map!
    ***BALANCE CHANGES***
    -GDI Medium Tank. Speed increase - 9.97m/s instead of 8.53m/s
    -GDI Mammoth Tank. Speed increase - 6.25m/s instead of 5.18m/s
    -GDI APC. Speed increase - 14.50m/s instead of 13.18m/s
    -GDI Humm-Vee. Speed increase - 14.77m/s instead of 13.73m/s
    -GDI MRLS. Rockets have 50% faster velocity
    -Nod Light Tank. Speed increase - 11.42m/s instead of 10.03 m/s
    -Nod buggy. Speed increase - 15.89m/s instead of 14.96 m/s
    -Nod Automatic Rifle does the same damage as GDI Automatic Rifle
    ***VEHICLES***
    GDI:
    -TOW Humm-Vee. A standard humm-vee with rocket attached on top.
        -Fires 4 homing rockets
        -Faster than a regular Humm-vee
        -Costs 550 credits.
    -Rotatable MRLS. An alternative version of the regular MRLS that you can buy by
        pressing the arrow on the left on the MRLS in the vehicles menu.
        It is the same as a regular MRLS except it has a rotatable turret.
    -Beta Medium Tank. Same as regular Medium Tank, except it is the beta model.
    -Beta Mammoth Tank. Same as regular Mammoth Tank, except it is the beta model.

    Nod:
    -Recon Bike. A standard bike.
        -Fires 2 homing rockets
        -Half the rate of fire of a TOW Humm-vee, but does fire 2 rockets per shot (so same DPS
         as a TOW Humm-vee)
        -Costs 500 credits
    -Beta Light Tank. An alternative version of the Light Tank that you can buy by
        pressing the arrow on the left on the Light Tank in the vehicles menu.
        It is the same as a regular Light Tank except it is the beta version where
        the light tank cannon is on one side.
    ***STRUCTURES***
    Nod Weapons Factory - Functions exactly like the Nod Airstrip. Does not provide GDI Vehicles.
    GDI Turret - The GDI Turret does slightly more damage than the Nod one to help balance it with the GDI AGT which does less damage than the Nod Obelisk.
    Repair Facilities - Repair Facilities provide repairs for Vehicles. They are capturable and must
                  be captured first to provide repairing for you.
    Tiberium Silos - The Silos are situated outside of the base, protected by a chainlink fence. They are c4-able like on RxD maps.
                They are capturable and must be captured first to provide additional credits.
    ***WEAPONS***
    Semi Rifle - A weaker version of the Sniper rifle that comes with the Shotgunner class. Deals 25 damage (125 as headshot)
    Grenade Launcher - Grenade Launcher now fire 3 rounds as an alternate fire, similar to C&C_Crevasse.mix
    Flamethrower - Flamethrower now fire a mendoza fireball as an alternate fire. It does less damage than
               the weak rocket launcher, and has less range.
    Weak Rocket Launcher - Rocket Launcher now track targets and has an alternate fire that fires 3 rounds which aren't homing.
    Strong Rocket Launcher - Does not track targets, but has an alternate fire that fires 3 rounds, similar to C&C_Crevasse.mix

    ***COMMON BUGS***
    VIS issues which will be fixed at a later date.

    7 downloads

       (0 reviews)

    Updated

  14. C&C_Walls_G

    GDI vs GDI version of Walls.  Snow theme otherwise identical.

    20 downloads

       (0 reviews)

    Updated

  15. Field_N_b7 Test

    Test map for Field Nod vs Nod edition, will be updated with newer versions

    11 downloads

       (0 reviews)

    Updated

  16. C&C_Tomb

    C&C_Tomb

    14 downloads

       (0 reviews)

    Submitted

  17. Caldera_G

    New map features GDI vs GDI, flying vehilces, similar map style to Big Walls.  Has lava and volcanoes, tunnels, and many different infantry paths to base. AGT and Guard towers as base defenses.

    10 downloads

       (0 reviews)

    Submitted

  18. C&C_Hero_b24

    Test file for the Hero map, beta 24. 

    25 downloads

       (0 reviews)

    Updated

  19. C&C_CCX2_b3

    Carnage Club 2, includes several buildings including the exterior of carnage club,
     
    Infantry only mainly sniping map

    5 downloads

       (0 reviews)

    Submitted

  20. C&C_Field3_A.mix

    Field 3 - No base defenses at all otherwise identical to field with desert theme.

    22 downloads

       (0 reviews)

    Updated

  21. C&C_Field2_A.mix

    Field 2,  Desert Themed field with No AGT/OB, 4 regular guard towers and 4 turrets as defenses otherwise identical to regular field.

    12 downloads

       (0 reviews)

    Updated

  22. C&C_Under_Sucks

    Remake of the C&C map under, added more tunnels and a back base entrance, bases are modified slightly.

    24 downloads

       (0 reviews)

    Updated

  23. C&C_Aztec_Stronghold_b2

    Map Name: C&C_Aztec_Stronghold.mix | Version: 1.0
    Creator: Bokurei (Forithow)
    Setting: Deep in South America, near hidden Aztec temples.
    Description: A medium-large Renegade level where Nod has situated a base in Peru and spent a long time trying to discover the secrets of the lost temple to retrieve a powerful weapon.
    GDI found out about this and decided to set up their own base, opposite of the temple to preserve the mysteries and stop Nod from digging up what shouldn't be dug.
    Special thanks:
    -Mortalc13 for providing interiors/exteriors for Conyards and CommCenters, HUD icons and many more.
    -Halo38 for models of the temple
    -Blacky for Field Lights and Tiberium Gas emitters
    -[-HOH-] SZYMEK777 for the nod guard tower models
    -And you for playing the map!
    ***VEHICLES***
    GDI:
    -TOW Humm-Vee. A standard humm-vee with upgraded armour and a rocket attached on top.
        -Fires 4 homing rockets which is great for taking out aircrafts.
        -Slightly faster than a regular Humm-vee
        -Costs 550 credits.
    -Rotatable MRLS. An alternative version of the regular MRLS that you can buy by
        pressing the arrow on the left on the MRLS in the vehicles menu.
        It is the same as a regular MRLS except it has a rotatable turret.
    -Harvester. A standard harvester that collects tiberium and dumps it in the refinery.
        -Same as a regular AI harvester except it is driveable
        -Can harvest tiberium in any tiberium fields (including the enemy's), and then
         dump the tiberium in YOUR refinery (not the enemy's), to provide 300 credits
         to your entire team.
        -Cannot dump tiberium if the refinery is dead so you can't make more credits
             but you can still buy harvesters for other reasons.
        -Costs 2000 credits because 300 credits to every player on your team is a lot of credits.
        -Can be useful as bait for massive rushes.
    Nod:
    -Recon Bike. A standard bike with upgraded armour.
        -Fires 2 homing rockets which is great for taking out aircrafts
        -Half the rate of fire of a TOW Humm-vee, but does fire 2 rockets per shot (so same DPS
         as a TOW Humm-vee)
        -Costs 550 credits
    -Harvester. (Exactly the same as the GDI Harvester)
    ***STRUCTURES***
    Construction Yard - Conyards provide automatic repairs to the team's base as well as their minor defenses such as Guard Towers and Turrets,
    they repair at a rate of a normal engineer would. Destroy them to make base destruction easier. Construction yards cannot repair themselves.
    GDI Turret - GDI was able to briefly capture the Nod Construction Yard and managed to build themselves some turrets before Nod took it back.
        -The GDI Turret does slightly more damage than the Nod one to help balance it with the GDI AGT which does less damage than the Nod Obelisk.
    Nod Guard Tower - Nod was able to briefly capture the GDI Construction Yard and managed to build themselves some guard towers before GDI took it back. - Acts the same as a regular GDI Guard Tower
    Repair Facilities - Repair Facilities provide repairs for Vehicles, it's slightly faster than the repair rate of an Engineer. They are also c4-able like the Tiberium Silo and a lot quicker to destroy.
    Tiberium Silos - The Silos are situated outside of the base, protected by a chainlink fence, a house and a guard tower. They are c4-able like on RxD maps and provide 1 credits per second.
    Note they will mosty likely to be destroyed in late game, they are mostly just to offer extra credits early game.
    Communications Center - The communications center provides radar for GDI/Nod. If destroyed,
    it will no longer provide radar for its respective team.
    (Originally the Communication Center would detect if an enemy is in a specific building and warn the team, but
    I decided that was too OP and ruins the element of sneaking in. Also originally wanted it to jam enemy radar
    if they get too close to the base, but this will sometimes crash games.)
    ***WEAPONS***
    If you can find 3 secret keys and open the door to the temple, you will unlock a chance of getting one of two special weapons:
    Personal Obelisk Cannon - A gun that fires obelisk lasers, it does 125 damage, has limited range and requires a charge up.
    Personal AGT Launcher - A gun that fires AGT bullets/rockets. Does pretty much like a normal AGT, but has limited range.
     
    ***COMMON BUGS***
    There may be some occassional VIS glitches here and there
    Double message for player harvesters displays when depositing tiberium into the refinery.
     

    31 downloads

       (0 reviews)

    Updated

  24. C&C_DeDust2_Night

    A map based on the iconic De_Dust2 from Counter-Strike bought into C&C Renegade. This is the night-time version which allow vehicles on the map, there's also the even smaller daytime version which is infantry only and a deathmatch version.
     
    Features of this map:
    - 2 Vehicle entrances and 3 infantry entrances, there are gates for 1 of the vehicle entrances and 1 of the infantry ones
    -Refinery/Hand of Nod/Airstrip/Silo vs Refinery/Barracks/Weapons Factory/Silo
    -Shrine of Nod is a building that provides nuclear strike beacons to Nod, so if destroyed you cannot buy nukes anymore
    -GDI Communications Center is a building that provides ion cannon beacons to GDI, so if destroyed, you cannot buy ion anymore
    -Guard tower and turret have EVA sounds when they are under attack or destroyed (There are 2 of each, both are near the two vehicle entrances)
    -Rocket Humm-vee and Recon bikes are here but they are slower as this is small map, TOW Humvee is same speed as a regular humvee, the bike have the same speed as a buggy
    -Bots are configured to play on this map, there are only some minor issues but they do destroy and finish the match.
    -Oh, and the bushes are not bulletproof, it's not like Creekdale!
     
    Special thanks to:
    -DemonicXTC13 (Mortalc13) for providing help on this map with GDI Comm Center and Shrine as well as placing all the manual VIS points
    -Blacky for providing tutorials for field lights and other things
    -Unstoppable for giving useful advice and tips
    -PwnCall for giving useful advice and tips 
    -Trunkskgb

    55 downloads

       (0 reviews)

    Updated

  25. C&C_Field_Flying

    Flying version of field, updated graphics and some rocks added for boundaries otherwise identical to regular field.

    17 downloads

       (0 reviews)

    Updated

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