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  1. Unstoppable


    Version 1.0


  2. Version 1.0.4


    A map based on the iconic De_Dust2 from Counter-Strike bought into C&C Renegade. This is the night-time version which allow vehicles on the map, there's also the even smaller daytime version which is infantry only and a deathmatch version. Features of this map: - 2 Vehicle entrances and 3 infantry entrances, there are gates for 1 of the vehicle entrances and 1 of the infantry ones -Refinery/Hand of Nod/Airstrip/Silo vs Refinery/Barracks/Weapons Factory/Silo -Shrine of Nod is a building that provides nuclear strike beacons to Nod, so if destroyed you cannot buy nukes anymore -GDI Communications Center is a building that provides ion cannon beacons to GDI, so if destroyed, you cannot buy ion anymore -Guard tower and turret have EVA sounds when they are under attack or destroyed (There are 2 of each, both are near the two vehicle entrances) -Rocket Humm-vee and Recon bikes are here but they are slower as this is small map, TOW Humvee is same speed as a regular humvee, the bike have the same speed as a buggy -Bots are configured to play on this map, there are only some minor issues but they do destroy and finish the match. -Oh, and the bushes are not bulletproof, it's not like Creekdale! Special thanks to: -DemonicXTC13 (Mortalc13) for providing help on this map with GDI Comm Center and Shrine as well as placing all the manual VIS points -Blacky for providing tutorials for field lights and other things -Unstoppable for giving useful advice and tips -PwnCall for giving useful advice and tips -Trunkskgb
  3. Forithow


    Version b4


    Medium-large sized map, symmetrical from both sides, two entrances with 4 tunnels from both bases that lead into the middle or the opposing base. NIght time snowy winterland situated on a giant iceberg. Contains Recon Bike and TOW Humm-vee.
  4. Version 1.0.4


    Introduction: This is a refresh of an old project started by Gen Blacky (aka Mr. Z) with help from Slave and ErroR. It is a project that converted the first person weapon models to replace the original Westwood third person and back carried models. Read the entire description for complete list of changes. Credits.txt and Readme.txt files are included as well as the source files for both Glen Blacky's and mine. In this refresh of the project, there are multiple fixes: Global Weapon Fixes and Changes: Used the first person models (as is without scaling) for third person, back carried, and pickups to fix scaling inconsistencies Welded all the vertices on the weapon polygons; doing this fixed micro gaps Brightened the beams, displays, flares, and lights for first and third person models Added reflection to all digital displays, laser beams, rifle scopes, and laser rifle's crystal (in XXXX_alt folders) Removed all beams, display textures, flares, and lights from back carried models for proper (not in use/powered down) appearance Made all the weapon flares, and lights cam-parallel Made the weapon muzzle flashes that weren't in separate mz_xxxx#.w3d files brighter and cam-parallel Fixed the smoothing groups; doing this fixed poorly shaded and visible triangles Fixed all the back carried models' rotation and pivots Auto Rifle: Added the missing front faces and texture Fixed texture wrapping on the weapon's chassis Fixed texture wrapping on clip Fixed third person hand position C4-Proximity: Fixed the back carried model's orientation to match the original model's ***Included an alternate model with the arms fully extended out C4-Remote: Fixed the straps not being 2-sided on the side opposite to the remote Fixed the back carried model's orientation to match those of the other weapons C4-Timed: Fixed the rotation of the third person model so that the C4 now appears upright Fixed the back carried model's orientation to match those of the other weapons Chain Gun: Moved the back and front meshes closer to the weapon's chassis to remove small gaps Fixed texture inconsistencies on the chain belt and gun handle Scaled the chain mesh by -0.55% to appear more fitted Fixed the chain mesh not having inner faces Adjusted the chain texture's VPerSec from 7.0 to 10.0 to match the rotation speed of the weapon's barrels Modified the non-rotating cylindrical meshes to rotate with the barrels Chem Sprayer: Fixed texture inconsistencies Removed gaps between the tip, top bridge, and canister Fixed goo mesh's texture inconsistencies, they are now seamlessly wrapped Scaled canister's goo1 mesh by -0.80% to appear more fitted Fixed the reload animation, pc000 and pc001 weren't removing with the clip f_cm_chem due to not having checked only export geometry and unchecking transform bone Fixed the back carried model to have the goo1 and goo2 mesh texture Fixed third person hand position ***Included an alternate model with reflective glass over the clip canister Flamethrower: Made the torch2 flame muzzle cam-parallel Enhanced the brightness of the torch flame Fixed the trigger missing faces on the right side of the weapon Fixed third person hand position Grenade Launcher: Removed a gap between compressor canister and launcher chassis Resized the clip to remove large gaps and appear fitted Resized the f_cm_gren clip to match Ion Cannon Beacon: Moved the locks closer to the center to remove gaps Moved the panel pieces on third person model to remove gaps Rotated the third person model to match the remote C4's hand position Rotated the back carried model to match the C4'(s) facing ***Included an alternate model that has the locks and dish parts fully extended, now matches the deploying animation ***Included an alternate model with the missing lock lights restored Laser Chain Gun: Removed a gap between gun barrel rotor and gun chassis Changed the topbeam texture's VPerSec from 1 to 10 to match the barrel rotation speed Fixed the firing animation to match the rate of fire, to behave more like a chain gun, and removed gaps and mesh clipping seen in the original animation Laser Rifle: Made the crystal's color more saturated to prevent the reflective layer from washing out the color Nuclear Strike Beacon: Moved feet vertices to fix overlapping/clipping Extended the 4 receivers out on third person/world model Personal Ion Cannon: Removed a gap between the scope and gun chassis Fixed clipping between the rotor and scope Fixed the muzzle flash for first person but it doesn't appear after every shot Fixed third person hand position Pistol: Fixed the reload animation, the clip wouldn't drop from the weapon due to having an incorrect pivot hierarchy order Fixed broken vertices on clip Fixed bad texture wrapping on clip Rail Gun: Removed a small gap between suppressor support and barrel Ramjet Rifle: Removed a small gap between hydraulic and gun barrel Fixed third person hand position Repair Gun: Removed gaps between canisters and tubes Fixed the third person model's muzzle flash so that the two smaller flashes are no longer cam parallel and fixed their rotation, so they don't clip through the weapon Rocket Launcher: Removed a small gap between screen and launcher body Resized the launcher loader to remove large gaps Shotgun: Centered the back carried model Fixed third person hand position ***Included an alternate model that has no stock ***Included an alternate back carried model that has the stock folded to match the original back carried model Sniper Rifle: Changed the white light back to red to match the original model Removed a gap between scope and rifle body Fixed the texture wrapping on the clip Replaced the individual clip model f_cm_snip with the one that's actually used on the weapon Fixed third person hand position ***Included an alternate back carried model with the scope lid in the closed position Tiberium Auto Rifle: Changed the white lights back to green to match the original model ***Included an alternate model with an edited texture that has the canister's color changed to grayscale, added an animated goo mesh over the canister similar to the effect on the Chem Sprayer Tiberium Flechette Gun: Removed unnecessary faces from the inside of the weapon model ***Made the clip glass clear and reflective Volt Auto Rifle: Fixed the animated electric texture on the right side of the weapon Removed gaps between the electric currents and the weapon's chassis Made the electric currents 2-sided Fixed the pivot orientation of the flares on the first person model ***Included an alternate model with a glass cover over the electric currents ***Included an alternate model with a red beam styled to Westwood's original model This package contains a batch file for easy install/customization, and a readme for installation. Please enjoy and if you should use this in any mod or on a server please give credit to everyone involved in this project.
  5. Version 1.0


    This one is not actually a playable map. This map uses a single tiled texture everywhere in a large box, that allows green-screening and chroma mapping of game elements. Please refer to "readme.txt" for setup guide of the map.
  6. Version 1.1.1


    Thanks for Olaf @ xwis.net, ExEric3 and unknown for the contribution of this API! WOLSharp is a light, fast and simple WOL client written in C#, that may handle Renegade games and can send pages, manage buddies and list servers, with their datas. You may find example usages in the pack. Please read the readme file before working with API. If you experience an issue, please contact and drop a bug report at https://discord.gg/KjeQ7xv.
  7. Version 1.0


    High Resolution Playerlist by rackz
  8. Version 1.0.0


    This is a very simple FDS restarter, starter and stopper with IRC controls. You can start your FDS and bot which are configurable. On first launch, manager will drop a file named "Config.ini" with default values and closes itself. You should modify FDSExec, BotExec, Nickname and Ident keys before launching application. You may use ExecuteOnConnect section in Config.ini to execute commands on startup, or register your bot. Valid commands are: !startfds, !startbot, !stopfds, !stopbot, !restartfds, !restartbot, and !restart (restarts FDS and Bot) If you find a bug or application generates a crashdump, please report them to me from http://discord.gg/KjeQ7xv If you have suggestions, you may comment below as well. (Support for this application is dropped.) This project uses Atlantis 4.1.3 and Atlantis.Net.Irc 4.1.6 You may find Atlantis 4.1.3 at https://github.com/zloveless/Atlantis. Thanks for using my project!
  9. Unstoppable


    Version 1.0 Hotfix #2


    This tool mixes the Renegade models, textures, sounds and text files (like cinematics). Please backup "always.dat" before messing with the tool. Application interface is intentionally bad and by running it, you will take the responsibility of unwanted behaviour or damage to game. Type bugs in comments and I will fix them next release.
  10. Version 1.32


    WARNING! This plugin only works with DA 1.10.2! Plugin reports building health percentages and repairing messages ingame with EVA sounds like below. Messages are configurable from it's configuration file "BuildingWarnings.ini". Plugin is capable of: - Reporting vehicles with building type (like Turrets). - Custom preset names to report (everything of every type). - Configurable message colors. - Sending building percentages to enemy team. - Customizable message cooldown. Configuration is self-documented so you should be able to do the configuration without an external documentation. If you find a bug, let me know in comments or join http://discord.gg/KjeQ7xv and report the bug in #bug-discussion channel. I check Discord more often. Source Code
  11. Version 1.8


    https://multiplayerforums.com/games/imperial-age/ The maps and game-modes are mostly designed by current and/or former MPF Developers such as @Pwn Call @trunkskgb me @zunnie and former Developer @ImperialKaskins. Coding of the server, brenbot and veterancy were done by me @zunnie @unknown @Genesis2001 and @sla.ro for the most part. The game sport a wide range of variety to play with many units, buildings, weapons and powerups. We also have a dozen maps available that were created by the Renegade Community over the years since 2002! Fight as the Global Defense Initiative or The Brotherhood of Nod in a fictionary C&C World. Attack the enemy base buildings to win while protecting your own. Renegade is not needed to play this, it is a Standalone Installation. Have fun playing!
  12. Version 1.0.0


    This version of Renegade is based on Renegade Demo and FDS files that EA have released freely. Single Player is not avaliable! Note this is not the full version of Renegade, If you want the full version you need to buy it from here
  13. In this tutorial I'll tell about how to create your TTFS server, containing your packages and maps. This tutorial will assume you installing the web server into a Windows system, for the first time (while no other instances of any web server running), FDS being in the same computer, and use the web server for only TTFS hosting. 1- Install XAMPP XAMPP is the most popular (as far as I know) hosting application. You can see a list of downloads at here. The main topic of this post is not how to install XAMPP, but I'll tell the steps briefly: - Download the latest version of XAMPP. - On "Select Components", we only need "Apache". You can untick everything else. But if you know what you're doing, you can choose other stuff. - You're done! You can control web server from "Apache" module in Control Panel. 2- Prepare your server Now, navigate to your XAMPP folder, then "htdocs" folder. You'll find some initial files there, you can delete them all. Open your notepad, and save that blank file at your "htdocs" folder as index.html, don't forget to choose All Files (*.*) from dropdown. This file will prevent others to see your web site root. 3- Create a symbolic link Symbolic links are shortcut-kind links which appears as folders or files. We'll use this to link our server's TTFS folder to web server. Open a Command Prompt, and navigate to your web server's "htdocs" folder with "cd" command. Then, type the following command: "mklink <Your server name here> /d <Your server's TTFS directory here>" <Your server name here>: Name of the link. <Your server's TTFS directory here>: The root folder of your TTFS. For example: "mklink MyServerTTFS /d "D:\MyServer\Renegade\FDS\ttfs" You're done! Now if you check your "htdocs" folder, you'll see a shortcut named <Your server name here>. And when you open it, it'll appear in your "htdocs" folder instead of taking you to actual place. 4- Configure tt.cfg We need to tell the server where your TTFS server is. First, you need to find out your public IP address. To do that, go to https://www.whatismyip.com/ and note down your IP address. Now, go to your server's tt.cfg and open it. Scroll down until you see "repositoryUrl". Type in "http://<Your IP address here>/<Your server name here>" <Your IP address here>: The IP address you noted down. <Your server name here>: The server name you entered in 3rd step. Now Renegade knows where your TTFS server is. 5- Final touches If you need to open ports, open the default port, which is 80, on TCP protocol. You made it! If you have any questions, problems or you think I missed something, let me know in comments.
  14. Version 1.31


    Simply when the game feature is loaded (see below), it can force team, replace player models and forces your team to a specific team when game over is triggered, by the configuration options below. The main aim of this plugin to make Deathmatch maps funnier to gather all players in a single team and freely kill themselves. Damage and kill points of all soldiers are set to negative equivalent, so nobody will have negative score for this teaming rule. You should do some configuration modifications before making the plugin fully-functional. In "da.ini", under "Plugins": In "da.ini", under "General": In "da.ini", create new section "DMPlugin": All of the settings are also compatible with gamemode specific configurations such as da_deathmatch.ini, so you can enable/disable it like, in "da_deathmatch.ini", under "General" or no category: Thank you for using this plugin! Source code is available at TheUnstoppable/DMPlugin in GitHub.
  15. You may improve this or suggest better ideas.
  16. Version 1.07 Sub-Update 1


    A alternative and advanced version of RenList listing utility. This is a server listing utility which takes data from GSA feeds from GSA Master Server hosted by CnCIRC and lists server for user. The differences between RenList and MasterList and the reasons of why you should prefer MasterList is specified below. If you using my lister, thank you so much. Please always use the latest version of this The development is currently paused and it will be continued soon. Current version is stable and should not have any issues. • MasterList is quicker than RenList for listing speed. • MasterList is simplier and more advanced than RenList. • Usage of MasterList is easier. The changes that planned and going to add: • Buddy system. Notices you when your buddy in a/any server. LIVE! • Favorites system. Notices you when a event that you want happens. Example, when the map you want starts. (WIP) • Some basic improvements for visual of UI. LIVE! • Some other improvements for backend. LIVE! Some help?? Look below! • Find "Theme" option from Menu>Options list to change your theme. • Change your nickname or your Renegade Installation directory from the related options on Menu>Options. • And be ready for other new features! Please report bugs and suggestions to me on here or Discord ( The Unstoppable (TR)#1000 ) or find me from MPF Discord Server at http://multiplayerforums.com/discord Enjoy!
  17. We've put up a new download for our Mappack and Keys Configuration file. The mappack v.27 is now once again fully updated to our server content. The keys config contains a new entry for Chinook Vehicle Transport abilities which will be used on Imperial Age maps in the near future. You can now press the HOME key to check on your veterancy status. You can download them from our Downloads Area @: - Download Mappack Here (1.05GB) - Download MPF Keys Configuration Here(160KB) PS, if anyone has questions or wants the keys config file for their Renegade just tell them to goto keys.ultraaow.com This link will take them to the download. Have fun ppl
  18. Anyone still uses BIATCH? I am trying to apply it to my server and did the following at https://www.blackintel.org/renegade/projects/biatch/installation but it didn't worked. I added it to plugins section in my config but no hope
  19. Version 1.0


    I made this skin many years ago the rims came from the rims on my truck and i wanted to put them on the arty so here it is everything is made by me and to be used freely enjoy and thank you! Extract the DDS file from the RAR and place the DDS file in your Renegade's Data folder. Enjoy !
  20. Here is a list of current things in progress of our maps, you can check if there was some progress done. A new reply will be posted here when there's some progress. Current Map: ORG_Mars Current Stage: Mapping (no textures) [GMAX] Last progress (DD.MM.YY): 10.11.18 Stages: - Map idea - Map concept - Structure the files & required models/software/etc. - Mapping (no textures) [GMAX] - Prop making [GMAX] (we can use some help here!) - Texturing [GMAX] - LevelEditing & Objectives [LevelEditor/GMAX] - Map testing - Refining map - Map release - Map patching if required Map will be worked on every Saturday starting at 14:00 to 16:00 GMT+2 (Live on http://twitch.tv/slamaster)
  21. Version 1.1


    Basic Renegade GSA API made by C# Language. Originally by Iran (if I don't remember wrong), but modified. Have 4 functions; GetAllRenServersIPByGSA() - Returns IPEndPoint[] : Gets all servers IP GetGSData(IPEndPoint server) - Returns Dictionary<string, string> : Gets server data by server IP. Here's a basic code for lazy. //Shorter version Dictionary<string, string> mpf_server_data = new Dictionary<string, string>(); IPEndPoint mpf_ip = new IPEndPoint(); foreach(IPEndPoint ip in GetAllRenServersIPByGSA()) { if(GetGSData(ip)["hostname"].Contains("MPF")) { mpf_server_data = GetGSData(ip); mpf_ip = ip; } } You can get all servers data with this code too. If you want shorter way, here's a basic code. Dictionary<string, string> mpf_server_data = GetServerDataByKeyValue("hostname", "MPF"); It returns the same mpf_server_data value as the top. For the IP, you can write this code. IPEndPoint mpf_ip = GetServerIPByKeyValue("hostname", "MPF"); It also returns the same mpf_ip value as the top. Comment bugs, glitches and ideas about new functions.
  22. Version 1.0


    My first public map on Renegade. Silos, repair facilities and tailguns are capturable. Double base defenses. Defenses, building locations, etc. are balanced as much as I can. Report bugs and glitches in the comment section. My next map will be soon.
  23. Version 1.1


    _ _ _ _____ ____ _ _ _____ __ | | | | | |_ _| _ \ / \ / \ / _ \ \ / / | | | | | | | | |_) | / _ \ / _ \| | | \ \ /\ / / | |_| | |___| | | _ < / ___ \ / ___ \ |_| |\ V V / \___/|_____|_| |_| \_\/_/ \_\/_/ \_\___/ \_/\_/ Simply extract it to your Renegade\Data folder Or extract it to your Documents\Renegade\Client folder You will then be able to deploy vehicles on the maps from ImperialKaskins and some other MPF related maps. As well as a number of things such as: - Press Backspace to Sell vehicles on the Repair Pad - Press Q to deploy vehicles and such - Press M to lay an Anti-Tank mine - Press F4 F5 F6 F7 F10 F11 F12 - and = for additional radio commands - Press Q to deploy a tank trap - Press Q to detonate your Fanatic - Press M to lay an Anti-Tank mine - Press N to deploy a barbwire - Press O to drop your current previously picked up weapon - Press P to drop all your previously picked up weapons - Press I to use Chinook Vehicle Transport abilities - Press HOME to check your veterancy status - Press BACKSPACE while parked on top of a Repair Pad to SELL your vehicle - Press END key to quickly look up the Mine and Remote C4 usage and limits - Press Keypad number 1 to 9 for special Animated Taunts - Press U for chathistory window If you prefer so, or can't get it to work using the manual method, you can download an automated installation file @
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