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Battle for Tiber River 1.0

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About This File

An interesting 4 vs 4 map (left vs right), that features a river bed full of tiberium!

What makes this map interesting is that after the starting tiberium field is running out, the central river bed full of small tiberium fields is the only expansion point!

You can build refineries a little closer to the central area, but there is limited space, which adds to the tactics of this map.

There are only 4 tiberium spikes on this map, which is odd, especially has it is basically 2 for each team (uncontested, although there will probably be a contest between team mates!).

The lone 'central' EMP tech structure is silly. While it is technically in the centre of the map, because of the way that the river bed snakes in and out (you can get an idea of this in the above image), the team on the left side of the map have to cross the tiberium river bed in order to get to the tech structure. Obviously this means that it massively favours the right sided team.

The other issue is that there are areas in the river bed where tiberium can grow in places that the harvester AI will not automatically harvest, which of course leads to CnC3's famous harvester stall bug. So you will have to keep an eye out on your harvesters (obviously the central area is always a 'hot' zone, so you will probably be looking out for them regardless).

This map gets an extra point because you can use crates (if enabled) on it!

Madin


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