Jump to content

serw

Members
  • Posts

    18
  • Joined

  • Last visited

  • Donations

    0.00 USD 

Reputation Activity

  1. Like
    serw reacted to zunnie for a file, Renegade Imperial Age   
    https://multiplayerforums.com/games/imperial-age/
     
    The maps and game-modes are mostly designed by current and/or former MPF Developers such as @Pwn Call @trunkskgb me @zunnie and former Developer @ImperialKaskins. Coding of the server, brenbot and veterancy were done by me @zunnie @unknown @Genesis2001 and @sla.ro for the most part.
    The game sport a wide range of variety to play with many units, buildings, weapons and powerups.
    We also have a dozen maps available that were created by the Renegade Community over the years since 2002!
     
    Fight as the Global Defense Initiative or The Brotherhood of Nod in a fictionary C&C World.
    Attack the enemy base buildings to win while protecting your own.
    Renegade is not needed to play this, it is a Standalone Installation.
     
    Have fun playing!
  2. Thanks
    serw reacted to Unstoppable for a file, Renegade GSA API   
    Basic Renegade GSA API made by C# Language. Originally by Iran (if I don't remember wrong), but modified. Have 4 functions;

    GetAllRenServersIPByGSA() - Returns IPEndPoint[] : Gets all servers IP
    GetGSData(IPEndPoint server) - Returns Dictionary<string, string> : Gets server data by server IP.
     
    Here's a basic code for lazy.
    //Shorter version Dictionary<string, string> mpf_server_data = new Dictionary<string, string>(); IPEndPoint mpf_ip = new IPEndPoint(); foreach(IPEndPoint ip in GetAllRenServersIPByGSA()) { if(GetGSData(ip)["hostname"].Contains("MPF")) { mpf_server_data = GetGSData(ip); mpf_ip = ip; } } You can get all servers data with this code too.
     
    If you want shorter way, here's a basic code.
    Dictionary<string, string> mpf_server_data = GetServerDataByKeyValue("hostname", "MPF"); It returns the same mpf_server_data value as the top.
     
     
    For the IP, you can write this code.
    IPEndPoint mpf_ip = GetServerIPByKeyValue("hostname", "MPF"); It also returns the same mpf_ip value as the top.
     
    Comment bugs, glitches and ideas about new functions.
     
  3. Thanks
    serw reacted to Unstoppable for a file, Building Warnings   
    WARNING! This plugin only works with DA 1.10.2!
     
    Plugin reports building health percentages and repairing messages ingame with EVA sounds like below.
     
    Messages are configurable from it's configuration file "BuildingWarnings.ini".
    Plugin is capable of:
    - Reporting vehicles with building type (like Turrets).
    - Custom preset names to report (everything of every type).
    - Configurable message colors.
    - Sending building percentages to enemy team.
    - Customizable message cooldown.
     
    Configuration is self-documented so you should be able to do the configuration without an external documentation.
    If you find a bug, let me know in comments or join http://discord.gg/KjeQ7xv and report the bug in #bug-discussion channel. I check Discord more often.

    Source Code
     
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.