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Showing results for tags '2 players'.
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Version 2.0
179 downloads
- It's a two player map, for both skirmish and multiplayer games. -There's one Nod base in the centre of the map, with a Temple of Nod in it (I wanted to have a capturable S. Weapon at the beginning of the game), some Factories, small Airfield, Power Plants and two Tiberium Spikes. - Four small cities/villages, depends on how you will call them, damaged by Tiberium, with 2 infantry bunkers on each side of the map + two artillery guns in the "south" part and one Tiberium pike per each city/village part. -There are 4 green Tiberium fields, 2 at each player's side, plus one blue Tiberium field in the upper center of the map. In general there's plenty of Tiberium in this map right now. I think maybe that too much and this might be adjusted in later version. -About the terrain, well, what to say ? it's rather plain, with some cliffs in the corners and some minor small elevations, there's enough building space for the players, each base is accessible by three routes (as I tested the AI in game it used the shortest, centre, one, but also sent lots of "decoy" armies from south and north). -
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Version 1.0
197 downloads
Theme: Yellow Zone, temperate/forest This is a 2 player (1vs1) map based on level 12 from the C&C95 GDI campaign. This map is set in Bulgaria where the original took place, in a borderline Yellow Zone. This is an asymmetrical map with either side starting in opposing corner, each side has similar amounts of tiberium surrounding their bases. Each side also has access to their own blue tiberium fields and tiberium spikes by way of outposts, but are vulnerable to attack and seperation from their bases by the attacking force. There is also an EMP tower and Defense Tower on the west side that can only be taken over with air support. -
Version 3.0
87 downloads
Very first map I've ever made for any game, hope you enjoy it. Two oposing MCVs get to the location and head into the woods to make a base. The map is balanced pretty well. Each side has a green tiberium field and a blue tiberium field nearby. The rest of the tiberium can be obtained from the farm located in the mid-west. The farm contains 2 tiberium fields regenerating 20% faster than the original fields by the bases. This should create a lot of action from players trying to take control of it. There are also three tiberium spikes which can be taken. There is a nice opening behind the lake which can be used to flank an enemy base. P.S. Have fun with the camouflaged comando :] -
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Version 1.0
205 downloads
This is an official EA mission map that was one of my favorite and i turned it into a 1 vs 1 skirmish map. There is alot of tiberium for each player (green+ blue). Each player has 2 tiberium spikes to capture on each side of the map. There alot of buildings to garrison also. HAVE FUN! -
Version 4.0
152 downloads
This is Complex IV its a continuince of my complex series for Red alert 2. Its a 2 player map it has a river running threw it that cuts the map in half only one way across is a bridge that leads straight into a small city. It Basically a massive Ambush point. Ive played it AI seems to work just fine rather fast paced the way i ment it to be this map does have fog on it so deal with it it adds ambience this took bout 2 hours to complete have fun ^.^ K THX BAI!!! -
Version 1.0
132 downloads
The bases are at the north and south ends. To the east, there is a tiberium field and silo for each player, and a cliff overlooking the center with 2 tiberium spikes and a bunker for players to fight over. In the center, there is a small, destroyed city with a tiberium field for each player, a subway hub in the middle, and some destroyed buildings to hide behind. To the west there is a tiberium spike and a bunker behind each player's base, and accross a canyon, blue tiberium, a mutant hovel, and a bunker are availible for each player, with a defensive turret and EMP control center in the middle. The canyon can be crossed by a bridge on either player's side, or a by a land bridge in the center. -
Version 1.0
172 downloads
This is a 1v1 skirmish/multiplayer map. A river separates the players, with some shallow areas to cross. There is two Tiberium Fields for each player, one green and one blue. Also, there are three Tiberium Spikes on each side os the river, one near the base and two far away. Expansion Bases were put in the map for strategic ground control near the start and the end of the river. Capturing those points is key to use any Air Units, since this map does not allow you to attack with Air Units directly from you main base. -
Version 1.0
147 downloads
A highly detailed map set in a Yellow zone valley with two bases right infront of each other, each base has 4 Tiberium fields and Two entrances, the front entrance leads under a bridge to the enemy base, the back entrance allows access to higher ground with several tight passageways that allow you to easily flank enemy forces and his base. the map has 4 Tiberium spikes, 2 on each side, and no Expansion points. -
Version 1.0
121 downloads
desert redzone map, corner to corner set up. Authors Notes: "A desert map with oasis' that conceal a powerful center. Previous mining operations were held here but after a mysterious attack there is mostly nothing left of them or the small encampments set up near by. There are 2 GDI small arms facilities on the map but both were abandoned when orded. The place was deemed un-inhabitable and shut down." -
Version 1.0
90 downloads
This map is based on a long desolate stretch of road in a narrow canyon with towns scattered along side, forcably abandon by the rapid tiberium growth rendering the area inhospitable. Never the less the canyon is of great strategic value as it serves to be a chokepoint between the two waring armies. -
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Version 1.0
139 downloads
This is a custom made, Art of Defense map. Start at the 2 spawn points on the same team, defend the field generator and survive the waves of enemies (not possible to play on your own as there's too many enemies for one person and unit limits is on as well). Game lasts about 50mins. -
Version 1.0
135 downloads
This is a 2- player skirmish map set in an old run down Industrial enviroment. Each player has 1 green tiberium field and 1 blue tiberium field to expand to as well. There are 2 tiberium spikes for each player to capture and 1 EMP control center in each players base. There are many buildings to garrison and some defensive towers to capture. This map has a cool dusty industrial feel and look to it. Enjoy. -
Version 1.0
117 downloads
This is a 1v1 east/west skirmish/multiplayer map. There is one Blue/Green tiberium field at each corner of the map and one Tiberium Spike for each player. Plenty of room to build and expand. There is one EMP control in the center of the map, however getting to it will take some ingenuity. -
Version 1.0
150 downloads
This is a two player Map. It is Town in a Blue Zone. This map has one main route to the other base and one backdoor route. There is one green Tiberium field and 3 Tiberium Spikes at each starting location. There are other Tiberium Spikes, an EMP Control Center, and Subway Hub in Town with two Subway entrances on the map. There is also a waterway and two bridges. -
Version 1.0
131 downloads
This map is very similar to the KW version (with some new visual details). With this map I tried to recreate "real-life" Sarajevo (set in an urban red zone). A river runs through the city and separating the map on two parts (north, south). On the north is an abandoned Nod base, and on the south is an abandoned GDI base. They are next to the player's starting positions. There is plenty of resources (four green tiberian fields, two blue fields, and four tib spikes). Enjoy the map! -
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