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Showing results for tags 'upgrades'.
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Armory Upgrades in place * Upgrade Composite Armor The upgrade for composite armor can be researched by adding $250 credits into the fund-pool for that upgrade by pressing E. When the target amount of $2000 credits has been reached the researching will commence for 20 seconds just like in C&C 3 Tiberium Wars. Once the upgrade has completed researching all GDI Rifle-, Missile-, and Grenade Soldiers will receive an additional +25 Armor Power. * Upgrade Power Packs When the target amount of $2000 credits has been reached the researching will commence for 60 seconds. Once the upgrade completed researching all GDI Zonetroopers will receive an additional +50 Health Power and the ability to regenerate health while standing still enables at 3/hp per second. * Upgrade Scanner Packs When the target amount of $1000 credits has been reached the researching will commence for 30 seconds. Once the upgrade completed researching all GDI Zonetroopers will start detecting Stealthed Units within a small radius around them. * Upgrade Confessor When the target amount of $1000 credits has been reached the researching will commence for 30 seconds. Once the upgrade completed researching all Nod Militant Rifle- and Rocket Soldiers will receive a special Hallucinogenic Grenade launcher weapon which fires grenades that violently shake your screen within a certain radius from the blastzone. * Upgrade Infusion When the target amount of $2000 credits has been reached the researching will commence for 20 seconds. Once the upgrade completed researching all Nod Militant Rifle- and Rocket Soldiers will gain Tiberium immunity and will no longer take damage from Tiberium fields or tiberium based weapons. More to come soon