How to add a AI character bot in the map that you want it to be. Let's say you know the basic of Level Editor.
This is the simple and easy way of adding bots into the map that you like. Although easier way can be applied.
This is what I know 3 years ago in adding bots into Renegade
Let's start off go to Object/Soldier/GDI/CnC_GDI_Minigunner_0 and you temp it ( Step 1.jpeg )
When you temp it a window will pop up, name it GDI_Rifleman_Bot ( Step 2.jpeg)
In the same window go into settings and scroll down until you look for UseInnaBehavior. This is suppose to tell you is there a personality or not. ( Step 3.jpeg)
InnateAgressiveness : Is the bot is very agressive and try to kill you as soon as possible.
UnnateTakeCoverProbability : Which the bot try to take cover, but they suck as the only cover they know is crouch and wait even the enemy is infront of them.
Next go to Spawner/Object Spawner and Ai_test_spawners. Temp AI_Test_Spawners ( Step 4.jpeg)
Now after you temp it rename what ever you want and go into settings. ( Step 5.jpeg)
Player Type : ( Nod or GDI ) which it is the team
Spawnmax : "-1" is infinity
Spawn delay : After the bot is killed how long will it spawn again.
Then go into Pick Presets
Now in Presets you see the Preset List, Go and look for the Preset bot earlier you created which is in "Step 1.Jpeg" and double click it make sure is in the selected Preset.
Step 7. Find the temp name that you recently added and click on make to make it appear in the map. Make sure the box is white to make sure the bot properly spawn on the terrain.
Now after the bots, you need to generate pathfinder. So goto Editor Objects/Pathfind Generator/Human. Click on the Human and click create on the terrain. It will spawn a football like crystal.
Last but not least Step 9.jpeg look on your top bar and click on "PathFinding" and then click "Generate Sectors"
Wait for a moment for it to generate depending on the map size and your computer spec. After that is done, click on the file and click export as. It will export into your Renegade/Data folder.
When you export name it like "C&C_Under_Bot" or "C&C_MyBot". It must have a "C&C_<Name of your map>"
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