Explanation
This can be used on maps with capturable Helipads.
You give the helipad object the script z_Capturable_Helipad_Reload and the Script_Zone_All on top of it the script z_Capturable_Helipadzone_Reload.
Then when the helipad is repaired and teamed to the guy that gets on it, their heli will be refilled.
Enterable Options
z_Capturable_Helipad_Reload:
Owner = Set the owner of the Helipad when it is created, can be 0 for nod, 1 for gdi or -2 for neutral. When set to -2 you have to first repair it. The health of the object in editor must be 2 and maxhealth something like 500 with CNCMCTSkin as the Skin of the object.
z_Capturable_Helipadzone_Reload:
HelipadID = The ID of the Helipad object
z_Capturable_Helipad_Terminal:
HelipadID = The ID of the Helipad object
Cost = Cost of the object this helipad will give the player
Preset = The presetname of the object to give the player on the helipad
LocationID = A daves_arrow on the position where to create the object, the ID of this arrow.
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