About This File
The BSP version of DM-Batrankus, for those who want to play it at best performance!
The final, meshed version of DM-Batrankus is available at the UT Marketplace.
A DM/TDM/TSD map for 6 to 10 players, with strong focus on the floorplan and item placement.
Key Features:
- Snipe the major powerups from the whole opposite side of the map!
- Use the underground zone to JumpBoot your way to pretty much any place within seconds... at your own risk!
- The sides have the weapons and pickups. The middle has the z-axis advantage. Easy to understand but hard to master!
- Quite a lot of shortcuts and crazy jumps for advanced players to be found (map can be navigated perfectly without jumptricks, though).
Credits:
- Thanks to 'RattleSN4K3' for the awesome MapScaler tool. I can't stress enough how awesome this tool is.
- Wood sounds by 'rage91', 'maxdemianagl', 'yesfan', 'timpryor' and 'rudmer-rotteveel', from 'freesound.org'.
- Thanks also to 'tidu' for the Blueprint help to make the Keg spawn only on DM and TDM!
Enjoy! And use your JumpBoots wisely!
What's New in Version RC2c See changelog
Released
September 06, 2016:
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Turned the smaller death pits (Shock zone and Sniper hallway) into shallow water pools. Added an Invisibility powerup in the pool near the Shock Rifle (disabled on Duel and Showdown).
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Added a wooden platform with a Redeemer on the crumbled pillar near the Flak (disabled on Duel and Showdown).
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Moved most of the rocks away from the play area, and tweaked the rock material a bit. Added some water pools and subtle white fog in a few spots too.
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Scaled down most of the woods, metal plates and ivy meshes, which were making the stone walls look strangely small in comparison.
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Made the elevator cubbies stand out a bit more. Added yellow trim paint next to elevators, and blue paint next to water pools.
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Added a few more meshes and detail all around: metal bracing and plating on the biggest wood beams, mud at the edges of terrains, a bit of foliage, tarps in the Bio zone...
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Minor Lighting tweaks: Increased the overall brightness a bit, and toned down the floor lamp lights and replaced them by crystals.
- With version RC2c:
- Download