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About This File

The BSP version of DM-Batrankus, for those who want to play it at best performance!

The final, meshed version of DM-Batrankus is available at the UT Marketplace.

 

A DM/TDM/TSD map for 6 to 10 players, with strong focus on the floorplan and item placement.

 

Key Features:

  • Snipe the major powerups from the whole opposite side of the map!
  • Use the underground zone to JumpBoot your way to pretty much any place within seconds... at your own risk!
  • The sides have the weapons and pickups. The middle has the z-axis advantage. Easy to understand but hard to master!
  • Quite a lot of shortcuts and crazy jumps for advanced players to be found (map can be navigated perfectly without jumptricks, though).


Credits:

  • Thanks to 'RattleSN4K3' for the awesome MapScaler tool. I can't stress enough how awesome this tool is.
  • Wood sounds by 'rage91', 'maxdemianagl', 'yesfan', 'timpryor' and 'rudmer-rotteveel', from 'freesound.org'.
  • Thanks also to 'tidu' for the Blueprint help to make the Keg spawn only on DM and TDM!

 

Enjoy! And use your JumpBoots wisely! :)


What's New in Version RC2c   See changelog

Released

September 06, 2016:

  • Turned the smaller death pits (Shock zone and Sniper hallway) into shallow water pools. Added an Invisibility powerup in the pool near the Shock Rifle (disabled on Duel and Showdown).

  • Added a wooden platform with a Redeemer on the crumbled pillar near the Flak (disabled on Duel and Showdown).

  • Moved most of the rocks away from the play area, and tweaked the rock material a bit. Added some water pools and subtle white fog in a few spots too.

  • Scaled down most of the woods, metal plates and ivy meshes, which were making the stone walls look strangely small in comparison.

  • Made the elevator cubbies stand out a bit more. Added yellow trim paint next to elevators, and blue paint next to water pools.

  • Added a few more meshes and detail all around: metal bracing and plating on the biggest wood beams, mud at the edges of terrains, a bit of foliage, tarps in the Bio zone...

  • Minor Lighting tweaks: Increased the overall brightness a bit, and toned down the floor lamp lights and replaced them by crystals.


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