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DM-BlackRock 12.0

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About This File

Black rock built based on "frag yard" from quake 4

this map are make for duels and crazy deathmatch

the atmosphere and theme stay for darkness sci-fi theme ..based on history of abandon lunar base

 

Have fun

 

BlackRock Version 12

 


What's New in Version 10.0   See changelog

Released

hello guys

 

Black rock version 10 updates

 

 

_ Change in all lighting including directional light removal and changes in sky light settings

_ Change in fog setting from 0.0002 to 0.0005 that left the level with a bit more fog

_Added custom sky (no sun due to the removal of directional light) _ Change of floor material

_Manual change of most surfaces

_ Change in points of light (nothing changed in intensity only in color .. some darker ones not)

_ Added dimanic lights on the floor in the shiny static meshes and in the lamps

_ Change of some materials in some static meshes

_Added volume of light importance

_remotion of some static meshes that were unaffected by the level

_ Adjustment of some static meshes on the floor and in the fontal room (flak cannon)

_ Adjustment of the geometry in some points

_ Complete removal of objects that simulated physics (they were in place without simulation activation)

_remotion of all reflection capture boxes leaving only one reflex capture sphere at the center of the level with The default brightness setting

_ Increase the size of the map to another 10% (using the "map scaler" plugin) to better serve the "deathmatch"

 

In my opinion the map has a much better visibility compared to its previous version The contrast from the outside with a little more brightness in my view was beautiful, by making the dark surfaces reflect the light The adjustment of some points in the geometry, removal of some meshes, readjustment of some other meshes, and removal of the boxes of reflexes were Much needed to improve the visual .The 10% increase in map size was necessary for deathmatch mode, this feedback was passed on to me through my friend Dutchsmoke But in the near future I can increase to 20%, what I do not want to do is make it too big to the point where the riders are wide and disproportionate to the point of the "duel" Become obsolete or tedious ... we should test Good game

 

 

GG to all! cya!


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