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About This File

This is my second map released for Unreal Tournament (4), using the Unreal Engine 4.
Meant to be played in Deathmatch or Elimination, it's a rather large map focused around a wall-enclosed lower compound with two main facilities on opposite sides. The arena takes place on a barren world within a functional but aging water plant constructed to catalyze and redistribute the fuel sources extracted from the local water lakes.

You'll find at least two spawning points for all weapons -- as well as nearly every single type of powerup -- across the entire level. There are multiple elevators and jump-lifts that can be used to rapidly reach the upper locations, and in addition there are a variety of areas to both hide and snipe, with the general lighting dim enough that many locations are shadowed to prevent easy exposure.

 

Completion of the level took about 50 days, with on-and-off development throughout the project. Please post feedback, such as bugs, performance rate, unaligned textures/meshes, or just general gameplay experience (flow of the level). 

 

<EDIT> Map has been updated and overhauled as of February 23rd, 2017. Look below at What's New in Version 3.0.0 for more updated details.

Enjoy!

 

Path=/Game/RestrictedAssets/Maps/DM-Reservoir-V3

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MapRotation=/Game/RestrictedAssets/Maps/DM-Reservoir-V3

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PackageChecksum="6b8bb4b2831721f6e20ec4ba76ac9626"

 

 


What's New in Version 1.0.0   See changelog

Released

No changelog available for this version.


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