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Blue Desert TW 1.0

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About This File

This is an all blue tiberium map, I.e. another spam map.

This map is set up in a way that it can be played boy free-for-all, or 2v2.

Each side has a large starting blue field, there are a couple of smaller blue expansion fields (with quick regrowth) which depending on whether the 2v2 is top vs bottom or left vs right, will decide whether these are contested or not.

The main feature, seen in the above image, is the massive central blue tiberium field. A team based match will see players wanting to secure this area has soon has possible, and this area will almost certainly see most of the fighting.

Each side has 2 uncontested tiberium spikes, and there are a large number of tech gun platforms, but the issue here is that the shear volume of units that can be built due to having a large starting blue field, means that these tech gun platforms will do next to nothing.

In terms of the look of the map, I really do not like the lighting at all, it is at odds with the desert style texturing.

This is my only visual complaint.

As usual crates cannot be used on this map.

Madin


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