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Found 83 results

  1. zunnie


    Version 1.0


    4 player nostalgia mod map by UF member Kasian (based on a Tiberian sun map) Modifications: - New Tiberium model (by Carnius) - Predator tank is replaced by the Titan Walker (Golan's model) - New Nod infantry (by Golan) - Tiberian Sun music - new fx effects: burning infantry, blood, nuke explosion
  2. Version 1.0


    This is an all blue tiberium map, I.e. another spam map. This map is set up in a way that it can be played boy free-for-all, or 2v2. Each side has a large starting blue field, there are a couple of smaller blue expansion fields (with quick regrowth) which depending on whether the 2v2 is top vs bottom or left vs right, will decide whether these are contested or not. The main feature, seen in the above image, is the massive central blue tiberium field. A team based match will see players wanting to secure this area has soon has possible, and this area will almost certainly see most of the fighting. Each side has 2 uncontested tiberium spikes, and there are a large number of tech gun platforms, but the issue here is that the shear volume of units that can be built due to having a large starting blue field, means that these tech gun platforms will do next to nothing. In terms of the look of the map, I really do not like the lighting at all, it is at odds with the desert style texturing. This is my only visual complaint. As usual crates cannot be used on this map. Madin
  3. zunnie

    3 Tiers

    Version 1.0


    4 player map.
  4. zunnie

    4 Play

    Version 1.0


    This is a 4-player Red Zone map, with more than enough resources to go around, there are also garrisonable bunkers and a few tech buildings.
  5. Version 1.0


    This is a yellow zone\blue zone 2v2 map with a crossable river running through its center, includes 6 spikes, 4 defence towers, and 2 base expansion buildings.
  6. Version 1.0


    Agave Addiction is themed around deserty hills with a few farms and agave plantations. Being a desert , vegetation is scarce, but still existing. There's also a few urban areas. There is plenty of resources scattered around the desert, with the most valuable type in the mountains. The central urban area has a EMP Control Center. I am pretty happy with how this map turned out. Being a fan of nature, I probably added more vegetation than what would seem appropriate. The farms look a bit odd, I'd love to use a harvester/tractor type vehicle spicing up the farms, but couldn't find any. Feel free to send me any feedback about it. General Information: Designed for: Command & Conquer Tiberium Wars v1.04 Gametype: Skirmish and Multiplayer Players: 4 Tiberium Fields: 12 green, 4 blue Tech buildings: 4 Tiberium Spikes, 1 EMP Control Civilian buildings: 32
  7. Version 1.0


    The Occupied Stalingrad 1943. A War in the City. You can free the City. Take the Battle to, but be warned lurk everywhere German Sniper and Tiger Tank's. Good Luck Comrade...!
  8. Version 1.0


    Barrier_Failure is the same map as Sector-76-E with remapped textures more objects and more! biggrin.gif This map is both a red-zone city and a red-zone wasteland. Warning: This map may lag if you don't have a good computer! This is a 4 player map.
  9. Version 1.0


    An Town in a Blue Zone with a beach to the left. It has four starting points, two at the top and two at the bottom. The Town is in between and the top and bottom starting areas. The town is divided from the north two and south two starting points by canals each having two bridges crossing them.
  10. Version 1.0


    double river divides the map north and south. Some rocky mountainous forest . good tiberium supplies, center of the map has a handful of tiberium spikes and a emp control center available for capture.
  11. Version 1.0


    Here is a Medium 2v2 map for all to enjoy (400x500). Has a center deviding river with a small city to defend or take depending on which side your on. 2 blue tiberium areas in the city to fight over plus a large open base area to build full bases w/ defenses. A decent amount of tiberium and a few spikes make for good battles. Set up for team play but AI battles also possible.
  12. Version 1.0


    A 4-Player Command and Conquer 3 skirmish map, Authors Notes : "This is a 2v2 map for command and conquer 3 tiberium wars. The map contains 4 defensive positions, 2 on each side and 2 islands for a economic boost. The bridge spans from one base to the other. The middle contains tiberium silos and a emp."
  13. Version 1.0


    Buenos Aires.
  14. Version 1.0


    This map is a remake of the Canyon of the Dead map, and i have taken it to the next level and into the Redzone. With the cool special cloud texture of the redzone and some cool ground textures as well. In this map you'll find 5 tib spikes for each player and lots of Tiberium of green and blue, because i know how much everyone likes alot of money for the canyon of the Dead map. You will also find 2 big redzone tiberium fields in the very middle, one to the left side and one to the right side for everyone to fight over. This is a pretty large 4- player map with ai enabled as well.
  15. Version 1.0


    KanineLupus A Command & Conquer 3 skirmish map. Authors Notes: "For those who like long, drawn-out skirmishes, with well dug-in opponants, this is for you. A larger than usual map, this one is built canyon-style with plenty of cover, and more than the usual amount of corners for enemies to lurk behind. There is also a central area full of blue Tiberium and an expansion point to fight for and claim. For those with a bare-basics system, the sheer size of this map and the amount of team resources which should build up could lead to game slow-down."
  16. Version 1.0


    double river divides the map north and south. Some tiberium spikes near the center available for capture. Defensive Tower platforms set up at key chokepoints through out the map.
  17. Version 1.0


    Chris OB A 4-Player Command and Conquer 3 Tiberium Wars skirmish map. Authors Notes: "City Blockade is a map set in a war torn urban enviroment, a GDI Blockade was set up and was used to stop a scrin attack on the city, but was soon overrun.The map is 4 players with corner type set up. The map has a few tiberium spikes and a EMP generator,and the GDI blockade gives the players to the north a somewhat useful defense."
  18. zunnie

    CMD Tower

    Version 1.0


    This is nice 4 player map with a fair amount of green/blue tiberium to go around. Most of your cash though will be made in taking over as many of the tiberium spikes as you can. And there are quite a few of them. Blue_Fox has provided plenty of defense towers and trenches to take over as well. If this map is played as a FFA map with 4 players, count on it getting heated in a hurry! Watch for the engineer rush. All in all a fun map.
  19. Version 1.0


    This is a detailed 4-player map set in a Yellow Zone. It was designed for 2v2 East vs West team games, and features a coastal tropical setting, some buildings to garrison, and plenty of Tiberium for the harvesting. Lighting is set for afternoon. This map is NOT intended for tournament play as it is not symmetrical, nor entirely balanced. It has a slightly un-symmetrical layout to present interesting battlefield scenarios. Enjoy the map!
  20. Version 1.0


    This is a Medium/Large map for 4 players, the landscape might remind you some sort of cracked canyon, there are lots of Tiberium sources and a forgotten lake on the middle.
  21. zunnie


    Version 1.0


    Player Command and Conquer 3 Map. Authors Notes: "Small map with 1 big tiberium field in center and each player has 1 small field. Only green tiberium.8 Tiberium Spike for additional Credits and 4 Defensive towers.( FFA or 2vs2 )"
  22. Version 1.0


    large central island is key feature of the map, 8 tiberium spikes and a control point on the island. emp control centers and other tech available for capture as well through out the map.
  23. Version 1.0


    Desert Conflict is a 4 Player Map. It's a Remake to Original KW Map "Tournament Decision". I have added new Effects, new Tiberium Spikes and Bunker on this Map! HF...!
  24. Version 1.0


    Fun map by a member of the DaDeth Clan. Moonlightshakers!
  25. Version 1.0


    Basic four corner set up. 2 ways into your base area. bonus tech available for capture on the elevated central area, acess it via ramps on the west and east. Each ramp is gaurded by 2 Defensive Tower platforms you can capture.
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