Jump to content

barsam2

Donators
  • Posts

    13
  • Joined

  • Last visited

  • Donations

    0.00 USD 

Reputation Activity

  1. Like
    barsam2 reacted to MoxNix for a file, DM-Antalus   
    Remake of the UT2k3/2k4 map DM-Antalus
     
    First version (A1) uploaded for play testing and feedback, to check scale and fine tune things for movement. Atmospherics (lighting, materials, meshes, emitters, water, etc) will be made to look better after the scale and geometry are good.
     
    Run through with feedback from cafe.
     
     
  2. Like
    barsam2 reacted to MoxNix for a file, DM-Bishop   
    DM-Bishop is a remake with the layout based upon Shane Caudle's original UT99 map. It's a large map that plays well in UT4.
     
    New in version V8:
     
    - added a grenade launcher (where the ripper was in UT99) and thigh pads (50 armour).
    - A major rework of the map and theme, with a lot of meshwork, new meshes and materials, many tweaks to existing meshes and materials, a full lighting pass, geometry and collision tweaks and changes, sound tweaks, additional sounds and much more.
  3. Like
    barsam2 reacted to MoxNix for a file, DM-Pressure   
    Quick port of DM-Pressure from UT99 with the trap working.
     
    I don't plan on doing a proper remake of this map so I've included a zip containing the umap file and all custom/ported assets used in the map in case anyone else wants to use it as a starting point for a proper remake. Simply extract the zip into your editor's Content folder, the umap will be under Content/Maps and the assets in RestrictedAssets/Maps/WIP/DM-Pressure-UT99.
  4. Like
    barsam2 reacted to MoxNix for a file, DM-Grinder   
    Quick port of DM-Grinder from UT99.
     
    I don't intend to do a proper remake of this map so I'm also including an assets file containing the umap and all the ported UT99 assets it uses in case anyone else wants to use this as a starting point for doing a proper remake. Simply extract the entire zip file into your editor Content folder. The umap file is in Content/Maps while the ported assets are in a DM-Grinder-UT99 sub folder under Content/RestrictedAssets/Maps/WIP (because that's where the converter program expects to find assets and moving them elsewhere is quite the chore).
     
    The map is scaled up by 2.5 times. There is no directional light, skylight or post processing volume and no reflection capture actors either. Adding any of those will require completely redoing both lighting and materials. I did not include the custom material used on underground lava sheets in two places, there are several stock materials that can be used instead.
  5. Like
    barsam2 got a reaction from zunnie for a file, CTF-Joust   
    Remake of Joe Wilcox's UT2004 Map CTF-1on1-Joust.
     
    Like in the Original, Players will spawn in the opponent's base.

    Admin Info:

    Path: Game/CTF-Joust/CTF-Joust-v18

    md5: 6E4D8C28174A3D371ABA968CC4F05352
  6. Like
    barsam2 got a reaction from zunnie for a file, DM-Viridian   
    Conversion of Rich "Akuma" Eastwood's UT99 Map Viridian Dreams.
     
    Admin Info:

    Path: Game/DM-Viridian/DM-Viridian-v16

    md5: 2A95D7D8CD69488EEACC853F46E88951
     
    Short Video
  7. Like
    barsam2 reacted to Scinbed for a file, DM-Backspace   
    This is a remake of my old UT2004 map, DM-1on1-Backspace. 
     
    It's good for duels and smaller FFA or TDM matches.
     
    Enjoy!
  8. Like
    barsam2 got a reaction from MoxNix for a file, DM-Viridian   
    Conversion of Rich "Akuma" Eastwood's UT99 Map Viridian Dreams.
     
    Admin Info:

    Path: Game/DM-Viridian/DM-Viridian-v16

    md5: 2A95D7D8CD69488EEACC853F46E88951
     
    Short Video
  9. Like
    barsam2 reacted to MoxNix for a file, DM-Codex   
    Remake based upon Cliff (CliffyB) Bleszinski's original map Codex of Wisdom from UT99. A smaller, fast paced map with lots of vertical action.
  10. Like
    barsam2 reacted to MoxNix for a file, DM-Landscape   
    A ginormous map based upon the UE4 Landscape Mountains demo.
     
    This was made as an experiment to see how a really, really big map plays in UT4. It's roughly 500k uu on each side, by comparison Deck easily fits in a 20k x 10k area.
     
    It's not really meant for online play (at least not unless the load time gets fixed) but rather for players who want to try playing with a lot of players/bots on a really huge map.
     
    The performance actually isn't bad even with 32 players/bots in. I easily hold 120+ FPS on a GTX 970 with 31 bots in, all settings at Epic and FXAA on. Some months back I was getting a rock solid 70 FPS with the same number of bots on a 2Gb GTX 960 (I don't remember what graphics settings that was with though).
     
    Important Notes and Caveats:
     
    - This map is really, really big. So large it plays best with sniperarena or zoom instagib. Though it can handle a lot of players, it's so big, even with 32 players, you really want a weapon with a scope.
    - The pak file is also quite large (nearly 500Mb), you probably will disconnect while downloading from the redirect server. Just let it finish downloading and then rejoin the server and you'll be fine.
    - It takes a while to load too, about 1 minute loading from SSD on my system. Not sure why loading takes so long, it used to take 10-12 seconds but something changed in the game several builds back causing it to take much longer to load. This may cause online  timeout disconnects for players running on slower computers.
     
    I wasn't planning on uploading this map anymore until the long load time gets fixed but a few players keep asking for it so here it is.
     
    The map is now (or soon will be) up on all the MPF HuBs for online testing.
     
  11. Like
    barsam2 got a reaction from zunnie for a file, CTF-Extortion   
    Remake of the Instagib-CTF Map Extortion.

    Admin Info:

    Path: Game/CTF-Extortion/CTF-Extortion-v21

    md5: B8940718941959F66CFD66CCCF87F11A
     
  12. Like
    barsam2 got a reaction from SymphonyheLL for a file, DM-HighRise   
    My take on the ShooterGameDemoMap from the UE 4 Learn Tab.
     
    In the period where WarpSpasm hasn't recooked this Map from mid 2015 to Nov 2016, I started converting this into a UT4 Map.
    As he already mentioned, it's not an ArenaStyleMap, but good SniperPractice
     
    Admin Info:

    Path: Game/DM-Highrise/DM-Highrise-v14

    md5: CF2A0DF5E4AA01E76AE66BCF4F3CAE4C
  13. Like
    barsam2 reacted to SymphonyheLL for a file, DM-Harddome   
    the hard dome is intense action in deathmatch , hard dome have large design with small corridors and elemental  areas for give a felling a "domination style"
    recomended for 12-16 players
    enjoy
  14. Like
    barsam2 reacted to Numb for a file, DM-Zenith   
    This is a duel map that focuses on a ton of z-axis action.  Inspired from maps like DM-1on1-Roughinery from UT2004.  Enjoy
  15. Like
    barsam2 reacted to TheGlecter for a file, DM-Batrankus   
    The BSP version of DM-Batrankus, for those who want to play it at best performance!
    The final, meshed version of DM-Batrankus is available at the UT Marketplace.
     
    A DM/TDM/TSD map for 6 to 10 players, with strong focus on the floorplan and item placement.
     
    Key Features:
    Snipe the major powerups from the whole opposite side of the map! Use the underground zone to JumpBoot your way to pretty much any place within seconds... at your own risk! The sides have the weapons and pickups. The middle has the z-axis advantage. Easy to understand but hard to master! Quite a lot of shortcuts and crazy jumps for advanced players to be found (map can be navigated perfectly without jumptricks, though).
    Credits:
    Thanks to 'RattleSN4K3' for the awesome MapScaler tool. I can't stress enough how awesome this tool is. Wood sounds by 'rage91', 'maxdemianagl', 'yesfan', 'timpryor' and 'rudmer-rotteveel', from 'freesound.org'. Thanks also to 'tidu' for the Blueprint help to make the Keg spawn only on DM and TDM!  
    Enjoy! And use your JumpBoots wisely!
  16. Like
    barsam2 reacted to MauL for a file, DM-Maelstrom   
    Current Version: RC1
    Current Version Release Date:  7/4/16
  17. Like
    barsam2 reacted to NATO for a file, DM-Vacant   
    Created for the Team Showdown Mapcore contest! Enjoy.
  18. Like
    barsam2 got a reaction from zunnie for a file, DM-Shrapnel   
    Conversion of Cliff Bleszinki's UT99 Map Shrapnel.
     
    Admin Info:

    Path: Game/DM-Shrapnel/DM-Shrapnel-v18

    md5: BA12E68435DA7A318D7BCAE96735C90C
  19. Like
    barsam2 got a reaction from zunnie for a file, DM-HighRise   
    My take on the ShooterGameDemoMap from the UE 4 Learn Tab.
     
    In the period where WarpSpasm hasn't recooked this Map from mid 2015 to Nov 2016, I started converting this into a UT4 Map.
    As he already mentioned, it's not an ArenaStyleMap, but good SniperPractice
     
    Admin Info:

    Path: Game/DM-Highrise/DM-Highrise-v14

    md5: CF2A0DF5E4AA01E76AE66BCF4F3CAE4C
  20. Like
    barsam2 reacted to Numb for a file, DM-Arc   
    This is a duel/2v2/tam/eliminations map that uses wall running architecture.  I tried my best to make this architecture an important part of the gameplay.
  21. Like
    barsam2 reacted to MauL for a file, DM-UC-SpaceNoxx   
    Background:
    I built this completely from scratch to learn UE4 since I haven't had time to map much these days so I thought I would take on something small. Although I have meshes in it, I consider it really pre-alpha since every single thing might change. Materials, lighting, gameplay, skybox etc need a ton of work. Mostly I'm just playing around having a blast in the editor but I thought I'd get it playable so people could start having fun with it.

    Scale:
    To get a feel for scaling on my own, I used the Malcolm/Taye method of measurement (i.e. Malcolm mesh in UT3/Taye in UT4) and measured certain distances in my DM-MCC-SpaceNoxx for UT3 to the same number of Taye's and came up with 2.2 which is a number I've seen others use. From there I built the BSP and lo and behold, it felt terrible. The main thing I think is the eye height in UT4 made me feel Liliputian at that scale. So, I dropped Rattlesnakes' awesome MapScaler in and started playing with different scalings until it felt just right (for me anyway). It turns out that about a 25% reduction from the 2.2 scale felt best. Once I had the scale correct, I realigned all of the brushes to the grid the best I could (still a bit messy).

    The other big thing of course is that the mix between no double jump and the desirable level of gravity change up things in UT4 quite a bit. The key distance is being able to jump across the center pit area and grab the amp at just the right height with only a single jump. I don't like the gravity too floaty so I may change it a little still but it's getting close. I really haven't added in any UT4 specific movement stuff and I'm not sure if I will so it's kinda old school anyway. Without the pipe meshes on the towers you could wall run on them but it kinda flings you out into space so its not really useful there. I've considered some DM-RGB style rings around the play area but I'm not sure I'll go there for this one.

    Bots:
    I still have a lot to learn about the nav mesh and might have to break it up into pieces as others have done. I feel like I'm missing some of the easy controls on the old pathnodes. I can't get the bots to go for the amp yet and they are doing weird things everywhere. If there's a "force path" equivalent, I'd like to know what it is.

    Ladders:
    Okay I know Clawfist joked about this but just for laughs, I added a real ladder on the back of some of the towers. I know people liked getting to the upper ring like that in UT99 but I didn't have that available in my UT3 version. The only way I could currently get it to work is by using a physics volume with the "water" box checked. The problem with it is that if you jump when you're in it, you'll hear a water splash. I tried all of the different physics related volumes and couldn't getting around that yet. If I uncheck "water", it doesn't work as intended. Alternatively I could massively change the slope of the the backsides of the towers.

    Weapons/Powerups:
    I intend to add the secret areas at some point with some blueprints. Not sure what I will put in there yet. Nothing more fun than getting an elevator launch and dropping the deemer on everyone tho lol! I'm playing around with the belt down a ramp on the back. Not sure if I'll keep that. Currently the ramp is too steep for bots to want to come back up unless you entice them.

    Misc:
    Dialing in the sunrise over the planet was an interesting challenge. Essentially I used the sun position from the directional light/atmospheric fog to get the light position dialed then disabled the built in sun. I then placed 3 planet meshes in, one to be the sun, one to be the planet atmosphere, and one to be the planet of course. I then created material instances of all 3 that I could modify. On the main planet, I had to figure out how to move the fake sun/shadow positlion and also on the atmosphere glow, I had to adjust that just right. I then modified the intensity and color of the fresnel settings on all 3 meshes/materials to get it dialed in. Tedious but fun.
  22. Like
    barsam2 reacted to Brando for a file, DM-Alpine   
    Created for the Mapcore/Epic mapping contest, DM-Alpine was designed with a different type of showdown play style in mind. I've specifically designed the map around you not picking up armor at all and have placed weapons in places of conflict around the map. Following a snow castle theme, much like dm-chill, it has a slight difference to separate itself from similar maps with its nighttime-esque lighting. The map was made for 6 players specifically.
  23. Like
    barsam2 reacted to MoxNix for a file, DM-Malevolence   
    Remake based upon Rich "Akuma" Eastwood's original DM-Malevolence for UT99. It has the same proportions (scaled up by 2.5), room shapes, item placement and no extra items (other than 5 vials replacing the ripper in the water passage).

    Malevolence is a fairly small map, great for fast paced Duels and FFA.
  24. Like
    barsam2 reacted to MoxNix for a file, DM-Turbine   
    Remake from UT99.
  25. Like
    barsam2 reacted to Raste for a file, DM-Hydraulics   
    The only sci-fi industrial hydraulic energy plant you will find in unreal tournament 4. Bright and gloomy, safely perilous this factory will trap you just as much as your enemies in its pressure chamber. A deadly arena for large fights
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.