Jump to content

MoxNix

Members
  • Posts

    49
  • Joined

  • Last visited

  • Days Won

    2
  • Donations

    0.00 USD 

File Comments posted by MoxNix

    DM-Landscape

       73    2
    On 01/09/2016 at 4:10 AM, Dr.Flay said:

     

    At Chaotic Dreams we can probably help with getting around such a large map.
    Currently in testing  is the Chaos Hoverboard, and we have other vehicular toys in the pipeline too :D
     

     

    The big problem with this map right now is the load time... It got even worse in the latest game build, taking closer to 70 seconds now. Until Epic optimises things so it loads faster again that's going to cause a lot of disconnects and keep it from being playable online (even on LAN).

    DM-Nitro

       144    21

    Hmm... I have another idea that might fix the problem in that spot on this map.

     

    The platform is a low poly mesh so it shouldn't affect performance setting it to use complex collision as simple and that might do the trick.  But I don't want to release yet another version only to find it doesn't help and it's difficult to test offline with just me and a bunch of bots.

    DM-Nitro

       144    21
    7 hours ago, [PHX]Big_Deal said:

    Hi

    It still exist, but only on 1 place. You see on my picture the grid with water. On the left side from that grid players get stuck under the flor or fall out of map.

     

    Thx

     

    Hmm... I just double checked, that entire area beneath the platform is completely covered by blocking volumes (even in the water!). I could probably "fix" it by reverting the platform mesh back to BSP but I really don't want to do that and even then they might just end up in the water anyhow. Besides it has to be a problem on other maps too (any map with meshes covered by BVs could have similar problems). I'll try to chat with Scoob and see if he can do something about it on his end.

    DM-Nitro

       144    21
    3 hours ago, [PHX]Big_Deal said:

    they stay like inside steps. when the walk a bit they fall out of map.

     

    Hopefully it's fixed in V15, let me know if it still happens...

    DM-Nitro

       144    21
    1 hour ago, [PHX]Big_Deal said:

    Hi

    Nice map. There is a problem in V14. Players spawn under the steps in elimination. I did make a screenhot that you know where to look.

    Thx

     

    That's a problem with either Elimination or the game / game engine itself. The stairs and the space beneath them are fully covered by a Blocking Volume and the engine correctly generates the navmesh over it (but not inside the BV as it often does).

     

    ScreenShot00014.png

     

    If you meant you're spawning below the BV, there is a small square area beneath it that is inside the floor mesh and isn't covered by a BV. I'll extend the BV down further in the next version and see if that fixes the problem. I don't know how Elimination chooses where players spawn but if Scoob coded it to make sure they don't spawn inside a BV that should fix it, if he doesn't check BVs it probably won't help at all.

     

    Considering how the engine insists on putting navmesh where it shouldn't (inside BSP and BVs for example) there are bound to be problems with a gamemode that doesn't just use the map's existing playerstarts but generates additional spawns of it's own.

     

    Are there any other similar spots you know of or just that one?

    DM-Tempest

       74    2

    Version A1 uploaded to fix problems with Weapon Settings menu in the latest game build.

     

    Also a bunch of other changes to start fleshing the theme.

    DM-Nitro

       144    21

    New version (V11) released for the MPF mapping event!

     

    Includes a number of mostly cosmetic changes, more meshes, tweaks, polishing and optimization.

    DM-Turbine

       80    3

    Version A05 rebuilt to fix collision problems (falling through floor grating) caused by Epic making changes to some meshes in 7/13/2016  game build.

    DM-Codex

       84    2

    A9 rebuilt to fix problems caused by missing/changed assets in the latest game build.

     

    Also contains a number of changes, tweaks and optimizations.

    DM-Malevolence

       73    1

    V10 fixes several issues caused by Epic's changing or removing a number of assets in the latest game build.

     

    Also includes a number of changes and optimizations.

    DM-Nitro

       144    21

    V10 Rebuilt for 7/13/2016 game build which broke several assets I was using from the outside (titanpass) assets.

     

    Also includes a number of changes, tweaks, polishing and optimization.

    DM-Maelstrom

       51    4

    Nice map, good layout, plays well, performs well and handles higher player counts (8+) well too. Definitely a keeper!

     

    Hurry up and get that new computer!

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.