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rrutk

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Everything posted by rrutk

  1. Yes, i did the Virtual Westwood Museum too. But no one want's a mod on a server, because only mix-files are easy to download and easy playable. So i made Dune_Naval_Flying as a mix-File map for easy playing
  2. Yes, i did the Virtual Westwood Museum too. But no one want's a mod on a server, because only mix-files are easy to download and easy playable. So i made Dune_Naval_Flying as a mix-File map for easy playing
  3. Version 1.0.0

    24 downloads

    Years ago I made this little DeathMatch-type mix map: CaptureTheBunker Here is C&C_CaptureTheBunker, Version 1.0: http://uploaded.to/file/f9x2rsl9 Description: This map presents an old, never used Westwood SAM-Bunker and offers a special game mode. It's a combination between Team-Deathmatch and CnC-Mode: A GDI raid attacks the lower entrance of a NOD SAM-Bunker. Theire mission is to destroy the SAM located at the highest floor. GDI supplies are available from theire APCs only (mobile PT's situated there). Nods mission is quiet clear: defend the SAM at all costs. Nod have PTs located within the facility. GDI wins, if they destroy the SAM (building amoured). Otherwise the decision is made by team deathcount (1000). If deathcount isn't reached, decision is made by points. Have fun! rrutk PS: If you have any problems concerning missing textures, delete all your *.thu-files manually!
  4. Version 1.0.0

    36 downloads

    Years ago I made a Renegade mix map with NAVAL and flying units. It's a big map. Would be great to see it on a server and gibe it a try... ----------------- Readme, C&C_Dunes_Naval_Flying, Version 1.01, 22.11.2011 ------------------------------------------------------- IMPORTANT: 1) You WILL NEED to have Scripts 4.X (TT-Patch) installed to play this map. 2) As far as I know, this is the first, one and only naval map for C&C Renegade. Please read this notes: !!!!!!!!!! EXIT a naval vehicle: FRONT ONLY !!!!!!!!!! Otherwise you will drown. !!!!!!!!!! Don't exit a submarine just for fun. It will be destroyed. !!!!!!!!!! You have 2 repair zones at shipyard, marked with green seabuoys, as long as shipyard is alive. The red seabuoys are marking the construction zone! Buy the naval vehicles at the terminals within the shipyard bulding. Poke the terminals, as long as you see your money account has decreased. Naval vehicles: - SP GDI & Nod Gunboat (Primary Fire: Rockets; Secondary Fire: Anti-Submarine-Bombs) - SP GDI & Nod Submarine (Torpedo Weapon) - SP Personal Hovercraft (2 Seats) - Old GDI & Nod Light Transport Hovercraft (a lot of seats, use like an APC, just naval) - SP Heavy Transport Hovercrafts (much more seats, use like an APC, just naval) 3) Flying vehicles are able to be automatically repaired at the helipads only. Ground vehicles are able to be automatically repaired at the repair facilities only. 4) If you loose your communications center, you will loose your radar. 5) The mutant lab is not destroyable. You can buy different mutants there. They are NOT tiberium restistant or healable. Would be to much power. 6) Server owners, please enable the extras: Within the extras (press F8, enter "extras", press "ENTER"; after that hold "ALT" while selecting vehicle/char menu): - SP Nod Commanche Attack Helicopter - GDI Logan - GDI Civil Resistance - Nod Mutant Petrova - Nod Kane PS: If you have any problems concerning missing textures, delete all your *.thu-files manually! ***************************************************************************** KNOWN BUGS: 1. JFW_Change_Spawn_Character has a problem changing the chars at FIRST SPAWN. So probably you won't have the RA_Underwater_OnCustom script attached first spawn. 2. Seldom the naval vehicles are stucked after creation.
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