Jump to content

trunkskgb

@Renegade Staff
  • Posts

    1826
  • Joined

  • Last visited

  • Days Won

    145
  • Donations

    0.00 USD 

Map Reviews posted by trunkskgb

  1. I made a post about this once before, I would do anything I could to fix this map, but I have had no luck. I played this map damn nearly daily for 6-8 months straight it was one of my favorites. Plenty of options for attacking for both sides. It was always a very balanced map, and plenty of things to do for all styles of play.

     

    Please if anyone reads this or see's this, let's get it fixed!

  2. This is a great map. The layout of the WF/Strip being apart from the main base is a very unique idea. I've played this many times, and seen both sides win often. It's worth being added in again! 4 stars

  3. I played this more on RenAlert more than Renegade, but Unstoppable is right, total Nod map once the GTs go down since the map is so wide open the bases offer next to no borders for protection. 2 Stars.

     

    PS: Map plays exactly like Mars. 

  4. I haven't played this in forever. I remember it looking more fun than it does from these pictures. Game play is pretty OK actually despite it's colorful design.

     

    @UnstoppableThere are 2 versions of Jungle, one of them flat out sucks, the other one is decent!

  5. An average DM map from ACK? I think ACK did this, back in 2000-whatever this was fun, now DMs are old news unless there is tons of customer content. Beach was always my favorite DM match.

  6. It’s been years since I’ve seen this map, it’s your basic death match map. Lots of spawn points and teleportation devices. Easy to camp people. Its a cool map though despite that 

  7. This was my favorite map for A LONG time, mainly due to the close proximity of the bases, made for an adrenaline rush of fighting.

     

    Why did MPF rebrand it? Was it broken? It was played a few years ago and seemed fine. Please don't tell me the fog was removed.

  8. Yeah the VIS issues on this map need attention. The "Invisible" mines and missing interior tunnel textures make parts of this map really difficult to play on. Pwn Call has been popping on recently, and I believed he gave us all his source files. These could be things that could be fixed.

     

    Apart from that, like other large size maps, it favors Stealth Tank rushes. Maybe with the fixed VIS issues, it could balance out, I don't know.

  9. Like vihannes2 said, this is a big camp fest map, that said....it's an interesting layout with your main defense being outside of your base, adding some extra time to get there. Not one of my favorites. I preferred Rosek's Tiberium Field, if I have the name right.

  10. Needs a “minor” edit. There is a tree very close to Nod’s silo that if YOU get to close, you get stuck between the two. This is a bummer since there is hardly any income on the map. Other than that it’s not a bad map!

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.