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Unit

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Everything posted by Unit

  1. Version K2 changes Infantry Partisan rifle velocity increased from 300 to 390ms Vehicle Mobile artillery weapon accuracy returned to normal values (not sure when i changed this but it had a extra 25% spread on the shell, this has been removed) Light Tank turn speed increased so it handles better Mammoth Tank rocket direct hit damage increased by 5 Mammoth Tank regeneration increased from 2 to 10 per second when below half HP. Gatling Tank Damage reduced from 20 steel to 16, (DPS of 38.4 per second to light and medium armour, 28.8 to Heavy armour) putting its DPS inbetween Med (42) and light tank (35) Reduced projectile velocity by half from 300 to 150 Reduced HP from 500 to 450 Increased Cost from 700 to 900 Every other vehicle that isnt a apc, buggy or humvee should be able to destroy this vehicle in a 1 v 1, not accounting for player skill. Map Snack machines should now tell you if you dont have enough money to use the machine rather than doing nothing. Changed the defensive area around the base entrances to give infantry a place to fire from Placed a sandbag wall infront of Nod Ref frontdoor to give better protection from snipers. Improved the visuals on Nod/GDI Tiberium fields to bring them a bit more to life. Temple side doors (the doors that face each base) can now be both closed AND opened but only from inside. Changed Guard tower damage from Steel to CNC_Flamethrower. (melts light armour and medium armour but struggles against heavy armour)
  2. hmm, i havent deleted it. regardless here is the newest version C&C_LostTemple_K2
  3. Version K 1 has added GT's and Turrets that were in the original release in 2014 but had since been removed. This should make the game a little more comfortable than the immediate nod stomp it had been during a test phase lastnight.
  4. A small desert map with 2 vehicle pathways and 2 infantry pathways from within/on top of the secluded maze-like temple, the inside layout being from Goldeneye 64's Multiplayer map of the same name. Inside of which the legendary Golden Gun is kept.
  5. Version 1.0

    70 downloads

    Type: Tracked Vehicle Name: GDI/Nod_Gatling_Tank Mass: 3500 GravScale: 2.5 Elasticity: 0.1 Aerodynamic Drag: 300.0 Spring Constant: 75000.0 Damping Constant: 7500.0 Spring Length: 0.950 Traction Multi: 1.0 Engine Flame: 1.0 Max Engine Torque: 22500.0 TrackUscaleFactor: 25.0 TrackVscaleFactor: 0.0 TurnTorqueScale: 0.350 Health: 225 Skin: CNCVehicleMedium Shield: 225 Skin: CNCVehicleMedium Damage Points: 0.05 Death points: 35.0 Weapon tilt rate: 90.0 Weapon tilt min: -20.0 Weapon tilt max: 80.0 Weapon Turn rate: 90.0 Weapon turn Min: -999999.0 Weapon turn Max: 999999.0 Weapon error: 50.0 Sight Range: 100.0 Sight Arc: 360.0 Listener scale: 1.0 Profile: NOD_APC Turn radius: 0.00 Squish Velocity: 3.0 engine sound Pitch: 1.3 Start: nod_light_tank_start_01 running: LightTank_idle_01 Stop: nod_light_tank_stop_01 Number of seats: 1 Primary Weapon stats (gun is used against soft and airborn targets)(stats are same for secondary fire) Name: CnC_Weapon_Gatling_Red Reload: 2.0 Recoil time: 0.1 recoil scale: 1.0 clipSize: 200 Primary Ammo stats Name: CnC_Ammo_Gatling_Red Model: always\weapons\ammo\tracers\tracer_red.w3d (nod) always\weapons\ammo\tracers\tracer_gold.w3d (GDI) Warhead: Shrapnel Damage: 11.5 Range: 120.0 Effective range: 60 Velocity: 275.0 Rate of fire: 15.0 spray angle: 0.350 spray count: 1.0 Spray cost: 1.0 Continuous Sound: Gatling_Motor Fire Sound: Gatling_Primary Secondary weapon stats (used against medium and heavily armoured targets, isnt supposed to do massive damage but rather just give the tank something to fight with) (temp the primary weapon as they are identicle) Name: CnC_Weapon_Gatling_Sec_Red Secondary Ammo stats Name CnC_Ammo_Gatling_Sec_Red warhead: Laser Damage: 5 Range: 100.00 Velocity: 150.0 Rate of fire: 12.0 Spray Angle: 0.350 Continuous Sound: Gatling_Motor Fire Sound: Gatling_Secondary Sound stats (the guns use the same stats as you'd expect) file: 303gunb.wav (Primary) Gatling_AP.wav (secondary) Drop-Off: 75.0 Max-Vol Rad: 25.0 m_volume: 1.2 m_pan: 0.5 m_priority: 0.9 Gatling Motor (temp the minigun continuous sfx) Drop-Off: 70.0 Max-Vol Rad: 20.0 m_volume: 1.7 m_PitchFactor: 0.5
  6. this is a really helpful tutorial but it could use some updating, there is some missing or assumed information it doesnt explain how to create an Origin.00 or WorldBox.00 without using the imports from the mammoth tank model, which needs Gmax. there is another tutorial that explains the worldbox but not that explains the Origin.00 box (as in what settings it needs) as it assumes you imported an existing one (or both). both of these explanations really should be in the 1 tutorial here. does anyone know what options the Origin.00 box needs on it? where does connect to? It also doesnt explain what to export the model as once you have done all the steps.
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