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Found 1 result

  1. Version 1.0

    92 downloads

    Looks good, plays average. While it is always nice to have sensible asymmetrical maps, in this case, the fact that the map is not even has been emphasised. For example only 1 side (left) has easy access to the lone tech EMP structure. Also the placement of the tech expansion that each side gets is silly. The left team has their tech expansion near the bridge (potentially useful for defending the only ground access point), while the right side has their tech expansion near their starting tiberium field (presumably because they cannot get there first tiberium refinery very close the field without capturing the expansion point first). So basically the right side is at a large disadvantage. The other issue is that is possible for the green tiberium on the right side to grow in areas that the AI harvesters will not harvest (classic CnC3 bug), but that a player can manually target. This is a further problem for the player (or AI) that starts on the right. However I will definitely award an additional point because crates can be enabled on this map, too many map makers do not bother with this standard feature. Madin
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