4 Player Maps
83 files
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Ionic Meltdown I
By zunnie
4-corner set up. excessive tech available for capture. some abandoned gdi buildings
144 downloads
0 comments
Submitted
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Petra
By zunnie
Basic 4-corner set up, non-symetrical map. Island in the center to fight over with several bridges leading to the island. More resources available on the island. "something to fight for"
151 downloads
0 comments
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Agave Addiction
By zunnie
Agave Addiction is themed around deserty hills with a
few farms and agave plantations. Being a desert
,
vegetation is scarce, but still existing. There's also
a few urban areas. There is plenty of resources
scattered around the desert, with the most valuable
type in the mountains. The central urban area has a
EMP Control Center.
I am pretty happy with how this map turned out. Being
a fan of nature, I probably added more vegetation
than what would seem appropriate. The farms look a
bit odd, I'd love to use a harvester/tractor type
vehicle spicing up the farms, but couldn't find any.
Feel free to send me any feedback about it.
General Information:
Designed for: Command & Conquer Tiberium Wars v1.04
Gametype: Skirmish and Multiplayer
Players: 4
Tiberium Fields: 12 green, 4 blue
Tech buildings: 4 Tiberium Spikes, 1 EMP Control
Civilian buildings: 32
228 downloads
0 comments
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Diamond Warfare
By zunnie
Basic four corner set up. 2 ways into your base area. bonus tech available for capture on the elevated central area, acess it via ramps on the west and east. Each ramp is gaurded by 2 Defensive Tower platforms you can capture.
165 downloads
0 comments
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Canyon of the Dead Red Zone
By zunnie
This map is a remake of the Canyon of the Dead map, and i have
taken it to the next level and into the Redzone.
With the cool special cloud texture of the redzone and some cool ground
textures as well.
In this map you'll find 5 tib spikes for each player and lots of Tiberium
of green and blue, because i know how much everyone likes alot of money for the
canyon of the Dead map.
You will also find 2 big redzone tiberium fields in the very middle, one
to the left side and one to the right side for everyone to fight over.
This is a pretty large 4- player map with ai enabled as well.
169 downloads
0 comments
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Death Harvest I
By zunnie
large central island is key feature of the map, 8 tiberium spikes and a control point on the island. emp control centers and other tech available for capture as well through out the map.
141 downloads
0 comments
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Blue Desert TW
By zunnie
This is an all blue tiberium map, I.e. another spam map.
This map is set up in a way that it can be played boy free-for-all, or 2v2.
Each side has a large starting blue field, there are a couple of smaller blue expansion fields (with quick regrowth) which depending on whether the 2v2 is top vs bottom or left vs right, will decide whether these are contested or not.
The main feature, seen in the above image, is the massive central blue tiberium field. A team based match will see players wanting to secure this area has soon has possible, and this area will almost certainly see most of the fighting.
Each side has 2 uncontested tiberium spikes, and there are a large number of tech gun platforms, but the issue here is that the shear volume of units that can be built due to having a large starting blue field, means that these tech gun platforms will do next to nothing.
In terms of the look of the map, I really do not like the lighting at all, it is at odds with the desert style texturing.
This is my only visual complaint.
As usual crates cannot be used on this map.
Madin
144 downloads
0 comments
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Warlord Heights
By zunnie
4 huge bridges span the map in a X shape. Tiberium spikes to capture in the corners but you must get on the bridge in the center of the map to get to those corners. The center has several defensive towers to capture to control the bridges you must take this area.
147 downloads
0 comments
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Lone Eagle
By zunnie
These maps are a mod of C&C Generals for C&C3
For 2v2 or 3v3 multiplayer or skirmish mode.
182 downloads
0 comments
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Quadrant City Eastern District
By zunnie
Basic 4-corner set up, non-symetrical map. Urban area in the center to fight over. nice looking map, with a unique layout.
155 downloads
0 comments
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Cave Fortress
By zunnie
double river divides the map north and south. Some tiberium spikes near the center available for capture. Defensive Tower platforms set up at key chokepoints through out the map.
215 downloads
0 comments
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Crossfire
By zunnie
Player Command and Conquer 3 Map. Authors Notes: "Small map with 1 big tiberium field in center and each player has 1 small field. Only green tiberium.8 Tiberium Spike for additional Credits and 4 Defensive towers.( FFA or 2vs2 )"
142 downloads
0 comments
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Quadrant City
By zunnie
Some tech buildings available for capture near the central dock area. Nicely done walls along the canals.
169 downloads
0 comments
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City Battle
By zunnie
Chris OB A 4-Player Command and Conquer 3 Tiberium Wars skirmish map. Authors Notes: "City Blockade is a map set in a war torn urban enviroment, a GDI Blockade was set up and was used to stop a scrin attack on the city, but was soon overrun.The map is 4 players with corner type set up. The map has a few tiberium spikes and a EMP generator,and the GDI blockade gives the players to the north a somewhat useful defense."
211 downloads
0 comments
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Siwa Egypt II
By zunnie
A 4-Player Command and Conquer 3 Map. Green tint to the map. This is the updated version of Siwa Egypt map.
153 downloads
0 comments
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Small GDI Harbor
By zunnie
A 4-Player non-symmetrical map for Command and Conquer 3. Overgrown cites with tiberium infesting them. nice looking map. exessive objects placed concentrated in one area makes this a high performance computer only map.
189 downloads
0 comments
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Anthem on Stalingrad
By zunnie
The Occupied Stalingrad 1943. A War in the City. You can free the City. Take the Battle to, but be warned lurk everywhere
German Sniper and Tiger Tank's. Good Luck Comrade...!
355 downloads
0 comments
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Blood Forest
By zunnie
double river divides the map north and south. Some rocky mountainous forest . good tiberium supplies, center of the map has a handful of tiberium spikes and a emp control center available for capture.
187 downloads
0 comments
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Hells Dungeon
By zunnie
Large island in the center with 4 bridges, 2 on the west and east sides. Rocky mountainous.
144 downloads
0 comments
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Tiberium City
By zunnie
kanesdarknes hello this is my first map on here this is going to be one of many. this map is a red zone map is 4 players is a skirmish map this a quite large map for 4 player
160 downloads
0 comments
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Trembling Earth
By zunnie
Trembling Earth is my first attempt to make a map for
Command & Conquer 3 Tiberium Wars. It's a symmetrical
map giving each player equal advantages or
disadvantages. It turned out a bit smaller than what
I wanted, forcing the player to build his/her base
a little tight. The scenario is set in a rather
temperate setting with lots of vegetation. Each base
area has four entrances, one of which is a bridge.
Feel free to send me any feedback about it.
General Information:
Designed for: Command & Conquer Tiberium Wars v1.04
Gametype: Skirmish and Multiplayer
Players: 4
Tiberium Fields: 8 green, 1 blue
Tech buildings: None
132 downloads
0 comments
Submitted
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ShoulderValley
By zunnie
Two hills fighting through a valley, with additional islands in the middle
packed with resources but vulnerable to heavy attack.Jump-jets may or
may-not prove to be vital in this map.
Try something different and play this map, by adding vertical warfare.
256 downloads
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