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4 Player Maps

83 files

  1. Petra

    Basic 4-corner set up, non-symetrical map. Island in the center to fight over with several bridges leading to the island. More resources available on the island. "something to fight for"

    151 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Turtle Complex Midnight Edition

    basic 4-corner set up. Walled base for each player. Tiberium in your base area and in the middle. 1 tiberium spike in rear of each base. symmetrical map. Midnight Edition.

    148 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Warlord Heights

    4 huge bridges span the map in a X shape. Tiberium spikes to capture in the corners but you must get on the bridge in the center of the map to get to those corners. The center has several defensive towers to capture to control the bridges you must take this area.

    147 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Mercenary Factor IV

    This map would make a good 2v2 team play map with a north vs south set up. The textureing is done nicely and the urban city looks rather nice, earning this map a spot on the featured map page.

    147 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Green Stream

    A 4-Player Command and Conquer 3 Map. Authors Notes: "Medium sized map with only 1 tiberium field in dry river bed between players. Only green tiberium.4 Reinforcement Bays for additional units and 2 Mutant Hovels.( Team map 2vs2 )"

    146 downloads

       (0 reviews)

    0 comments

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  6. Maimed Majority

    This map should make for a good 2v2 team play map, with a north vs south set up. Tiberium spikes in far south and north. Rivers divide the map north and south with a central area with some resources and emp control centers to capture.

    145 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Ionic Meltdown I

    4-corner set up. excessive tech available for capture. some abandoned gdi buildings

    144 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Hells Dungeon

    Large island in the center with 4 bridges, 2 on the west and east sides. Rocky mountainous.

    143 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Blue Desert TW

    This is an all blue tiberium map, I.e. another spam map.
    This map is set up in a way that it can be played boy free-for-all, or 2v2.
    Each side has a large starting blue field, there are a couple of smaller blue expansion fields (with quick regrowth) which depending on whether the 2v2 is top vs bottom or left vs right, will decide whether these are contested or not.
    The main feature, seen in the above image, is the massive central blue tiberium field. A team based match will see players wanting to secure this area has soon has possible, and this area will almost certainly see most of the fighting.
    Each side has 2 uncontested tiberium spikes, and there are a large number of tech gun platforms, but the issue here is that the shear volume of units that can be built due to having a large starting blue field, means that these tech gun platforms will do next to nothing.
    In terms of the look of the map, I really do not like the lighting at all, it is at odds with the desert style texturing.
    This is my only visual complaint.
    As usual crates cannot be used on this map.
    Madin

    143 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Nodite Extraction

    basic 4-corner set up. center area is a island with 4 bridges across each bride has defensive structures to caputure and garrison.

    142 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Crossfire

    Player Command and Conquer 3 Map. Authors Notes: "Small map with 1 big tiberium field in center and each player has 1 small field. Only green tiberium.8 Tiberium Spike for additional Credits and 4 Defensive towers.( FFA or 2vs2 )"

    142 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Death Harvest I

    large central island is key feature of the map, 8 tiberium spikes and a control point on the island. emp control centers and other tech available for capture as well through out the map.

    141 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Highlander Fields

    This map would make a good 2v2 team play map with a east vs west style set up. raised area divides east and west sides with some tiberium spikes in the center to fight for.

    137 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Green Terrace

    This is Green Terrace! I hope you like the Map.

    135 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Interstate Execution

    Four corner base set up, plenty of tiberium near your base area, Nicely done urban city in the center. Tiberium spikes in the city to capture.

    133 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Trembling Earth

    Trembling Earth is my first attempt to make a map for
    Command & Conquer 3 Tiberium Wars. It's a symmetrical
    map giving each player equal advantages or
    disadvantages. It turned out a bit smaller than what
    I wanted, forcing the player to build his/her base
    a little tight. The scenario is set in a rather
    temperate setting with lots of vegetation. Each base
    area has four entrances, one of which is a bridge.
    Feel free to send me any feedback about it.
    General Information:
    Designed for: Command & Conquer Tiberium Wars v1.04
    Gametype: Skirmish and Multiplayer
    Players: 4
    Tiberium Fields: 8 green, 1 blue
    Tech buildings: None

    132 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Coastal Conflict Yellow Zone

    This is a detailed 4-player map set in a Yellow Zone. It was designed for 2v2 East vs West team games, and features a coastal tropical setting, some buildings to garrison, and plenty of Tiberium for the harvesting. Lighting is set for afternoon. This map is NOT intended for tournament play as it is not symmetrical, nor entirely balanced. It has a slightly un-symmetrical layout to present interesting battlefield scenarios. Enjoy the map!

    132 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Valley of Kings

    Basic 4-corner base set up. Tech emp buildings to capture in the center of the map. green fog.

    128 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Under Water Falls

    Large waterfalls in the north and south ends of the map.The map is divided east and west by a river that runs through the middle, some tech and bunkers to capture on the field. Good 2v2 team play map.

    128 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Operation Sandstorm

    This Map is a New Version of Costline Chaos! New Tiberium Field's. Big Tiberium Field in the middle of this Map.
    New Water Design! Special Script of this Map: Build Limit!!!
    Tanks = 16
    Aircraft = 16
    Outposts = 3
    Warfactory = 4
    Airfield = 4
    MCV = 3
    Turrets = 20
    Barracks = 4
    Crane = 1
    Infantry = 18
    Harvesters = 8
    Refinerys = 4

    127 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Tournament Base 2p & 4p

    This map is supposed to represent an abandoned GDI base with Air and Ground buildiings in a small city, there are many ways in and obviously also many buildings to garrison.

    126 downloads

       (0 reviews)

    0 comments

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  22. Periphery Accessories

    center area is sealed off by mountains with 4 ways in. more tiberium in the center to fuel your efforts.

    126 downloads

       (0 reviews)

    0 comments

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  23. Fields of Isis

    This map is a port of the "Fields of Isis"-map that is bundled with the strategy game "Supreme Commander". The map is quite popular by casual players as it features a simple team play layout. The original version is also quite hated among advanced gamers because it is somewhat simplistic and invites turtling. To prevent that from happening in this C&C version I decided to thin out the resources at the main bases and to force expansion to the center of the map. I also flattened the terrain for easier building as the original map can be quite unnerving at times in terms of finding a suitable spot for your large structures. So SupCom players will have to adapt to a different kind of pace as C&C players will think of new ways to overcome almost impassable defenses.

    124 downloads

       (0 reviews)

    0 comments

    Submitted

  24. No Rush Spikes

    Small map. Superweapons are locked. Spawn area has 10+ Tiberium Spikes for each team. Countdown timer for when attacks are allowed.

    123 downloads

       (0 reviews)

    0 comments

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  25. Redzone Rumble

    This is a 4- player Redzone map, with each player starting out in each of the four corners of the map.
    Each player starts out with a nice big redzone tiberium field with lots of room to expand to other
    tiberium fields around the perimeter of the map.
    There are also 4 blue- mix with green fields on the canyons, and one very large redzone field in the
    very center of the map, so there wont be any lack of tiberium here.
    There are also 2 tiberium spikes to capture and 2 EMP's to capture as well.
    there are many shacks u can garrison near most of the expansion tiberium fields and on the canyon itself.
    Enjoy!!!
    I just wanted to say that i had lost all of my work that was on my hard drive, many of maps, and this
    is the first map since the crash!!!, and i am starting to get back in the game lol, also bought an
    external hard drive , just in case...
    Anyways Have Fun

    122 downloads

       (0 reviews)

    0 comments

    Submitted

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