4 Player Maps
83 files
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Barrier Failure
By zunnie
Barrier_Failure is the same map as Sector-76-E with remapped textures more objects and more! biggrin.gif
This map is both a red-zone city and a red-zone wasteland. Warning: This map may lag if you don't have a good computer! This is a 4 player map.
339 downloads
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Anthem on Stalingrad
By zunnie
The Occupied Stalingrad 1943. A War in the City. You can free the City. Take the Battle to, but be warned lurk everywhere
German Sniper and Tiger Tank's. Good Luck Comrade...!
355 downloads
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Agave Addiction
By zunnie
Agave Addiction is themed around deserty hills with a
few farms and agave plantations. Being a desert
,
vegetation is scarce, but still existing. There's also
a few urban areas. There is plenty of resources
scattered around the desert, with the most valuable
type in the mountains. The central urban area has a
EMP Control Center.
I am pretty happy with how this map turned out. Being
a fan of nature, I probably added more vegetation
than what would seem appropriate. The farms look a
bit odd, I'd love to use a harvester/tractor type
vehicle spicing up the farms, but couldn't find any.
Feel free to send me any feedback about it.
General Information:
Designed for: Command & Conquer Tiberium Wars v1.04
Gametype: Skirmish and Multiplayer
Players: 4
Tiberium Fields: 12 green, 4 blue
Tech buildings: 4 Tiberium Spikes, 1 EMP Control
Civilian buildings: 32
228 downloads
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A River Runs Through It
By zunnie
This is a yellow zone\blue zone 2v2 map with a crossable river running through
its center, includes 6 spikes, 4 defence towers, and 2 base expansion buildings.
209 downloads
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4 Play
By zunnie
This is a 4-player Red Zone map, with more than enough resources to go around, there are also garrisonable bunkers and a few tech buildings.
243 downloads
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Blue Desert TW
By zunnie
This is an all blue tiberium map, I.e. another spam map.
This map is set up in a way that it can be played boy free-for-all, or 2v2.
Each side has a large starting blue field, there are a couple of smaller blue expansion fields (with quick regrowth) which depending on whether the 2v2 is top vs bottom or left vs right, will decide whether these are contested or not.
The main feature, seen in the above image, is the massive central blue tiberium field. A team based match will see players wanting to secure this area has soon has possible, and this area will almost certainly see most of the fighting.
Each side has 2 uncontested tiberium spikes, and there are a large number of tech gun platforms, but the issue here is that the shear volume of units that can be built due to having a large starting blue field, means that these tech gun platforms will do next to nothing.
In terms of the look of the map, I really do not like the lighting at all, it is at odds with the desert style texturing.
This is my only visual complaint.
As usual crates cannot be used on this map.
Madin
144 downloads
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Terrace
By zunnie
4 player nostalgia mod map by UF member Kasian (based on a Tiberian sun map)
Modifications:
- New Tiberium model (by Carnius)
- Predator tank is replaced by the Titan Walker (Golan's model)
- New Nod infantry (by Golan)
- Tiberian Sun music
- new fx effects: burning infantry, blood, nuke explosion
76 downloads
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