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4 Player Maps

83 files

  1. Turtle Complex

    Walled base for each player. Tiberium in your base area and in the middle. 1 tiberium spike in rear of each base. symmetrical map.

    118 downloads

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  2. Minefield Fatality V

    basic 4-corner base set up. some tiberium spikes and bunkers on the field.

    114 downloads

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  3. Buenos Aires

    Buenos Aires.

    113 downloads

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  4. Twisted Flatts

    This is a 4 - player regular skirmish map set in (Beautiful British Comumbia), well, thats
    where i got the idea from, i was born and raised here in canada, anyways, i had to make a map
    of how nice it is here.
    Anyways, there are 8 tiberium spikes to capture, lots of buildings to garrison, and this map is
    quite big, so lots of room to build, lots of area to cover.
    It is a very competitive map, very even for every player, also- The tiberium fields are set
    up in a way that all players will be SHARING tiberium, so share and share alike,
    PLAY NICE EVERONE, HAVE FUN.

    108 downloads

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  5. StreetBlitz

    Based on a design from a Warhammer40k map

    107 downloads

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  6. Green Land

    The outer edge of the map is water, there are a few small ponds and some garrisonable areas. Lots of tiberium spikes in the center to capture.

    98 downloads

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  7. Terrace

    4 player nostalgia mod map by UF member Kasian (based on a Tiberian sun map)
    Modifications:
    - New Tiberium model (by Carnius)
    - Predator tank is replaced by the Titan Walker (Golan's model)
    - New Nod infantry (by Golan)
    - Tiberian Sun music
    - new fx effects: burning infantry, blood, nuke explosion

    75 downloads

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  8. Tiberian Devastation (2x2)

    Description(eng):
    Players start at the map corners around the city. Every player has starting army. There are many mutated "Forgotten" troops in the city. There is a river in the center of the map. Every player has 3 tiberium fields and 2 tiberium spikes. There is a big tiberium field of green and blue tiberium between players. Map is modified.
     
    Changes:
     
    Global:
    1. All players have starting army.
    2. All players have a radar after building a command center.
    3. There are no cranes and observers.
    4. You can build around tiberium spikes (radius 120).
    5. You can build around Mutant Camp (radius 240).
    6. All fractions can build walls.
     
    “Forgotten”:
    1. Maradeur squads includes: light infantry, missile troopers and heavy gunners.
    2. Vehicles: Mammoth Tank, Medium Tank, Humvee.
    3. Defensive anti-tank towers.
     
    GDI:
    1. Titan instead of Predator.
    2. Wolverine instead of Bullfrog.
    3. No Zone Troopers.
    4. GDI infantry paradrop instead of Zone Troopers paradrop.
    5. New unit: Hover MLRS.
     
    NOD:
    1. New model for Hand of NOD.
    2. New Buggy model.
    3. Devil's Tongue instead of Flame Tank.
    4. Banshee instead of Vertigo.
    5. New infantry models.
     
    Credits:
    Idea
    sgor00
    Map
    sgor00
    Source code
    sgor00 Gunship Mark II Slider
    Models
    Slider Carnius Sarge_Rho Madin Time Defender Slider
    Textures
    sgor00 Carnius Madin Sarge_Rho Axper Slider
    Soundtrack
    Frank Klepacki ( Tiberian Sun )
    Special thanks
    Gunship Mark II

    15 downloads

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