4 Player Maps
83 files
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Maimed Majority
By zunnie
This map should make for a good 2v2 team play map, with a north vs south set up. Tiberium spikes in far south and north. Rivers divide the map north and south with a central area with some resources and emp control centers to capture.
145 downloads
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Submitted
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Fields of Isis
By zunnie
This map is a port of the "Fields of Isis"-map that is bundled with the strategy game "Supreme Commander". The map is quite popular by casual players as it features a simple team play layout. The original version is also quite hated among advanced gamers because it is somewhat simplistic and invites turtling. To prevent that from happening in this C&C version I decided to thin out the resources at the main bases and to force expansion to the center of the map. I also flattened the terrain for easier building as the original map can be quite unnerving at times in terms of finding a suitable spot for your large structures. So SupCom players will have to adapt to a different kind of pace as C&C players will think of new ways to overcome almost impassable defenses.
124 downloads
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Mercenary Factor IV
By zunnie
This map would make a good 2v2 team play map with a north vs south set up. The textureing is done nicely and the urban city looks rather nice, earning this map a spot on the featured map page.
147 downloads
0 comments
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Highlander Fields
By zunnie
This map would make a good 2v2 team play map with a east vs west style set up. raised area divides east and west sides with some tiberium spikes in the center to fight for.
137 downloads
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Submitted
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0 comments
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Holographic Sanctuary
By zunnie
Clean and bright no fog. map is divided by large river. 2 player start positions on each side of the river make for a good team play map.
175 downloads
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Green Land
By zunnie
The outer edge of the map is water, there are a few small ponds and some garrisonable areas. Lots of tiberium spikes in the center to capture.
98 downloads
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Submitted
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Tiberian Devastation (2x2)
By Barbaros
Description(eng):
Players start at the map corners around the city. Every player has starting army. There are many mutated "Forgotten" troops in the city. There is a river in the center of the map. Every player has 3 tiberium fields and 2 tiberium spikes. There is a big tiberium field of green and blue tiberium between players. Map is modified.
Changes:
Global:
1. All players have starting army.
2. All players have a radar after building a command center.
3. There are no cranes and observers.
4. You can build around tiberium spikes (radius 120).
5. You can build around Mutant Camp (radius 240).
6. All fractions can build walls.
“Forgotten”:
1. Maradeur squads includes: light infantry, missile troopers and heavy gunners.
2. Vehicles: Mammoth Tank, Medium Tank, Humvee.
3. Defensive anti-tank towers.
GDI:
1. Titan instead of Predator.
2. Wolverine instead of Bullfrog.
3. No Zone Troopers.
4. GDI infantry paradrop instead of Zone Troopers paradrop.
5. New unit: Hover MLRS.
NOD:
1. New model for Hand of NOD.
2. New Buggy model.
3. Devil's Tongue instead of Flame Tank.
4. Banshee instead of Vertigo.
5. New infantry models.
Credits:
Idea
sgor00
Map
sgor00
Source code
sgor00 Gunship Mark II Slider
Models
Slider Carnius Sarge_Rho Madin Time Defender Slider
Textures
sgor00 Carnius Madin Sarge_Rho Axper Slider
Soundtrack
Frank Klepacki ( Tiberian Sun )
Special thanks
Gunship Mark II
15 downloads
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