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barsam2

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  1. Like
    barsam2 reacted to MoxNix in DM-Viridian   
    A nice remake. Scaling feels right, it does a good job of capturing the feel of the original UT99 map.
  2. Like
    barsam2 reacted to Dr.Flay in DM-Landscape   
    At Chaotic Dreams we can probably help with getting around such a large map.
    Currently in testing  is the Chaos Hoverboard, and we have other vehicular toys in the pipeline too




     
  3. Like
    barsam2 reacted to trumpee in DM-Spirit   
    I am obsessed with the spinning decals holding the weapons! Thanks Barsam!
  4. Like
    barsam2 reacted to MauL in DM-Maelstrom   
    Thanks zunnie! I plan on continuing on with it even the the contest is over.
  5. Like
    barsam2 reacted to MoxNix in DM-Nitro   
    This one's my own current personal favourite to play.
     
    I notice very few other players manage to grab the shield though so here's a tip on that. It's really not all that hard, but it's not just a jump, you have to jump, turn into the wall and then wall-dodge to the shield. The jump/wall-dodge can be started with a lift-jump or a regular jump off the platform at the top of the lift.
     
    A little trickier but it's also possible to get to the shield with a wall slide.
  6. Like
    barsam2 got a reaction from zunnie in DM-Shrapnel   
    Great! Thank you very much!
  7. Like
    barsam2 reacted to zunnie in DM-Shrapnel   
    Most excellent. Installed on all MPF servers now. Waiting for players to test it out
  8. Like
    barsam2 got a reaction from zunnie in DM-UC-SpaceNoxx   
    For sure one of the best Maps out there.
    M^uL is doing a great Job here.
    Also, check out his other WIP (DM - MAELSTROM)
    That one is also very nice.
  9. Like
    barsam2 got a reaction from zunnie in DM-Viridian   
    Thanks for adding this here zunnie!
     
  10. Like
    barsam2 reacted to MoxNix in DM-Spirit   
    Nice remake. At first I thought it was scaled too large, but after playing it online I changed my mind. IMO this remake plays better in UT4 than the original did in UT2004 and the extra room is why. Rooms are fairly large and open making it quite hitscan friendly, but surprisingly shock is even better (or at least it was for me). Not sure why but shock combos worked far better for me than anything else (even OP rockets) and that's unusual. I found myself using shock combos almost exclusively and that's not at all normal for me.
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