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Files posted by zunnie
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Urban Claim
By zunnie in 6 Player Maps
Each side has 3 destroyable bridges and two solid ground bridges that lead to
the center, these last two bridges are unbuildable to prevent people from crawling
to the center or to the enemy base with structures.
resources:
1 large green field for each player and 1 extra shared field with an ally
2 large blue tiberium fields in the center
techstructures:
8 Tiberium Spikes, (in the center of the map, 4 on the leftside and 4 on the right side)
12 Subway exits, in each chunk of the city there is one at the bottom
and the top, this allows the one that controls the subway station to
send troops everywhere on the center island.
2 EMP control centers, left and right of the island.
418 downloads
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Uphill Struggle
By zunnie in 6 Player Maps
Important: The Layout is 4 vs 2! Two players in the North face of against the rest.
Two players start at the north edge of the map, defending a blue zone against four opponents invading the idyll from the southern half of the map. The primary part of the city is located on a huge plateau, accessible only through a choke point in the center and two flanking entrances.
Expect heavy street fighting in the beginning of a match, struggle for air sovereignty in mid-game and huge armies and super weapons to finally resolve this massive conflict.
Despite what inexperienced players will tell you: This map is balanced! A hundred balancing games with and without AI make this map smoother than the original "Unfair Advantage" 1 vs 2 map.
The reason for an unbalanced game is usually one or more players turtling in and fortifying their start positions instead of expanding. Of the utmost importance are two fields in the north west and north east corners of the map. These fields can be fortified by either the defending and attacking players alike. Either way these fields are difficult to expand to and difficult to defend. Yet they hold vast Tiberium resources and grant the owner a significant advantage.
This map features more than 4,000 road pieces, more than 5,500 trees, houses, cars, road signs, fences, garbage, garbage cans and 24,000,000 square feet of hand textured and blended terrain. A cunning AI is included, so you can easily play this map in Skirmish or PvE online. If you are not so daring to do 4vs2 you can of course play 3vs3 West vs East.
A very comprehensive ReadMe with a detailed battleground reconnaissance and tactical hints is included with the download.
290 downloads
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Survival Islandz
By zunnie in 6 Player Maps
This map is a fun 6 player map, 3 islands on the top, 3 islands in the middle and 3 islands on the bottom. The top 3 islands and bottom 3 islands are each players bases, with the middle 3 islands that have 1 blue tiberium field to fight over.
This map is an online map only and will not work in skirmish.
In this map each player automatically gets a money transfer every few minutes, and also each player has 2 indestructable tiberium spikes.
And last but not least everyone gets unlimited power( Yaaaaaaaaaaay)
614 downloads
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River Tactics
By zunnie in 6 Player Maps
This is a detailed symmetrical 6 player map, which should be played 3v3.
The whole map is set in the area around albania and consists high
mountains, plenty of room to build, 12 green, 2 green-blue, and 2 blue well
placed tiberiumfields.
(blue field crators let blue tiberium grow twice quicker, than the normal crators,
because of importance to hold the middle.)
It has a river which is flowing from north to south in the middle of the map.
The middle part of the river is passable,
to not let the 4 bridges be the
only way to get on the other side of the map.
Bunkers are placed near tech-buildngs and civil buildings are placed at
hard fought areas, for the tactic aspect.
AI is fully tested and works just fine.
I played it online and everyone liked it.
461 downloads
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Redzone Dark Night
By zunnie in 6 Player Maps
Well the title of this map pretty much says everything. This map is a very dark 6 player Redzone map with 1 EMP in the middle of the map and 2 Tiberium spikes on the left and right side of the map.
This map is a very close comparrison with the Dead Six original in the way that all the players starting positions are and the way the map is all set up.
There is alot of tiberium, blue and redzone green tib fieldz for players to start out the match with.
Like i said it is very dark and it gives the coolest effects for all of the lighting of units and structures as well.
I HOPE YOU ARE NOT SCARED OF THE DARK LOL
409 downloads
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Lost River
By zunnie in 6 Player Maps
Small to Medium sized map with a river dividing the 3v3 team bases. Each base has 3 Spikes and Turrets.
Tiberium fields are scarce so capture the Spikes asap.
Bridges connect the two sides, blow them up to resort to a Air battle.
443 downloads
0 comments
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Lone Eagle
By zunnie in 6 Player Maps
These maps are a mod of C&C Generals for C&C3
For 2v2 or 3v3 multiplayer or skirmish mode.
372 downloads
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Waterworks
By zunnie in 6 Player Maps
This is a remake of the 6-player Tournament style Generals map Waterworks that was originally made by the infamous RVMECH. It looks and plays very close to the original. Player starting positions are separated by water. Each player starts with a Tib Field at their base area, and a Tib Field to fight over in the center. Two versions of the map included with the download, one with lighting set for night, and one for evening.
424 downloads
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Hostile Dawn Classic
By zunnie in 6 Player Maps
Hostile Dawn Classic:
A ZH port and texture job.Green tiberium for the spawn's and blue in the middle.
Works well for comp stomp and also works well as 2v2 and 3v3.
Ported by:Eclipso
Email: Jayeclipso[-@-]comcast[-.-]net
447 downloads
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Downhill Run
By zunnie in 6 Player Maps
* 6 Player, Mirror-Symmetric Layout
* Large Sized
* Blue Zone / Germany
* 8 Tiberium Spikes, 2 EMP-Centers, 6 Defensive Turrets, 1 Subway System
* 4 larger Cities with garrisonable structures
339 downloads
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Dead and Gone
By zunnie in 6 Player Maps
Ok this map is basically what I've seen many cnc3 fans asking for: An assymetrical,
detailed and overall good quality map.
The primary feqature of this map is a large gully that inadvertaintly
divides the map in 2. One can tell a battle has taken place from
the destroyed vehicles (not to mention the MKII) and crashed aircraft.
250 downloads
0 comments
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Conduit Contention
By zunnie in 6 Player Maps
This is a symetrical map with an arena like appearance,
though it still maintains a natural look.
In the center of the map is a hill with 2 blue tiberiums fields and an EMP.
I hope you enjoy playing my map!
Please share this round online!
447 downloads
0 comments
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Challenge on Unsound Art
By zunnie in 6 Player Maps
Challenge on Unsound Art is a 6 Player Map. Its a Remake of Original Kanes Wrath Map "Unsound Investment".
I have added new Effects, and eliminated small Errors (Building Bugs on the Original Map).
HF...!
332 downloads
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Carpathia
By zunnie in 6 Player Maps
This is a 6 player map set in a red zone environment on a dessert dry mid-day.
Mountains form natural borders but there are many ways to access each base.
There are Tiberium spikes sprinkled around along with other tech buildings.
The middle of the map also contains 2 tiberium fields built for fast paced game play.
324 downloads
0 comments
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Burning Rage
By zunnie in 6 Player Maps
Authors Note:
Burning Rage (6 Player CnC3-Map) Skirmish/Multiplay
The setting are (is? dont know, i'm german, both sounds strange to me ^^)
the outskirts of an australian metropolis at dusk.
It features parts of the city as well as some forest- and desert-areas.
It is meant for 3v3 Teamdeathmatch games, might be slightly unbalanced
for FFA games. Works well for comp stomps.
NOTE:
To make a long story short: I do only have 1 Gigabyte of RAM, an
athlon3500+ and a relatively weak graphics card, so creating such a
big map was a pain in the ass for me.
I just had to get rid of this (map-) monster, if you know what i mean...
So.. it is definately not as detailed as my previous maps, and definately
my last map thats that large.
I hope you like it nevertheless.
264 downloads
0 comments
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Beachhead
By zunnie in 6 Player Maps
* 6 Player, 3vs3 and 2vs2vs2 Layout
* Medium/Large Sized
* Yellow Zone / Tropical
* 9 Tiberium Spikes, 2 EMP-Centers
319 downloads
0 comments
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Bay of Pigs
By zunnie in 6 Player Maps
This is Bay of Pigs from the RA2 game, ported over to C&C3. Its a nice 6 player map, with enough resources to last. It also has several tech building around the areas to take over.
596 downloads
0 comments
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Battle for Rivers Edge
By zunnie in 6 Player Maps
A 6-Player Command and Conquer 3 map. Authors Notes"Battle for rivers edge is a six player map based in a yellow zone, its a basic river setup with 3 players on opposite sides of the river, which is reached by 3 bridges and 2 perminant land bridges. The map i created was a previous battle leaving destroyed vehicles, craters and a small destoyed city at the end of the river.There is also a small Neutral Base in the Center which was left from the previous battle, and attacks anyone who goes near it, The AI usually overruns it before you can get to it, so its not much of a problem. There are small patrols of neutral vehicles too,which is a nice little surprise for anyone who hasnt played there before. There is Plenty of Blue and Green Tiberium giving you a descent amount of tiberium to harvest, and tiberium spikes also.Ohhh and a added bonus i made the blue tiberium grow extra fast for better income. I recommend the map for skirmish play, i havnt played it onlne though but i think it would be a ton of fun."
399 downloads
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Mission Under High Voltage
By zunnie in 5 Player Maps
4 player (1 cpu) co-op map where you play with just a commando and take out hordes of enemies
Put a CPU player on the topleft position, players start on the other 4 remaining positions and team together.
251 downloads
0 comments
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Center Base
By zunnie in 5 Player Maps
A 5-Player Command and Conquer 3 map. Authors Notes: "Island Assault is a map set in Eastern Europe, with farm lands to the south , fields to the North, a Train Station to the west and a small city in the East.The Island in the middle is reached by 4 bridges. for skirmish play i found its fun to have a 4 on 1 match with the comp on the island set on Brutal/Turtle, its impossible to win unless you have everyone on your team set on brutal. Its also fun to leave the middle empty and see who gets there first, a somewhat king of the hill match. I made the tiberium fields grow twice as fast so i could decrease the number of fields for more room,There are plenty of Tiberium spikes also."
305 downloads
0 comments
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GI River Valley
By zunnie in 5 Player Maps
Tiberium Growth Rate: 4/5.
Story: Located outside of a blue zone in a river valley this battlefield exists. The tiberium here grows quicker then those in outside zones and this interests GDI, Nod, and visitors. The tiberium seems to have dug deep underground and drills cant seem to penetrate it. Threat levels are as follows. GDI: High Nod: High Visitor: High
There also seems to be a little mini red zone on the island. Two fields are growing there and ion storms seem to be drifting out of here. If GDI retrieves this zone they can stop the ion storms ravaging the city of Sydney below and ravaging the animals to each direction. Nod wants to use this area as a staging area and a research facility. The Visitor's reasons are unknown.
Features: Hijackable Convoys, Special Script, Timers.
422 downloads
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Avatar Invasion
By zunnie in 5 Player Maps
Put a Easy GDI on the spot at the right, have fun.
174 downloads
0 comments
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Duke GDI War
By zunnie in 4 Player Maps
Fun map where you start with a tech enabled base.
Unlimited power applied.
241 downloads
0 comments
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Tiberium Blood
By zunnie in 4 Player Maps
This is a semi small to medium map without any construction buildings.
You can only train infantry units and repair bases, there are also powerups and special stuff on the right side of the map.
I'm not 100% sure how to play this map but its worth a try.
248 downloads
0 comments
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