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Unstoppable

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Everything posted by Unstoppable

  1. Deathmatch map inside Tiberium Refinery, with no terrain outside.
  2. Deathmatch edition of C&C_Ancients.
  3. Deathmatch map around dam at Nod base from 3rd mission.
  4. Deathmatch map in Construction Yard, with no terrain.
  5. CTF map in Construction Yard at a small forest between mountains.
  6. CTF map made from C&C_Walls.
  7. CTF map made from C&C_Volcano.
  8. Small map with 2 buildings inside mountains. Each building has 2 spawns for teams.
  9. CTF map made from C&C_Islands.
  10. CTF map made from C&C_Complex.
  11. CTF map made from C&C_Canyon.
  12. Unfinished version of C&C_Air.
  13. This map had several issues with powerups and beacons would kill Hand of Nod, causing Nod to unable to buy characters while GDI can. So to fix this, I added scripts on buildings to prevent death. Chain Gun and Long-Las powerups were unpickable, and Long-Las powerup was looking like Laser Chain Gun, I fixed both of the powerups. I moved SAM Site Control Point near Helipad, to somewhere around Sniping Tower. I also added some trees, tiles and bushes. And I made it a bit brighter. The map is available with the same name.
  14. This huge map had no VIS generated, and was causing serious FPS issues on clients, and SFPS issues on server. I generated VIS for this map and also added lights in tunnels. I also re-generated pathfind so TT 4.7 bots can play in. There were some Recon Bike spawners in the tunnel, I removed them and added Vehicle Blockers to every entrance of tunnel system. There wasn't any ladder on Hand of Nod for infantry access, so I added one. New version of this map with fixes above have been released with new name "C&C_MPF_Conquest_Island_b2".
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