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[ESL One Cologne 2015] – ESL One Cologne Player Autograph Capsules are now available for purchase, with 50% of the proceeds from capsule sales going to the players and organizations. Player Autograph Stickers can be used as game pieces in the Cologne 2015 Player Pick’Em Challenge. – ESL One Cologne Team Stickers are now available for purchase, with 50% of the proceeds from sticker sales going to the organizations. Team Stickers can be used as game pieces in the Cologne 2015 Team Pick’Em Challenge. [uI] – Updated the Watch panel — Added the Cologne 2015 Pick’Em Challenges and Matches. — Your matches and tournament matches are now presented with an updated scoreboard and round performance panel [MISC] – [Linux] Fixed bug where bomb beeping was not playing on all channels. – [Windows] Added a graphics driver hint to try to use the dedicated GPU when available on laptops. – Minor volume and pitch adjustments to weapon equip and reload sounds – Fixed a sound synchronization bug with some Falchion knife animations
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Release Notes for 7/9/2015 [ MISC ] – Fixed smoke rendering exploits that were possible when running certain video capture applications. – Fixed rare issues when equipping the same loadout item for both teams. – Fixed an issue where the list of tournament matches would not refresh. – Added official game servers cluster in Atlanta. [ SOUNDS ] – Added new carpet footstep sounds. – Tweaked sounds of suits when running to synchronize with footsteps. [ MAPS ] -Overpass –Made first train event predictable, train will start 10 seconds after Ts leave their spawn tunnel –Implemented area sound for train, can now use sound reliably throughout B site to hide grenade sounds, footsteps etc. –Fixed a see-through texture near Bombsite A towards upper park -Dust II –Fixed 30 exotic spots where C4 could get stuck
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[GAMEPLAY] – Fixed a bug that affected crouched movement speed. [MISC] – Added the Chroma 2 Case. [MAPS] Dust2 – Fixed a bug where a spot in Long A had the wrong radar name.
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[OPERATION VANGUARD] – Operation Vanguard has come to a close. [MAP GROUPS] – Train has been added to the Active Duty map pool. – Nuke has been moved to the Reserve map pool. [GAMEPLAY] – Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals. – Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke). – Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa. – Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom). – Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke. – Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team. – Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective – Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon’s price with its utility. – Increased Tec-9’s damage fall-off to reward players that close engagement distance. – Lowered Tec-9’s magazine size to 24 to reward more discriminate firing. – Lowered scoped movement values for AWP and Autosnipers. – The accuracy of the MP9, MP7, and Mac-10 have been improved. [sTATRAK] – Trade up contracts work on StatTrak weapons. – There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon. [sERVER BROWSER] – Fixed the server browser showing the map workshop path in the “Map” column. – Added a sortable column to the server browser to display whether a server is running a map from the workshop or not. – Added a sortable column to the server broswer that displays icons for popular game mods running on that server. – Server browser will save the layout changes made between game sessions. – Updated the first time server browser pop up message. [uI] – Fixed scoreboard hiding at match end when you bring up a player’s Steam profile. – Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends. – Added Flavor Text to the Bank collection. [MISC] – Add surround sound support (quad/5.1) on Linux. – Marked nav commands as a cheat to protect against potential server exploits. – Chicken kills are now logged in CS event logs on game servers including attacker and weapon information. – HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion. – Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64×64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64×64 png files into rgb format. – Optimized the process of logging in players to matchmaking backend during game updates. [MAPS] -Dust2 –Opened up skybox around Long A double doors, Catwalk and Short –Improved visibility around blue car in Long A –Fixed render distance on a crate in CT spawn -Mirage –Opened up skybox around back of apartments –Simplified sides of CT sniper window in mid –Raised cover slightly in upper mid –Fixed visibility through a crate in Bombsite A -Overpass –Opened up and simplified Bombsite A –Added back stairs to pit near Bombsite A –Opened up semi-open door in bathrooms, fountain side -Cobblestone –Smoothed out movement in Bombsite B –Removed corner on left side of T tunnel into Bombsite B –Haystack near Long A now requires a jump to get on top -Train (Thanks c0tton and adreN!) –Various optimizations –Removed collision at top of ladders –Pushed Bombsite A further back towards CT side –Added a third train car to A site to reduce amount of long sightlines –Added a peek-position inside T main –Opened up area on the left side of T main exit –Moved dumpsters in Ivy –Raised crane in Bombsite A –Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B –Prioritized CT spawn positions -Cache –Fixed an exploit boost at A –Added a decal indicating the boundaries of the A bombsite’s plantzone –Made white tarps on crates more spammable (Thanks Mod645!) –Fixed shadows casting into A main shed from boost spot –Improved readability from middle to A site container -Shorttrain –Added back to map rotation
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[GAMEPLAY] – Smoke screen overlay fades faster now when exiting smokes quickly. – Adjusted boundaries of smoke screen overlay slightly. [TOURNAMENT SUPPORT] – Added server setting sv_reliableavatardata: when enabled player avatars are reliably exchanged between all players and casters on the game server, reliably delivered to GOTV spectators, and recorded in demo files. – Added the ability to specify team logos just like we specify team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team’s shorthand image name). — Team logos now show in the spectator scoreboard, the win panel and the player scoreboard. – Added a new win panel string that shows the team name if they win the round. [MISC] – Added ff_damage_bullet_penetration convar to control how much penetration power and damage is scaled when hitting a friendly when FF is off. – Fixed pistol muzzle flash so it no longer stretches to the map origin at low framerates. – Fixed fog clearcolor calculation that caused free-cam spectators to see bright colors behind level geometry. – Speculative fix for spectating audio bug. – Added player flashbang visual indicators with a progress bar that shows over players heads when you are watching via GOTV. – Updated the first person flash effect when spectating someone via GOTV. – Fixed bug which stopped CS:GO from working on OSX Snow Leopard. – Added flavor text to the Bravo Collection weapons. – Added 5 new Music Kit Offers. – Added 12 new Sticker Offers. – Fixed gamepads being reset and deactivated on map load. – Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch. [MAPS] -Cobblestone –Removed various boosts –Further optimizations –Tweaked layout of underpass room –Moved door from CT side to T side of underpass –Made cubby at entrance to Bombsite A smaller –Widened arch at end of long A –Set correct surface types on textures –Brightened haystacks at entrance to Long A –Updated collision on broken wall in bombsite A and B
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http://csgo.multiplayerforums.com/ A new theme has been put in place Header logo by Kenz3001
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