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  1. C&C_Downtown_Showdown_b3

    ===============================
    =====Renegade Map Readme======
    ===============================
    Map Name: C&C_DownTown_Showdown.mix | Version: 1.0
    Creator: Bokurei (Forithow)
    Setting: City at night
    Special thanks:
    -Mortalc13 for providing HUD icons and many more.
    -Pwncall for providing assets from his Detroit map
    -Blacky for Field Lights and Tiberium Gas emitters
    -Creator of C&C_Dusk for textures and assets
    -Creator of C&C_Tib_Field for Nod Weapon Factory assets
    -And you for playing the map!
    ***BALANCE CHANGES***
    -GDI Medium Tank. Speed increase - 9.97m/s instead of 8.53m/s
    -GDI Mammoth Tank. Speed increase - 6.25m/s instead of 5.18m/s
    -GDI APC. Speed increase - 14.50m/s instead of 13.18m/s
    -GDI Humm-Vee. Speed increase - 14.77m/s instead of 13.73m/s
    -GDI MRLS. Rockets have 50% faster velocity
    -Nod Light Tank. Speed increase - 11.42m/s instead of 10.03 m/s
    -Nod buggy. Speed increase - 15.89m/s instead of 14.96 m/s
    -Nod Automatic Rifle does the same damage as GDI Automatic Rifle
    ***VEHICLES***
    GDI:
    -TOW Humm-Vee. A standard humm-vee with rocket attached on top.
        -Fires 4 homing rockets
        -Faster than a regular Humm-vee
        -Costs 550 credits.
    -Rotatable MRLS. An alternative version of the regular MRLS that you can buy by
        pressing the arrow on the left on the MRLS in the vehicles menu.
        It is the same as a regular MRLS except it has a rotatable turret.
    -Beta Medium Tank. Same as regular Medium Tank, except it is the beta model.
    -Beta Mammoth Tank. Same as regular Mammoth Tank, except it is the beta model.

    Nod:
    -Recon Bike. A standard bike.
        -Fires 2 homing rockets
        -Half the rate of fire of a TOW Humm-vee, but does fire 2 rockets per shot (so same DPS
         as a TOW Humm-vee)
        -Costs 500 credits
    -Beta Light Tank. An alternative version of the Light Tank that you can buy by
        pressing the arrow on the left on the Light Tank in the vehicles menu.
        It is the same as a regular Light Tank except it is the beta version where
        the light tank cannon is on one side.
    ***STRUCTURES***
    Nod Weapons Factory - Functions exactly like the Nod Airstrip. Does not provide GDI Vehicles.
    GDI Turret - The GDI Turret does slightly more damage than the Nod one to help balance it with the GDI AGT which does less damage than the Nod Obelisk.
    Repair Facilities - Repair Facilities provide repairs for Vehicles. They are capturable and must
                  be captured first to provide repairing for you.
    Tiberium Silos - The Silos are situated outside of the base, protected by a chainlink fence. They are c4-able like on RxD maps.
                They are capturable and must be captured first to provide additional credits.
    ***WEAPONS***
    Semi Rifle - A weaker version of the Sniper rifle that comes with the Shotgunner class. Deals 25 damage (125 as headshot)
    Grenade Launcher - Grenade Launcher now fire 3 rounds as an alternate fire, similar to C&C_Crevasse.mix
    Flamethrower - Flamethrower now fire a mendoza fireball as an alternate fire. It does less damage than
               the weak rocket launcher, and has less range.
    Weak Rocket Launcher - Rocket Launcher now track targets and has an alternate fire that fires 3 rounds which aren't homing.
    Strong Rocket Launcher - Does not track targets, but has an alternate fire that fires 3 rounds, similar to C&C_Crevasse.mix

    ***COMMON BUGS***
    VIS issues which will be fixed at a later date.

    7 downloads

       (0 reviews)

    Updated

  2. C&C_Field_N_A6.mix

    Nod vs Nod field, full complete mix file.

    10 downloads

       (0 reviews)

    Submitted

  3. C&C_Field_N_MPF1.mix

    Nod vs Nod field containing just the level files and no Blue Nod assets

    7 downloads

       (0 reviews)

    Submitted

  4. MPFBlueNOD.mix

    Blue NOD asset file

    6 downloads

       (0 reviews)

    Submitted

  5. C&C_De_Dust2_DM

    Deathmatch version of De_Dust2_Night. Can be used as a sniping map or FFA or a bomb defusal mode.

    7 downloads

       (0 reviews)

    Updated

  6. C&C_Sand_XL

    A larger version of the classic C&C_Sand which includes vehicles! Features the usual buildings from the original Sand but also includes silos, Airstrip, Weapons Factory and repair facilities which is not mandatory to kill for base destruction.
     
    Thanks to:
    [HoH]-Szymek777 for Nod Guard Tower model
    Mortalc13 for HUD icons
    Halo38 for unfinished temple models

    24 downloads

       (0 reviews)

    Updated

  7. C&C_Marsh_BETA2 (Fixed)

    Original C&C_Marsh_BETA2, with fixed proxies and building tiles.

    8 downloads

       (0 reviews)

    Submitted

  8. C&C_Snow_XL

    A larger version of the classic C&C_Snow which includes vehicles! Features the usual buildings from the original Snow but also includes conyards, Airstrip and Weapons Factory
     
    Thanks to:
    Mortalc13 for HUD icons
    PwnCall for the car models from Detroit.

    12 downloads

       (0 reviews)

    Submitted

  9. C&C_PowerPlantDM

    C&C_PowerPlantDM
     
    A simple Team Deathmatch map set in the interior of a Nod Power Plant.
    Inspired by the previous maps of a Refinery, Comm Center, and Hand of Nod.
     
    Credits:
    Terrain modeling: Westwood
    Level design: DrDanthrax99
     
    How to install:
    Extract the ".mix" file to your "Data" folder of your Renegade Directory.
    Have fun!

    1 download

       (0 reviews)

    Updated

  10. Renegade Unleashed 4.96 Mod/Server Package

    Introduction:
    Renegade Unleashed 4.96 is an updated version of a classic mod I started way back in the mid 2000s, with the key idea of adding more variety to Renegade while still keeping it feeling... well Renegade. This is done in many ways including whole new vehicles/infantry/weapons, giving alternate firing modes to existing units, or maybe even buffing a unit that is generally considered not very good. I'm releasing this as a .pkg but if you run a dedicated server you can convert this to a 'server package' and include the maps into your normal rotation! This requires TTFS/TT. There are some readmes including in the 7z/zip including an example tt.cfg and da.ini settings.

    New Units:
    There are... 19 new GDI Vehicles(including alts), 17 new Nod Vehicles(including alts), 12 new Nod Infantry, 12 new GDI Infantry, and a new Beacon. These units fill a lot of roles, including support, infiltration, damage, anti-air, sniper-resistant and more! A picture is worth a thousand words they say, so check the hud screenshots to see all the existing units. A few example are below though!

    Locke/Kane: Highly expensive "Leader Units". As their price might indicate these are strong units and are very expensive. However, they are worth it. They have their own unique Railgun/Rocket launcher. The generate credits for the whole team, and the poorer the player is the more credits it will generate every second for that player. They can't be one shot from full health by basically anything. They cannot drive, or be run over.

    Mammoth Mk2: A classic C&C Mech with a large Health/Armor pool of 1400/1400. The coolest thing about this though is each gun attached to it can be individually manned. This allows for 2 back gunners, 1 front gunner, and the driver for a total of 4 people all gunning the vehicle at once!

    Advanced Infantry: Tired of getting sniped? These infantry have tank armor! No more getting one shot by snipers. They carry a slightly better Laser Rifle.

    Stealth Generator: A stealth tank that while weaker at combat, stealths all units within it's radius who are not actively firing. Great for sneaking up on enemies.

    Equipment Menu:
    There's an equipment menu that you can access by holding alt while clicking the refill menu now. While this recent addition is a little lite on options, it's still very handy. Granted you're willing to pay for the options. Anyone can get a weak repair gun, or buy a few non-refillable proxy c4 to plug up a hole in your defenses. Great for when you have an expensive unit and a Hotwire or Tech won't do it.

    Examples of default Renegade unit changes:
    Many of the units were given alternate fire modes, which are intended to give more options without being a straight up better option. A small example is the Volt Auto Rifles secondary "overcharge" fire mode. It does 20% more damage and it's range reaches much further. This comes at the cost of 3 ammo per shot, causing you have to reload much more often. Some units such as the Flamethrower were buffed slightly. You can see a full list of vanilla(default Renegade) changes in the VanillaChanges.txt included in the archive.

    Map Changes:
    The map changes in this mod are mostly intentionally lite to keep this still feeling Renegade. Also I'm kind of lazy. There are however additions to try to make certain areas on maps a little more desirable. I've included Tiberium Extractors which can be captured by "Hacking"(repairing till full health) them to capture them. Causing your team to generate more credits similar to a Tiberium Silo in many other maps. Tiberium Strike beacon spawns, small health/armor spawns, Emplacements, and other various little/bigger changes to make use of more of the maps.

    Improvements/Fixes:
    Thanks to some included mods such as Mortalc13's Improved Weapons and Fixes, the mod looks and has some nice visual and functional bug fixes. All back and third person models now use first person models which look much better, along with having many other minor visual fixes. This includes function fixes such as Proximity Mines not going into the roof of certain doorways where they cannot be seen or disarmed.

    Credits:
    I've received A LOT of help in making this mod. I'd like to make a quick shoutout to @Mortalc13 /Demonic for helping with the last two versions, and the massive improvement to quality the mod has made in the short time frame these versions were worked on.. If you're interested in who else has helped out through the years you can check the Credits.txt included with the mod archive.


    Thanks and enjoy the mod:). If you have any questions/concerns please don't hesitate to ask. I can also be found on discord @ Deathproxy

    1 download

       (0 reviews)

    Submitted

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