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4 Player Maps

83 files

  1. Anthem on Stalingrad

    The Occupied Stalingrad 1943. A War in the City. You can free the City. Take the Battle to, but be warned lurk everywhere
    German Sniper and Tiger Tank's. Good Luck Comrade...!

    355 downloads

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    Submitted

  2. Agave Addiction

    Agave Addiction is themed around deserty hills with a
    few farms and agave plantations. Being a desert
    ,
    vegetation is scarce, but still existing. There's also
    a few urban areas. There is plenty of resources
    scattered around the desert, with the most valuable
    type in the mountains. The central urban area has a
    EMP Control Center.
    I am pretty happy with how this map turned out. Being
    a fan of nature, I probably added more vegetation
    than what would seem appropriate. The farms look a
    bit odd, I'd love to use a harvester/tractor type
    vehicle spicing up the farms, but couldn't find any.
    Feel free to send me any feedback about it.
    General Information:
    Designed for: Command & Conquer Tiberium Wars v1.04
    Gametype: Skirmish and Multiplayer
    Players: 4
    Tiberium Fields: 12 green, 4 blue
    Tech buildings: 4 Tiberium Spikes, 1 EMP Control
    Civilian buildings: 32

    227 downloads

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  3. A River Runs Through It

    This is a yellow zone\blue zone 2v2 map with a crossable river running through
    its center, includes 6 spikes, 4 defence towers, and 2 base expansion buildings.

    208 downloads

       (0 reviews)

    0 comments

    Submitted

  4. 4 Play

    This is a 4-player Red Zone map, with more than enough resources to go around, there are also garrisonable bunkers and a few tech buildings.

    242 downloads

       (0 reviews)

    0 comments

    Submitted

  5. 3 Tiers

    4 player map.

    212 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Blue Desert TW

    This is an all blue tiberium map, I.e. another spam map.
    This map is set up in a way that it can be played boy free-for-all, or 2v2.
    Each side has a large starting blue field, there are a couple of smaller blue expansion fields (with quick regrowth) which depending on whether the 2v2 is top vs bottom or left vs right, will decide whether these are contested or not.
    The main feature, seen in the above image, is the massive central blue tiberium field. A team based match will see players wanting to secure this area has soon has possible, and this area will almost certainly see most of the fighting.
    Each side has 2 uncontested tiberium spikes, and there are a large number of tech gun platforms, but the issue here is that the shear volume of units that can be built due to having a large starting blue field, means that these tech gun platforms will do next to nothing.
    In terms of the look of the map, I really do not like the lighting at all, it is at odds with the desert style texturing.
    This is my only visual complaint.
    As usual crates cannot be used on this map.
    Madin

    143 downloads

       (0 reviews)

    0 comments

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  7. Terrace

    4 player nostalgia mod map by UF member Kasian (based on a Tiberian sun map)
    Modifications:
    - New Tiberium model (by Carnius)
    - Predator tank is replaced by the Titan Walker (Golan's model)
    - New Nod infantry (by Golan)
    - Tiberian Sun music
    - new fx effects: burning infantry, blood, nuke explosion

    75 downloads

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  8. Tiberian Devastation (2x2)

    Description(eng):
    Players start at the map corners around the city. Every player has starting army. There are many mutated "Forgotten" troops in the city. There is a river in the center of the map. Every player has 3 tiberium fields and 2 tiberium spikes. There is a big tiberium field of green and blue tiberium between players. Map is modified.
     
    Changes:
     
    Global:
    1. All players have starting army.
    2. All players have a radar after building a command center.
    3. There are no cranes and observers.
    4. You can build around tiberium spikes (radius 120).
    5. You can build around Mutant Camp (radius 240).
    6. All fractions can build walls.
     
    “Forgotten”:
    1. Maradeur squads includes: light infantry, missile troopers and heavy gunners.
    2. Vehicles: Mammoth Tank, Medium Tank, Humvee.
    3. Defensive anti-tank towers.
     
    GDI:
    1. Titan instead of Predator.
    2. Wolverine instead of Bullfrog.
    3. No Zone Troopers.
    4. GDI infantry paradrop instead of Zone Troopers paradrop.
    5. New unit: Hover MLRS.
     
    NOD:
    1. New model for Hand of NOD.
    2. New Buggy model.
    3. Devil's Tongue instead of Flame Tank.
    4. Banshee instead of Vertigo.
    5. New infantry models.
     
    Credits:
    Idea
    sgor00
    Map
    sgor00
    Source code
    sgor00 Gunship Mark II Slider
    Models
    Slider Carnius Sarge_Rho Madin Time Defender Slider
    Textures
    sgor00 Carnius Madin Sarge_Rho Axper Slider
    Soundtrack
    Frank Klepacki ( Tiberian Sun )
    Special thanks
    Gunship Mark II

    15 downloads

       (0 reviews)

    0 comments

    Submitted

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