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C&C_Iceberg b4

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About This File

Medium-large sized map, symmetrical from both sides, two entrances with 4 tunnels from both bases that lead into the middle or the opposing base. NIght time snowy winterland situated on a giant iceberg. Contains Recon Bike and TOW Humm-vee.

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What's New in Version 2.0   See changelog

Released

Changes that were made: 

 

-The Field itself is smaller than before, there are now two entrances into the field for both bases. You got the main original one, and then a side path behind the WF and HON that also leads into the field - It's riskier for the opposing team to go that way as the base defense will shoot them down however it rewards that risk by letting you sneak behind the WF/hon to destroy the repair facility/silo (and also get into the hon or wf from the back). That also means that GDI/Nod vehs can actually breathe and get out to destroy the arties/mrls since it's a common problem that Field/Under has, so hopefully this side entrance solves that issue.

 

-The WF is slightly harder to hit for arties now and the AGT is better positioned for incoming rushes to make it less of a Nod map.

 

-From both opposing teams, they can hit the wf/hon, bar/airstrip from the field, but need good teamplay and rush to get the agt/ob as it's difficult to shoot them because they will shoot you.

 

-An extra tunnel entrance is made for both GDI and Nod, 2 of the tunnel entrances lead very closely to the powerplants for both side so that even if airstrip/wf are destroyed, infrantries can still win. There's also blindspots for AGT and OB for that third tunnel entrance (The AGT can't see you from there because its line of sight is based on their ceiling guns and the ob is out of range to shoot), so you can easily walk to the powerplants or nuke the bar or ion the airstrip, but watch out for minor base defenses which can be destroyed for easier time to sneak in. 

 

-Recon bike is nerfed - the rate of fire was too high it was basically out-damaging a mammoth tank. I did want to buff them, but it's too much of a buff lol. Their rate of fire is now twice as fast as the TOW humvee and do half the damage of the TOW humvee rockets.

 

-Silos are added for fast credits in early game and repair facilities are added too

 

-Removed a third exit for the tunnel into the field and the tower that was in the field too. Now the 2 sniper towers are in better spots to make the snipers happy (there's also cannon emplacements next to them)

 

Vehicle drop-off coordinates: 

For GDI should drop the vehicle right next to the GDI repair facility. For Nod should drop the vehicle right next to the Nod repair facility.

 

GDI_Vehicle_Drop_X=-104.810
GDI_Vehicle_Drop_Y=104.420
GDI_Vehicle_Drop_Z=3.920
GDI_Vehicle_Drop_Facing=180.000
Nod_Vehicle_Drop_X=114.230
Nod_Vehicle_Drop_Y=-59.580
Nod_Vehicle_Drop_Z=3.300
Nod_Vehicle_Drop_Facing=0.000


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