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C&C_Iceberg b4

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About This File

Medium-large sized map, symmetrical from both sides, two entrances with 4 tunnels from both bases that lead into the middle or the opposing base. NIght time snowy winterland situated on a giant iceberg. Contains Recon Bike and TOW Humm-vee.

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What's New in Version 3   See changelog

Released

-Added in VIS, this will help with FPS for those that have potato computers

-Added collision on GDI ref's right side as it was climbable from the wall (The one near the AGT tunnel entrance)

-Lighting is now smoother, and is less saturated, so it doesn't hurt on the eyes as much

-Added 2 sniper nests behind the GDI PP and the Nod PP, similar to Canyon/Volcano, can be used for covering nukes/ions behind the powerplant or being a nuisance to the opponent team by sniping them

-The tunnel behind the Nod PP has been adjusted to be directly behind the PP and not near the strip, I feel like GDI was a little too scared to go there because technically the obelisk is in sight, but it can't shoot you since it's out of range. It is also inaccessible for vehicles to go behind the powerplant (same for GDI), and the turret/guard tower that was there is now removed, making it easier to sneak in, so better watch your power plants!

-Containers have been added in front of tunnels (only exception is the tun in front of ob/agt) to make them a little harder for vehicles to camp and shoot.

-Ice caverns have been created inside the bases, for GDI it is between Silo and WF, and for Nod it is between Silo and Airstrip. This means that GDI infantry can access the silo and HON from the back via PP tunnel. Nod infantry can access the WF from the back via PP tunnel. This is inspired by Glacier on how you can sneak into many different buildings on that map, so you can now do the same here. 

-An icicle been added in front of the nod base to make it a little easier for GDI to shoot other buildings without the fear of the obelisk attacking them (so GDI can now safely attack hon/ob/ref/air, whereas Nod could always safely attack bar/agt/silo/wf in V2)

-Silo credits production has been nerfed, it was 5 per but now it's 1, so better guard your refinery Nod!

-A fourth tunnel has been created from behind the WF/HON, so you can use it to go into the Field without fear of enemy vehicles, this also means that you can sneak into the WF/Hon this way as well

-Ice caverns are created in the middle area of the field which leads to the 'fourth tunnel'

-There is now an ice walkway that is accessible at the front of each bases, very useful for early game as there are rocket emplacement there that fire recon bike rockets, it also helps infantry a bit more in the middle area. This means that the gun emplacements near the sniper towers have been removed as they are completely useless

-More decorations in the tunnels, there are breakable barricades that separate the tunnels, but you can break them to make the tunnels more accessible in the middle area but watch out for the tiberium gas! 

-Inspired by Conquest_Winter and CliffsLX, there are snow on the buildings, they don't do anything, just purely cosmetic for the wintery feel.

-The surrounding walls in Iceberg now has more than 1 texture to it, so it's not just 1 ice texture

-Fog has increased a little bit


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